Post: GTA V XBOX360 If you know how to make Map Mods
09-23-2015, 03:08 AM #1
llBeastModell
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); If you know how to make map mods then make a few and I will add em to the menu use this as a base to make the maps

I will credit the creator of each map

if the map mods are good I will add them


--------------------------------------------------------------------------------------------------------------------

int MapMod1(int selectedIndex, vector<int> *selectedMenuIndexes, char *itemText, void *functionParameters) {

int crate;
int barrier;
int building;
int crateObj;
int crateObj2;
int crateObj3;
int crateObj4;
int crateObj5;
int crateObj6;
int crateObj7;
int crateObj8;
int crateObj9;
int crateObj10;
int crateObj11;
int crateObj12;
int barrierObj;
int barrierObj2;
int barrierObj3;
int barrierObj4;
int barrierObj5;
int barrierObj6;
int buildingObj;
int buildingObj2;
int buildingObj3;
int buildingObj4;
int Veh = GetCarCharIsIn(PlayerPedId(), 0);

crate = -629735826;
barrier = 1603241576;
building = -105439435;

RequestModel(crate);
if (HasModelLoaded(crate))
{

crateObj = create_object(crate, 2802.520264, 3420.233398, 54.460083); //Right Side Crate 1
crateObj2 = create_object(crate, 2802.520264, 3420.233398, 57.158569); //Right Side Crate 2
crateObj3 = create_object(crate, 2802.520264, 3420.233398, 59.957031); //Right Side Crate 3
crateObj4 = create_object(crate, 2802.520264, 3420.233398, 62.355469); //Right Side Crate 4
crateObj5 = create_object(crate, 2797.615479, 3422.335449, 54.458496); //Left Side Crate 1
crateObj6 = create_object(crate, 2797.615479, 3422.335449, 57.157104); //Left Side Crate 2
crateObj7 = create_object(crate, 2797.615479, 3422.335449, 59.855591); //Left Side Crate 3
crateObj8 = create_object(crate, 2797.615479, 3422.335449, 62.454102); //Left Side Crate 4
crateObj9 = create_object(crate, 2797.114990, 3414.227539, 57.754150); //End Crate 1
crateObj10 = create_object(crate, 2797.114990, 3414.227539, 60.555542); //End Crate 2
crateObj11 = create_object(crate, 2800.017822, 3421.134277, 61.552612); //Roof Crate
crateObj12 = create_object(crate, 2800.017822, 3421.134277, 54.46154Cool Man (aka Tustin); //Ramp Crate

set_entity_rotation(crateObj, 0, 0, 340, 2, 1); //Right Side Crate 1
set_entity_rotation(crateObj2, 0, 0, 340, 2, 1); //Right Side Crate 2
set_entity_rotation(crateObj3, 0, 0, 340, 2, 1); //Right Side Crate 3
set_entity_rotation(crateObj4, 0, 0, 340, 2, 1); //Right Side Crate 4
set_entity_rotation(crateObj5, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj6, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj7, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj8, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj9, 0, 0, 251, 2, 1); //End Crate 1
set_entity_rotation(crateObj10, 0, 0, 251, 2, 1); //End Crate 2
set_entity_rotation(crateObj11, 0, 0, 340, 2, 1); //Roof Crate
set_entity_rotation(crateObj12, 22, 0, 340, 2, 1); //Ramp Crate
//repeat
crateObj = create_object(crate, 2802.520264, 3420.233398, 54.460083); //Right Side Crate 1
crateObj2 = create_object(crate, 2802.520264, 3420.233398, 57.158569); //Right Side Crate 2
crateObj3 = create_object(crate, 2802.520264, 3420.233398, 59.957031); //Right Side Crate 3
crateObj4 = create_object(crate, 2802.520264, 3420.233398, 62.355469); //Right Side Crate 4
crateObj5 = create_object(crate, 2797.615479, 3422.335449, 54.458496); //Left Side Crate 1
crateObj6 = create_object(crate, 2797.615479, 3422.335449, 57.157104); //Left Side Crate 2
crateObj7 = create_object(crate, 2797.615479, 3422.335449, 59.855591); //Left Side Crate 3
crateObj8 = create_object(crate, 2797.615479, 3422.335449, 62.454102); //Left Side Crate 4
crateObj9 = create_object(crate, 2797.114990, 3414.227539, 57.754150); //End Crate 1
crateObj10 = create_object(crate, 2797.114990, 3414.227539, 60.555542); //End Crate 2
crateObj11 = create_object(crate, 2800.017822, 3421.134277, 61.552612); //Roof Crate
crateObj12 = create_object(crate, 2800.017822, 3421.134277, 54.46154Cool Man (aka Tustin); //Ramp Crate

set_entity_rotation(crateObj, 0, 0, 340, 2, 1); //Right Side Crate 1
set_entity_rotation(crateObj2, 0, 0, 340, 2, 1); //Right Side Crate 2
set_entity_rotation(crateObj3, 0, 0, 340, 2, 1); //Right Side Crate 3
set_entity_rotation(crateObj4, 0, 0, 340, 2, 1); //Right Side Crate 4
set_entity_rotation(crateObj5, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj6, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj7, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj8, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj9, 0, 0, 251, 2, 1); //End Crate 1
set_entity_rotation(crateObj10, 0, 0, 251, 2, 1); //End Crate 2
set_entity_rotation(crateObj11, 0, 0, 340, 2, 1); //Roof Crate
set_entity_rotation(crateObj12, 22, 0, 340, 2, 1); //Ramp Crate
}

RequestModel(barrier);
if (HasModelLoaded(barrier))
{
barrierObj = create_object(barrier, 2790.538574, 3401.712402, 54.792847);
barrierObj2 = create_object(barrier, 2792.740723, 3406.917480, 54.787842);
barrierObj3 = create_object(barrier, 2794.442383, 3406.216797, 54.790283);
barrierObj4 = create_object(barrier, 2792.140137, 3400.911621, 54.790283);
barrierObj5 = create_object(barrier, 2795.743652, 3399.610352, 54.787842);
barrierObj6 = create_object(barrier, 2797.945801, 3404.815430, 54.78527Cool Man (aka Tustin);

set_entity_rotation(barrierObj, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj2, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj3, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj4, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj5, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj6, 0, 0, 67, 2, 1);
}

RequestModel(building);
if (HasModelLoaded(building))
{
buildingObj = create_object(building, 2797.204346, 3409.840332, 54.734619);
buildingObj2 = create_object(building, 2798.805908, 3413.543945, 54.734619);
buildingObj3 = create_object(building, 2803.861084, 3426.379883, 59.196289);
buildingObj4 = create_object(building, 2805.262451, 3429.783203, 59.164795);

set_entity_rotation(buildingObj, 0, 0, 249, 2, 1);
set_entity_rotation(buildingObj2, 0, 0, 249, 2, 1);
set_entity_rotation(buildingObj3, 0, 0, 249, 2, 1);
set_entity_rotation(buildingObj4, 0, 0, 249, 2, 1);
}

set_entity_coords(Veh, 2787.398438, 3390.868408, 55.900379, 1, 0, 0, 1);
set_entity_rotation(Veh, 0, 0, 248, 2, 1);

ShowMessageOnScreen("Private Map Mod Loaded!");

return 0;
}
09-23-2015, 05:26 AM #2
Really cool!!!
09-23-2015, 09:01 AM #3
RTE
Keep it real!
This tells us nothing ResistTheSun

The following user thanked RTE for this useful post:

Helping-Hand
10-20-2015, 10:19 AM #4
Adrian
Adrian is back!
Originally posted by llBeastModell View Post
If you know how to make map mods then make a few and I will add em to the menu use this as a base to make the maps

I will credit the creator of each map

if the map mods are good I will add them


--------------------------------------------------------------------------------------------------------------------

int MapMod1(int selectedIndex, vector<int> *selectedMenuIndexes, char *itemText, void *functionParameters) {

int crate;
int barrier;
int building;
int crateObj;
int crateObj2;
int crateObj3;
int crateObj4;
int crateObj5;
int crateObj6;
int crateObj7;
int crateObj8;
int crateObj9;
int crateObj10;
int crateObj11;
int crateObj12;
int barrierObj;
int barrierObj2;
int barrierObj3;
int barrierObj4;
int barrierObj5;
int barrierObj6;
int buildingObj;
int buildingObj2;
int buildingObj3;
int buildingObj4;
int Veh = GetCarCharIsIn(PlayerPedId(), 0);

crate = -629735826;
barrier = 1603241576;
building = -105439435;

RequestModel(crate);
if (HasModelLoaded(crate))
{

crateObj = create_object(crate, 2802.520264, 3420.233398, 54.460083); //Right Side Crate 1
crateObj2 = create_object(crate, 2802.520264, 3420.233398, 57.158569); //Right Side Crate 2
crateObj3 = create_object(crate, 2802.520264, 3420.233398, 59.957031); //Right Side Crate 3
crateObj4 = create_object(crate, 2802.520264, 3420.233398, 62.355469); //Right Side Crate 4
crateObj5 = create_object(crate, 2797.615479, 3422.335449, 54.458496); //Left Side Crate 1
crateObj6 = create_object(crate, 2797.615479, 3422.335449, 57.157104); //Left Side Crate 2
crateObj7 = create_object(crate, 2797.615479, 3422.335449, 59.855591); //Left Side Crate 3
crateObj8 = create_object(crate, 2797.615479, 3422.335449, 62.454102); //Left Side Crate 4
crateObj9 = create_object(crate, 2797.114990, 3414.227539, 57.754150); //End Crate 1
crateObj10 = create_object(crate, 2797.114990, 3414.227539, 60.555542); //End Crate 2
crateObj11 = create_object(crate, 2800.017822, 3421.134277, 61.552612); //Roof Crate
crateObj12 = create_object(crate, 2800.017822, 3421.134277, 54.46154Cool Man (aka Tustin); //Ramp Crate

set_entity_rotation(crateObj, 0, 0, 340, 2, 1); //Right Side Crate 1
set_entity_rotation(crateObj2, 0, 0, 340, 2, 1); //Right Side Crate 2
set_entity_rotation(crateObj3, 0, 0, 340, 2, 1); //Right Side Crate 3
set_entity_rotation(crateObj4, 0, 0, 340, 2, 1); //Right Side Crate 4
set_entity_rotation(crateObj5, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj6, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj7, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj8, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj9, 0, 0, 251, 2, 1); //End Crate 1
set_entity_rotation(crateObj10, 0, 0, 251, 2, 1); //End Crate 2
set_entity_rotation(crateObj11, 0, 0, 340, 2, 1); //Roof Crate
set_entity_rotation(crateObj12, 22, 0, 340, 2, 1); //Ramp Crate
//repeat
crateObj = create_object(crate, 2802.520264, 3420.233398, 54.460083); //Right Side Crate 1
crateObj2 = create_object(crate, 2802.520264, 3420.233398, 57.158569); //Right Side Crate 2
crateObj3 = create_object(crate, 2802.520264, 3420.233398, 59.957031); //Right Side Crate 3
crateObj4 = create_object(crate, 2802.520264, 3420.233398, 62.355469); //Right Side Crate 4
crateObj5 = create_object(crate, 2797.615479, 3422.335449, 54.458496); //Left Side Crate 1
crateObj6 = create_object(crate, 2797.615479, 3422.335449, 57.157104); //Left Side Crate 2
crateObj7 = create_object(crate, 2797.615479, 3422.335449, 59.855591); //Left Side Crate 3
crateObj8 = create_object(crate, 2797.615479, 3422.335449, 62.454102); //Left Side Crate 4
crateObj9 = create_object(crate, 2797.114990, 3414.227539, 57.754150); //End Crate 1
crateObj10 = create_object(crate, 2797.114990, 3414.227539, 60.555542); //End Crate 2
crateObj11 = create_object(crate, 2800.017822, 3421.134277, 61.552612); //Roof Crate
crateObj12 = create_object(crate, 2800.017822, 3421.134277, 54.46154Cool Man (aka Tustin); //Ramp Crate

set_entity_rotation(crateObj, 0, 0, 340, 2, 1); //Right Side Crate 1
set_entity_rotation(crateObj2, 0, 0, 340, 2, 1); //Right Side Crate 2
set_entity_rotation(crateObj3, 0, 0, 340, 2, 1); //Right Side Crate 3
set_entity_rotation(crateObj4, 0, 0, 340, 2, 1); //Right Side Crate 4
set_entity_rotation(crateObj5, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj6, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj7, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj8, 0, 0, 340, 2, 1); //Left Side Crate 1
set_entity_rotation(crateObj9, 0, 0, 251, 2, 1); //End Crate 1
set_entity_rotation(crateObj10, 0, 0, 251, 2, 1); //End Crate 2
set_entity_rotation(crateObj11, 0, 0, 340, 2, 1); //Roof Crate
set_entity_rotation(crateObj12, 22, 0, 340, 2, 1); //Ramp Crate
}

RequestModel(barrier);
if (HasModelLoaded(barrier))
{
barrierObj = create_object(barrier, 2790.538574, 3401.712402, 54.792847);
barrierObj2 = create_object(barrier, 2792.740723, 3406.917480, 54.787842);
barrierObj3 = create_object(barrier, 2794.442383, 3406.216797, 54.790283);
barrierObj4 = create_object(barrier, 2792.140137, 3400.911621, 54.790283);
barrierObj5 = create_object(barrier, 2795.743652, 3399.610352, 54.787842);
barrierObj6 = create_object(barrier, 2797.945801, 3404.815430, 54.78527Cool Man (aka Tustin);

set_entity_rotation(barrierObj, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj2, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj3, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj4, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj5, 0, 0, 67, 2, 1);
set_entity_rotation(barrierObj6, 0, 0, 67, 2, 1);
}

RequestModel(building);
if (HasModelLoaded(building))
{
buildingObj = create_object(building, 2797.204346, 3409.840332, 54.734619);
buildingObj2 = create_object(building, 2798.805908, 3413.543945, 54.734619);
buildingObj3 = create_object(building, 2803.861084, 3426.379883, 59.196289);
buildingObj4 = create_object(building, 2805.262451, 3429.783203, 59.164795);

set_entity_rotation(buildingObj, 0, 0, 249, 2, 1);
set_entity_rotation(buildingObj2, 0, 0, 249, 2, 1);
set_entity_rotation(buildingObj3, 0, 0, 249, 2, 1);
set_entity_rotation(buildingObj4, 0, 0, 249, 2, 1);
}

set_entity_coords(Veh, 2787.398438, 3390.868408, 55.900379, 1, 0, 0, 1);
set_entity_rotation(Veh, 0, 0, 248, 2, 1);

ShowMessageOnScreen("Private Map Mod Loaded!");

return 0;
}


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