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I did some tests cuz I was bored last night
and found out that if you build a xex with a different extestion instead of the .xex format and set it as a plugin it will still load that file
ex "NativeTrainer.SlipStreamLive"
& it will still open the menu
I tried
.dll
.xsc
.csc
.SlipStreamLive
.sco
.****
& they all worked
not sure if anybody knew this but here is a TUT
build your solution in VS 2010
go to Properties
then go to Xbox 360 Image Conversion
& change the Output File $(OutDir)NativeTrainer.xsx > to this >
$(OutDir)NativeTrainer.SlipStreamLive "any File format you want you can even make up a format"
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Compile the Solution install as a Plugin & play the Game it's set up for & enjoy using mods in a different format
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