Post: Unreal Tournament 3: Vehicle Guide
07-09-2008, 06:20 PM #1
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Unreal Tornament 3 Vehicle Guide


Scorpion


The Scorpion is UT3’s fast attack buggy, and comes equipped with front blades (activated by pressing secondary fire) for taking down enemies on foot. UT3’s Scorpion also has a top-mounted cannon (primary fire) which launches explosive balls at enemies. The Scorpion’s speed and manoeuvrability make it ideal against enemies on foot, and its powerful cannon also makes short work of lighter vehicles like Mantas and low-flying Raptors.

New to the Scorpion in UT3 is its afterburner capability, as well as the ability to eject from it and use it as a bomb-on-wheels. To activate the afterburner, press jump at any time. Note that when you’re using this ability, steering is pretty much out of the question. To eject and detonate your Scorpion, hit your “use” key (usually E) while your afterburner is activated. You’ll be launched into the air and your Scorpion will continue on, detonating after a few seconds. This is a good way to take down larger vehicles like tanks and Hellbenders – assuming you don’t mind sacrificing your own ride in the process.

The Scorpion’s speed makes it a great choice for hoverboard grapplers – though you’ll want to make sure you get off before it blows!

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Manta


The fastest of the Axon vehicles, the Manta is every bit as vicious as it was in UT2004. Its sheer speed makes it ideal for cutting down hordes of foot soldiers. Build up some speed, then hit crouch to move closer to the ground and watch anyone in your path go flying. You can even try to land right on top of someone for the “Pancake!” achievement.

The Manta’s speed and strafing ability make it a good match for slower vehicles like the Goliath, assuming you can dodge your way around the tank’s slow-moving main cannon.

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Raptor


When the ground just isn’t good enough, take to the skies in UT3’s Raptor. It’s fast and comes armed with plasma cannons and air-to-air missiles – though these also work pretty well against ground targets. The rate of fire for the Raptor’s missiles has been significantly upped from UT2004, making the Raptor a great choice for taking out pesky Mantas. Equally, the Raptor’s plasma cannons can make short work of pedestrians and slower vehicles if you keep moving.

Like all vehicles, the Raptor allows hoverboarders to hitch a ride using their grapple beam. This is a good way to get an attacking party right into the enemy’s base, but not a particularly great way to get out with their flag. Raptor grapplers are target practice for anyone with a Stinger, and taking even one point of damage on when hoverboarding will send you – and the flag you’re carrying – painfully back down to the ground.

As they’re easily spotted and tracked, Raptors are particularly vulnerable to Longbow missiles and hitscan weapon fire (think Shock Rifle or Stinger).

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Hellbender


The Hellbender has a nice balance of firepower and mobility. The driver gets control of the Skymine launcher, which throws out a stream of shock cores that can be detonated by its beam. As you’d imagine, a chain of shock combos makes light work of weaker vehicles and ground targets. This makes the Skymine launcher a good counter for faster vehicles that might try to out-manoeuvre you.

The Hellbender also features a rear gunner position which controls a back-mounted Ion Cannon, ideal for bouncing around less powerful vehicles.

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Hellfire SPMA


UT2004’s mobile artillery platform returns in UT3. When mobile, the Hellfire is armed with Hellbender-style Skymines. When you’ve found a safe vantage point, hit “jump” to deploy the Hellfore and unleash its true power. Pressing primary fire will launch an airborne camera which you can then use to target your artillery strikes. Notice how the target reticule on the ground changes depending on whether you’ve got a clean shot or not – this is key to working out where your shots are going to land.

A Hellfire strike is enough to take out just about anything with one hit – this includes the Goliath. The key to success with the Hellfire is to work out how far your strike has to travel and time your shots well. Also, make sure you’re in a relatively secure location – if you get caught while you’re deployed then most vehicles will do an insane amount of damage to your Hellfire before you have a chance to respond.

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Goliath


Big and slow, the Goliath is Axon’s tank. The driver gets control of a powerful primary cannon with scope capability, while the passenger gets to use the top-mounted minigun. As you’d expect, the tank is best suited to picking off less powerful targets at mid-to-long range, while the minigun can be used to dispatch vehicles like Mantas if they manage to get close enough.

Watch for Longbow missiles when you’re in the Goliath and make it a priority to take out the culprit if you come under fire – the Goliath’s slow speed makes it difficult to hide.

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