byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
[COLOR="#00FF00"] byte[] ret = PS3.GetMemory(0x10050050, 4);[/COLOR]
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
[COLOR="#00FF00"] byte[] ret = PS3.GetMemory(0x10050050, 4);[/COLOR]
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}
}
byte[] ret = new byte[4];
PS3.GetMemory(0x10050050, ret);
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