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About:
Skyrim, the fifth game in the Elder Scrolls series, takes place in Skyrim 200 years after the Oblivion Crisis. A newly revealed language, the "tongue of the dragons", plays an "integral role" in the story.
The High King of Skyrim has been murdered, triggering a civil war among the province's people, the Nords. Many Nords wish to secede from the empire, which has been declining in power since the fall of the Septim Dynasty 200 years earlier, while others believe the empire is still worth preserving. A prophecy foretold by the Elder Scrolls is fully realized by this last event; dragons have returned to the land, and the Nordic god Alduin rises to consume the world. The player character is the last of the "Dovahkiin" (or "dragonborn"), who were dragon hunters. Esbern serves as advisor, himself one of the last of the Blades, who swore to preserve the Empire. This prophecy is also spelled out on Alduin's Wall, a stone wall at Sky Haven Temple, the secret hidden refuge of the last of the Blades.
Gameplay:
New gameplay features introduced include dual-wielding (assigning a weapon or spell to each hand), and new weapons that can be smithed at a forge from heated metal. Unique finishing attacks are used for each weapon. Players can challenge (and be challenged by) any NPC to a western-style duel in the streets. The third-person perspective has been improved, and the heads-up-display is optional. Stamina can be expended quickly by choosing to "sprint", and backward movement is slower than forward movement.
Character development has been changed as well; "class" selection and "attributes" selection are no longer used, and instead of the twenty-one skills in Oblivion (twenty-seven in Morrowind), Skyrim will feature eighteen skills (three of the removed skills are Mysticism, Athletics, and Acrobatics). Faster player level increases can be achieved by increasing developed skills. Gaining a level also grants the player level-specific skill abilities and an increase in health along with an option for a greater increase in health, or an increase in magicka or stamina. Leveling is possible above level 50, although at a much decreased rate. Level-scaling will be used, but will be more comparable to Fallout 3's system than Oblivion's. Five magic schools are used: Destruction, Alteration, Conjuration, Restoration, and Illusion. Regarding the player's personal physical appearance; there will be ten playable races, the player character will still be very customizable, and beards and customizable body features will be among the new options available.
Player/NPC interactions have been improved. Conversations between the player and NPCs will not freeze the rest of the game world, and the NPCs will continue their activities while occasionally glancing at the player. A new system "Radiant Story" has been developed for quests; NPCs react to the player's actions in new ways, such as fighting over possession of an item dropped by the player or attempting to return it to the player. The shop of a killed NPC may be inherited by another NPC, who may then offer the items/quests of the first but may not have the same disposition toward the player. The player's actions also directly affect side quest creation, as well as altering parts of quests. Character creation also affects which quests are available, with some quests only being offered to those specializing in certain skills. Dialog options are also available with hostile NPCs.
The main quest will take an estimated 20 hours to complete in addition to the hundreds of hours of side quests to be completed.
World:
Five large cities, comparatively larger than those in Oblivion, are available to explore (and to be attacked from above by dragons), along with a wider variety of caves and subterranean areas. Fast-traveling to locations already discovered has returned. Cooking, farming, wood-cutting, and mining, in addition to weapon-smithing, can be done in different towns. Children are also featured in the game.
The 130 dungeons in the game were created by a team of eight, whereas Oblivion's dungeons were all created by one designer.
Upon a giant mountain, the Throat of the World houses the home of the Greybeards, High Hrothgar, at the head of 7,000 steps.
Mounts have been confirmed as something the team is looking into. Hostile creatures include mammoths, giant spiders, elk, trolls, ice wraiths, zombies, sabre-toothed cats, giants, wolves, skeletons and dragons.
"Dynamic shadows" will be used and snow will fall and accumulate dynamically. Plants will move more believably with the wind, and the water in the game will actually flow along a course.
The faces of NPCs have been extensively overhauled and will show distinct differences between races and more varied emotional expressions.
Elder Scrolls V: Skyrim is available on all games consoles on 'Friday November 11th 2011'
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According to Play.com: This game is rated 18