PS3.SetMemory(0x5BC86C, new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x5BEDC4, new byte[] { 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(0x5BCDBC, new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x668960, new byte[] { 0x60, 0x00, 0x00, 0x00, 0x3B, 0xE0 };
PS3.SetMemory(0x668FA0, new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x7EC434, new byte[] { 0x00 };
PS3.SetMemory(0x678F68, new byte[] { 0x3B, 0xC0, 0x00, 0x00 };
PS3.SetMemory(0x5BCD24, new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x79542C, new byte[] { 0x00 };
PS3.SetMemory(0x795444, new byte[] { 0x00 };
PS3.SetMemory(0x5BC86C, new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x5BEDC4, new byte[] { 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(0x5BCDBC, new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x668960, new byte[] { 0x60, 0x00, 0x00, 0x00, 0x3B, 0xE0 };
PS3.SetMemory(0x668FA0, new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x7EC434, new byte[] { 0x00 };
PS3.SetMemory(0x678F68, new byte[] { 0x3B, 0xC0, 0x00, 0x00 };
PS3.SetMemory(0x5BCD24, new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x79542C, new byte[] { 0x00 };
PS3.SetMemory(0x795444, new byte[] { 0x00 };
PS3.SetMemory(0x5AC86C, new byte[] { 0x38, 0x60, 0x00, 0x00 };
PS3.SetMemory(0x5AEDC4, new byte[] { 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(0x5ACD24, new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x5ACDBC, new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x658FA0, new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x668F68, new byte[] { 0x3B, 0xC0, 0x00, 0x00 };
PS3.SetMemory(0x7DC434, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x78542C, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x785444, new byte[] { 0x00, 0x00, 0x00, 0x00 };