Post: The Pre-Owned Game System Explained
05-24-2013, 01:06 PM #1
JP
Israeli/Palestinian Unity
(adsbygoogle = window.adsbygoogle || []).push({}); Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale. Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market. This is how we've been told it will all work:

A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.

The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.

The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.

Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed. These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.

When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we've confirmed.

"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”
05-24-2013, 02:33 PM #2
ResistTheSun
In Flames Much?
Just greed.
Jim Sterling tweets are right on the subject.
Last edited by ResistTheSun ; 05-24-2013 at 02:38 PM.
05-24-2013, 03:18 PM #3
Jakeyy
Expect the unexpected!
Originally posted by JP View Post
Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale. Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market. This is how we've been told it will all work:

A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.

The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.

The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.

Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed. These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.

When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we've confirmed.

"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”


Well I suppose this is slightly better than people originally thought, where the user would pay for the game twice! But that also kind of removes trade-ins! I will never trade a game in unless I don't like the game at all then!
05-24-2013, 03:20 PM #4
-Skyline
Anonymous
Why not just have Micro$oft reps at every trade-in store...

But in all seriousness this is just them being money-grabbing whores! Leave the used game market as it was for gods sake!

Gone are the days of friends giving eachother Xbox One games, you might as well just say to them "you can have it, but you might as well just go to town and buy it brand new... at least you'd get a better conditioned box"
Last edited by -Skyline ; 05-24-2013 at 03:23 PM.

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