(adsbygoogle = window.adsbygoogle || []).push({});
*Warning - You must have a modded xbox 360 to use this tutorial. This means you will most likely be banned from Xbox Live, especially since you are editing game data.*
IF YOU ARE USING THE HOTSWAP METHOD STOP READING NOW, AND THROW YOUR XBOX OUT THE WINDOW. THIS TUTORIAL MAY OR MAY NOT WORK WITH HOTSWAPPING, I DON'T SUPPORT IT(FLASH YOUR XBOX)
P.S.- I spent alot of time and dual layer dvds trying to get this to work. If you could please support me by simply donating 1$ via paypal it would be much appreciated. Any donors will also get a download of my modded .ff file which all they will have to do is inject into their iso and burn.
DONATE LINK FOR $1 -
You must login or register to view this content.
ISO DOWNLOAD DONATE LINK FOR $5 -
You must login or register to view this content.
What you need~
-
You must login or register to view this content.
-
You must login or register to view this content.
-
You must login or register to view this content.
-
You must login or register to view this content.
1. Extract the included tools, and install hxd editor and simplyzip.
2. Open wx360, click file open and browse for your waw iso.
3. Scroll down and find these two files:
code_post_gfx.ff
default.xex
You must login or register to view this content.
4. Right click on them one at a time and click extract, save them somewhere you will remember
5. For now all you need is the code_post_gfx.ff. Open FastFile Tool and click on Decompress Fast File. It will ask you where to save it, again save it somewhere you will remember. It will make a code_post_gfx.ff.dump file.
You must login or register to view this content.
6. Open HxD and go to file open and find your code_post_gfx.ff.dump *make sure its the .dump file*
7. Once your file is open in HxD, go to search > find. Type in buttons_default and click OK.
8. Now this is where you can customize your mods. Right after buttons_default.cfg.unbind BUTTON_RSHLDR you will see two ..'s this is where you begin. If you notice the hex code for them is 0D 0A, that is very important.
9. Right after the two ..'s start typing your dvars such as these ones which are mine:
..set player_sustainAmmo "1"
..set bg_fallDamageMaxHeight "999"
..set bg_fallDamageMinHeight "998"
..set cg_drawFPS "1"
..set cg_laserForceOn "1"
..set g_knockback "99999"
..set g_gravity "275"
..set g_speed "375"
..set jump_height "850"
..set player_meleeRange "999"
..set perk_weapRateMultiplier "0.001"
..set player_sprintUnlimited "1"
..set player_lastStandBleedoutTime "555"
..set magic_chest_movable "0"
..set cg_scoreboardpingtext "1"
..superuser "1"
..set phys_gravity "99"
..set Revive_Trigger_Radius "99999"
..set PartyConnectToOthers "0"
~~~Make sure there are 2 ..'s infront of each set and the hex code for them is 0D 0A
You must login or register to view this content.
10. You can only put as many dvars up until the four ....'s and the first bind command. If there are any extra bytes between your last dvar and the ....bind fill them in with spaces(hex code 20)
You must login or register to view this content.
11. Now your binds can be set. I have only tried to use binds on the DPAD controls. If you scroll down in HxD you will see your DPAD binds.( You can replace what is there with your own - EX. god, noclip, give all, toggle timescale 1 2 0.5) Once again if your bind is short you are going to fill in the extra bytes with spaces until the next ..bind. See the picture for my example.
You must login or register to view this content.
12. Now you should have a complete code_post_gfx.dump save it and remove the .dump file extension.
13. Open simplyzip go to external progs> ZLIB (pack/unpack) and click your modded CODE_POST_GFX and click on compress, then click start.
You must login or register to view this content.
14. Simplyzip will give you a code_post_gfx.zlp file.
15. Open the code_post_gfx.zlp in HxD, you need to insert 12 bytes to the beginning of the file now.
Click on edit>insert bytes and use the settings as seen in the picture, click on dec also and make sure bytecount is 12...(press ok when it says you will be changing the file size)
You must login or register to view this content.
17. Now you will have 12 .'s at the begining of your file. click on the left side where it shows the hex and start overwriting it with these hex values:
49 57 66 66 75 31 30 30 00 00 01 83
*THIS IS VERY IMPORTANT*
18. Open wx360 and right click on the code_post_gfx.ff and go to replace, navigate to your code_post_gfx.zlp and click open.
19. Do the same with the default.xex you extracted at the beginning of this tutorial.
20. Exit wx360 and open the iso in ABGX360 and use these settings, then click launch.
~~~ ABGX360 settings:
You must login or register to view this content.
You must login or register to view this content.
If you have a flashed xbox with ixtreme 1.6 it has a built in feature to not boot bad copies or modified copies of games. In this case you need the activate.iso which I personally have never used so if someone would like to comment on obtaining and using the activate.iso feel free.
---There are some people I have to thank for this. Firstly the few who donated, and hopefully the future donors. Without you I would have no more dual layers
---
--Special thanks goes to quickkill for helping me getting the binds working--