Post: Merging Mods on Oblivion & Fallout for PS3
09-12-2011, 02:06 AM #1
clarity2431
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); Don't know if anyone has attempted this but I've been messing around with mods on PS3 for Oblivion and I've gotten a lot to work and it's been a lot of trial and error but throughout my efforts I've found out a few interesting things. Still can't really get textures figured out but I put some info in another page on here but unfortunately no one seems interested. Anyways I also found we can only run ten mods at a time. .bsa and .esp included so for instance, if you have have a mod that uses a bsa and an esp then thats only 8 slots left you have to fill. There's so many mods out there it's been pretty hard for me to choose what ones I want to keep in the limited space we have for mods. So I started looking into possibly merging the simple mods that only comes with an esp together....and so far it's been very succesful. I started out small with a Noencumberance mod and then I put it together with a Allmapmarker esp as well as a mod that adds a magic shop to the IC Waterfront with some crazy spells, and then last but not least 6 more spell additions found at Edwards spells in the Market District in IC. Got them to work with some shitty program that you had to do everything by hand...then I came accross TESGecko and this does everything on it's on. I had to download the PC version and install it then install this program but so far things seem to be working very well. I've combined the aforementioned mods further with Septim Mansion, Bandit Castle, and Bjornheim which are all found at tesnexus along with the others but the greatest thing about this is you can have all these mods now in one simple .esp. I think that's amazing. On top of that I've gotten companion mods to work where you can get a companion to fight with you an recharge your weapons and meet you if they get lost...I've found a few simple .esp companions, which are Advanced companions, Crunch Ogre Companion, Stubby Minotaur Companion, Elf Mage Companion, and Grogesh The Outcast Ogre companion, and I've combined all these together as well. So again, I have two simple .esps now with all of these mods inside of them. I'm going to attempt to combine .esps of mods that also contain .bsas then unpack the bsas and combine them as well and hopefully save more space. If anyone is in the slightest bit interested in this then I'll post the .esps I've made as well as link all the mods inside of them so you can follow their readmes on tesnexus for info on where to find them and things like that. I bet I can combine even more into the first mod and I will without a doubt continue to try this. might even make one simple .esp and .bsa for everything and then you can test other mods with the rest of the slots left for mods and if you like them you can combine them yourselves. This must work with Fallout mods considering eveverything as far as mods and how they work on the PS3 and even xbox360. Again if your interested let me know and I'll posts links to how tos on all of this stuff. I found a great picture tutorial to follow for merging the mods and although the TESGecko installation is manual it's not that hard to do. Obviously if I see no replies then I take it no ones interested and I won't even bother furthering this post. Take it easy everyone and have a greatnight*
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The following 2 users say thank you to clarity2431 for this useful post:

Kakashii, ShAdoW_RiDa
09-12-2011, 04:57 PM #2
ShAdoW_RiDa
Former Blue Mod
Wow, it sounds really good what you're trying to do and it's nice that you're trying to help. I don't use mods myself, but I hope it works out for you, so other people can use them as well Happy
09-12-2011, 07:13 PM #3
clarity2431
Save Point
Oh it definitely works. I successfully merged two BSAs and then merged their respective ESPs together as well and everything works great.

heres what I have merged so far

Inside of ALL.ESP is - Noencumberance, Allmapmarkers, Nelsonmajikshop, console command, bjornheim, palace of von shuuar, bandit castle, septim mansion

Inside of ADVANCE.ESP is - CrunchOgre, Advanced, Grogesh, Stubby Minotaur, Elven Mage

Inside UNICORN.ESP is - Unicorn, Longerdays, MaxAttributes

Inside Of A.ESP & A.BSA - Noscasto Isles, Auriel's Retreat, Bartholm, Castle Dunkelore

the ESP and BSA merges are the most involving but those are the ones that are most worth it if you can get the mods to play nice with eachother... some of them conflict and you'll know if you weren't able to merge the ESPs together.

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