Originally posted by Prom1ses
You might want to double check to see if the bytes are the same as the last few builds. A minor change in code can influence the use of whichever registers are used during that build. That's all pretty much determined by the compiler.
Here's an example to understand what i'm saying...
E.g (TU11): R30 = 0; if(R30 == 0) { // perform bancheck).
In this instance you can set R30 to anything other than zero (0) to make it not branch. But if the compiler during 1.13 for some reason changed to use R31 due to new code and what not, you'll need to appropriately change the bytes that set that register. If you don't... It'll look like this...
Before: R31 = 0; if(R31 == 0) { // perform ban check }
After: R30 = 0; if(R31 == 0) { // perform ban check }
Just make sure the bytes you are applying actually make sense logically when cod runs... IDA is your friend.
Bro this is just a bad copy of your eboot hes just copy and paste he doesn't even know wat are you talking about
That's why he. Hasn't update this shit he's waiting for someone to update your eboot then he will update this bad copy of your tool
Sorry my English I'm french