Post: AW NonHost Structs
01-14-2017, 09:29 PM #1
matrixmods
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); So I'm building my own structs and whatnot for AW 1.20, but there are two things im having trouble finding. The first is the localClientNum in cg_t (cgArray). I can't go online and when you play local you are always client 0 so its hard to figure out what is the right one. And the second thing is finding refdef in cg_t. I'm not really sure how to go about finding where it is because of how big cg_t is. If you could help at all that would be awesome

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