Post: Addresses, Structs, Scrips & Tutorials 1.11
10-31-2014, 11:57 PM #1
Swaqq
Professional Thanker
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Welcome to my Thread.
This has C# Scripts, and Tutorials, and some structures.
//I don't have time to update the addresses, I've made a tutorial provided below.


Here are Some Addresses for 1.11: You must login or register to view this content. and You must login or register to view this content.

Tutorials:

Basic Addresses(FPS/Cbuff_AddText/G_Spawn/G_LocalizedString) //Tut by Me




Porting Addresses from Older Updates:







Structures


Stats: //Swiss + Eddie Mac + br0wniiez
    
StatEntry = 0x2AC7E6C, //Thanks to LeBigKilleur :3
Score = StatEntry + 0xE2,
Name = 0x0298fbe8,
Prestige = StatEntry + 0x9,
Kills = StatEntry + 0xBA,
Deaths = StatEntry + 0x91,
Wins = StatEntry + 0x10E,
Losses = StatEntry + 0xC1,
Xp = StatEntry + 0xA5,
TimePlayed = StatEntry + 0xFE,
Games_played = StatEntry + 0xA9,
UnlockAll = StatEntry + 0x573C,
CustomClass = StatEntry + 0x4DE5,

Headshots = StatEntry + 0x8A2F,
Saviors = StatEntry + 0x8A3F,
LongShots = StatEntry + 0x8A43,
OneShots = StatEntry + 0x8AA7,
FirstBloods = StatEntry + 0x8A97,
Stabs = StatEntry + 0x8AD7,


Confirms = StatEntry + 0x8402,
Denies = StatEntry + 0x8406,
Uplinks = StatEntry + 0x83EA, // also Captures and hardpoint Caps
Returns = StatEntry + 0x83EE,
Plants = StatEntry + 0x83F6,
Defuses = StatEntry + 0x83FA,
SnR_Caps = StatEntry + 0x8402,
SnR_Rescue = StatEntry + 0x8406,
Defends = StatEntry + 0x83F2,




Weapon_Kills = StatEntry + 0x69A, // 0x1AC for next weapon [url=https://pastebin.com/AmKmBnaT]found by brOwniiez **SCORESTREAK EARN/KILLS** EARNED UAV 0x29D661F War - Pastebin.com[/url] for details
Killstreaks_Earned = StatEntry + 0x89BB,


Killstreak_Warbird_Kills = StatEntry + 0x898B,
Killstreak_Paladin_Kills = StatEntry + 0x898F,
Killstreak_Vulcan_Kills = StatEntry + 0x8993,
Killstreak_Goliath_Kills = StatEntry + 0x8997,
Killstreak_MissleStrike_Kills = StatEntry + 0x89A3,
Killstreak_RemoteTurret_Kills = StatEntry + 0x89A7,
Killstreak_BombingRun_Kills = StatEntry + 0x89AB,
Killstreak_AssultDrone_Kills = StatEntry + 0x89AF,


G_Client //Thanks to xCSBKx and RatchetBooty
    
G_Client = 0x1A75C00,
Client Interval: 0x3900
Buttons = Addresses.G_Client + 0x3DBE
Red Boxes: G_Client + 0x5F On: 0x10 Off: 0x00
Heat Vision: G_Client + 0x5F On: 0x1C Off: 0x00
Invisibility: G_Client + 0x5B On: 0xF3 Off: 0x00
Ping: G_Client + 0x58 On: 0x01 Off: 0x00
Primary Akimbo: G_Client + 0x3E5 On: 0x01 Off: 0x00
Secondary Akimbo: G_Client + 0x3AD On: 0x90 Off: 0x00
Laser: G_Client + 0x59 On: 0x01 Off: 0x00
Red Laser: G_Client + 0xD On: 0x00
Yellow Laser Color: G_Client + 0xD On: 0x01
Blue Laser Color: G_Client + 0xD On: 0x04
Scrambler: G_Client + 0x59 On: 0x40 Off: 0x00
mFlag: G_Client + 0x3DAF Normal: 0x00 No Clip: 0x01 UFO Mode: 0x02 Freeze: 0x04
System Hack: G_Client + 0x38C9 On: 0x01 Off: 0x00
Third Person: G_Client + 0x5F On: 0x07 Off: 0x00
Heat Chams: G_Client + 0x5F On: 0x1F Off: 0x00
Player Speed: G_Client + 0x3ADC Normal: 0x3F, 0x88 Fast: 0x3F, 0xFF Slow: 0x3F, 0x00
No Friction (Skate Mod): G_Client + 0x56 On: 0x01 Off: 0x00
In-Game Name: G_Client + 0x3B3C
In-Game Clan Tag: G_Client + 0x3BA0
Advanced UAV: G_Client + 0x3C2F On: 0x01 G_Client + 0x3C3F On: 0x00 Off: 0x01
Infinite Ammo:
G_Client + 0x58F On: 0xFF, 0xFF Off: 0x00, 0x00
G_Client + 0x5A6 On: 0xFF, 0xFF Off: 0x00, 0x00
G_Client + 0x65A On: 0xFF, 0xFF Off: 0x00, 0x00
G_Client + 0x642 On: 0xFF, 0xFF Off: 0x00, 0x00

Exo Cloak: G_Client + 0x58 On: 0x11 Off: 0x00
Kill Client: G_Client + 0x3ADC Kill: 0xFF, 0xFF
Fake Lag: G_Client + 0x3A1B On: 0x00 Off: 0x02
Kick Client: G_Client + 0x5A Kick: 0x3F
Invisible Gun: G_Client + 0x3AE1 On: 0x01 Off: 0x00
Exo Screen: G_Client + 0x3880 On: 0x01 Off: 0x00
Instant Drop: G_Client + 0x54 On: 0x01 Off: 0x00
Injured Breathing: G_Client + 0x3AC9 On: 0x01 Off: 0x00
Exo Stim: G_Client + 0x323 On: 0x01 Off: 0x02
Gun View: G_Client + 0x563 Default: 0x00 Launcher: 0x02
Rabbit Man: G_Client + 0x3ADC On: 0x2F, 0x88 Off: 0x3F 0x88
Fake Blood: G_Client + 0x1F3 On: 0xFF Off: 0x64
Stuck in Mud: G_Client + 0x3ADC On: 0x3D, 0x88 Off: 0x3F, 0x88
UAV: G_Client + 0x3948 On: 0x01 Off: 0x00
Border Screen: G_Client + 0x3850 On: 0x01 Off: 0x00
Missile Vision: G_Client + 0x380B On: 0x01 Off: 0x00
Goliath Vision: G_Client + 0x38E8 On: 0x01 Off: 0x02
In-Game Leaderboard spoof: Prestige: G_Client + 0x30C3 Rank: G_Client + 0x30BF Kills: G_Client + 0x3C1B Deaths: G_Client + 0x3C1D Objective: G_Client + 0x3C21 Defends: G_Client + 0x3C23 Score: G_Client + 0x3C19 Assists: G_Client + 0x3C1F


G_Entity :
    
G_Entity = 0x1985C00,//Thanks to LeBigKilleur
Size = 0x280 //Thanks to xCSBKx
0x158 = Pointer to G_Client // Thanks to Shark
0x1AC = Health





Scripts

Super ForceHost: //Creds to me

    
public void ForceHostON()
{

Cbuf_AddText("ds_serverConnectTimeout 1000");
Cbuf_AddText("ds_serverConnectTimeout 1");
Cbuf_AddText("party_minplayers 1");
Cbuf_AddText("party_maxplayers 16");

}
//Addresses thanks to RachetBooty Smile
party_minplayers: 0x02624F84
party_maxplayers: 0x02624FCC
ds_serverConnectTimeout : 0x0262BBCC
BTW: The length is 4 bytes, add 0x3 to each address and then change it's value.


RPC: //Credit to Choco, and Shark for fixing it

    
public class RPC
{
static uint function_address = Addresses.R_SetFrameFog; // R_SetFrameFog

public static int Init()
{
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}


}



All Clients Button Monitering: //Thanks to Me and iTnDm

    
public class Buttons
{

public static class Buttonz
{
public static Int32
Cross = 67108864,
Crouch = 33557732,
Prone = 16777216,
Start = 128,
L1 = 134217736,
L2 = -2147483648,
L3 = 537001984,
R1 = 65536,
R2 = 1107296256,
R3 = 33817600;


}
}

public static bool ButtonPressed(int client, int Buttons)
{
if (PS3.Extension.ReadInt32(Offsets.Buttons + ((uint)client * 0x4180)) == Buttons)
return true;
else return false;
}



Jetpack: //Thanks again to Black Panther

    
public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(G_Client + ((uint)client * 0x4180));
jH += 100;
PS3.Extension.WriteFloat(G_Client + ((uint)client * 0x4180), jH);
}


//How to use it in a timer or backgroundworker

if(ButtonPressed(0, Buttons.Cross))
{
JetPack(0);
}




Unlock All Trophies: //Thanks to SC58

    

{
string[] Achievements = new string[50];
Achievements[0] = "4 CARMA";
Achievements[1] = "4 CAMPAIGN_COMPLETE";
Achievements[2] = "4 CAMPAIGN_HARDENED";
Achievements[3] = "4 CAMPAIGN_VETERAN";
Achievements[4] = "4 BOOST_DASH_STOMP";
Achievements[5] = "4 GRENADE_DODGE";
Achievements[6] = "4 SONIC_KILL";
Achievements[7] = "4 OVERDRIVE_KILL";
Achievements[8] = "4 SMART_GRENADE_KILL";
Achievements[9] = "4 THREAT_GRENADE_KILL";
Achievements[10] = "4 EMP_DRONE";
Achievements[11] = "4 EMP_AST";
Achievements[12] = "4 INTEL_HALF";
Achievements[13] = "4 INTEL_ALL";
Achievements[14] = "4 COVER_DRONE_KILL";
Achievements[15] = "4 EXO_UPGRADE";
Achievements[16] = "4 EXO_UPGRADE_10";
Achievements[17] = "4 EXO_UPGRADE_20";
Achievements[18] = "4 EXO_UPGRADE_FULL";
Achievements[19] = "4 LEVEL_1";
Achievements[20] = "4 LEVEL_1A";
Achievements[21] = "4 LEVEL_2A";
Achievements[22] = "4 LEVEL_2B";
Achievements[23] = "4 LEVEL_2";
Achievements[24] = "4 LEVEL_3A";
Achievements[25] = "4 LEVEL_3";
Achievements[26] = "4 LEVEL_4A";
Achievements[27] = "4 LEVEL_4";
Achievements[28] = "4 LEVEL_5";
Achievements[29] = "4 LEVEL_5A";
Achievements[30] = "4 LEVEL_6A";
Achievements[31] = "4 LEVEL_6";
Achievements[32] = "4 LEVEL_7";
Achievements[33] = "4 LEVEL_8A";
Achievements[34] = "4 LEVEL_8";
Achievements[35] = "4 LEVEL_9";
Achievements[36] = "4 LEVEL_10A";
Achievements[37] = "4 LEVEL_10";
Achievements[38] = "4 LEVEL_11";
Achievements[39] = "4 LEVEL_12A";
Achievements[40] = "4 LEVEL_12";
Achievements[41] = "4 LEVEL_13A";
Achievements[42] = "4 LEVEL_13";
Achievements[43] = "4 LEVEL_14A";
Achievements[44] = "4 LEVEL_14";
Achievements[45] = "4 COOP_VETERAN";
Achievements[46] = "4 COOP_WARFARE";
Achievements[47] = "4 COOP_UNDEAD_SURVIVOR";
Achievements[48] = "4 COOP_EXO_SURVIVOR";
Achievements[49] = "4 COOP_FLIP_FLOP";

for (int i = 0; i < 50; i++)
{
RPC.Call(Addresses.SV_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Addresses.SV_GameSendServerCommand, -1, 1, Achievements[i]);
}
}



SV_GameSendServerCommand // Credits to me

    
public void SV_GameSendServerCommand(int client, string command)
{
RPC.Call(Addresses.SV_GameSendServerCommand, client, 0, command + "\"");
}



iPrintln Funcs: //Credits to Me

iPrintlnBold(Center Screen)
    
public void iPrintlnBold(int client, string text)
{
SV_GameSendServerCommand(client, "c \"" + text + "\"");
}


iPrintln(Killfeed)
    
public void iPrintln(int client, string text)
{
SV_GameSendServerCommand(client, "e \"" + text + "\"");
}




CBuf_AddText // Ported from BO2(Shark's)

    
public void Cbuf_AddText(string CMD)
{
RPC.Call(Addresses.Cbuf_AddText, 0, Command);
}



Hud Elements: //Thanks to Shark for the struct, BLB for making setShader and setText, Mega for fixing it somehow, and me for MoveOverTime

    
https://pastebin.com/D7yj9N1u



Aimbot: // Thanks to Bee el Bee (1.04)

    
https://pastebin.com/YTnXukEu



Spawning Entities: //Thanks to xReaperV3 (1.04)

    
public static float[] getPlayerOrigin(int clientIndex)
{
return RPC.ReadSingle(G_Client(clientIndex, 0x7Cool Man (aka Tustin), 3);
}

public static float[] getPlayerAngles(int clientIndex)
{
return RPC.ReadSingle(G_Client(clientIndex, 0x1B4), 3);
}

public static uint spawnEntity(string ModelName, float[] Origin, float[] Angles)
{
uint Entity = (uint)RPC.Call(0x3669B0);
RPC.WriteSingle(Entity + 0x138, Origin);
RPC.WriteSingle(Entity + 0x148, Angles);
RPC.Call(0x365738, Entity, ModelName);
RPC.Call(0x35B6C4, Entity);
return Entity;
}



Clone Player: //Thanks to xReaperV3

    
public static void ClonePlayer(int clientIndex)
{
RPC.Call(Addresses.PlayerCMD_ClonePlayer, new object[] { clientIndex });
}



Keyboard: // Thanks to iTnDM (1.04)

    
uint kb_Result = 0x03080E22;
uint kb_cb = 0x988F98;
uint keyboardPrompt = 0x498828;
uint kb_active = 0x0099E42C;



string runKeyboard(string title = "Your title", string presetText = "text here", int maxLength = 20)
{


RPC.Call(keyboardPrompt, new object[] { 0, title, presetText, maxLength, 0, 0, kb_cb });
System.Threading.Thread.Sleep(10);

while (PS3.Extension.ReadInt32(kb_active) == 0) { }
return PS3.Extension.ReadString(kb_Result);
}



Unlock All: //Thanks to RachetBooty

    
byte[] buffer = new byte[0x1770];
for (int i = 0; i < 0x1770; i++)
{
buffer[i] = 0xFE;
}
PS3.SetMemory(Addresses.UnlockAll, buffer);



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The following 48 users say thank you to Swaqq for this useful post:

@XM7MD_VX, One, ALI ALHILFI, Antonio96C, Azus, BISOON, Boliberrys, CoLsh2R, Confusing, Creepzoid 0___0, dolby1, Drughi, FusionIsDaName, G-T-A-5, Hunter926, ImAzazel, Items, Welsh, Krypton, Kryptus, LcGamingHD, Marco_Legend, MODZ4FUN420, ModzIsCoot, NotALegitPlayer, OLDSCHOOLMODZHD, Prom1ses, RTE, SaberNGU, Smoky420, SONYS✮NIGHTMARE, Stunz, Synergy, top_top, TotalModzHD, tyronS, Laser, xCLS, xDebugKiller, xKrazy SicknesS, XM7MD_VX, xSlinkeyy, xso1id, Xx-GIPPI-xX, yomen9, zAlbanianModder, zRayz-
01-14-2015, 12:21 AM #299
1austin112
League Champion
Originally posted by br0wniiez View Post
Now if only everybody thought like that... It would be oh, such a lovely community

I mean honestly, it would be, some people hate me and raw for selling but they dont realize we take time out everyday to spend hours coding and finding new things for the tools, it has nothing to do with them anyways so why hate? Because we want to earn some money for our troubles...shit who cares. You've always been good to the com. and others, atleast you arent a dick like alot of people

Originally posted by Lebigkilleur View Post
If you need help of address on IDA etc , let me know

I have great skill in relation to WeaponsDef etc

1austin112, think are the best tool .. But in reality, the tool contains just the stats lol,

If people who know, not deliver the info on modding, or address, no one has to arrive in tool ..
Sell a simple tool is very miserable!

Still happy that people like: OLDSCHOOLMODZHD , Doctor Evil , BlackPanther , SC58 etc ..
which in turn provides them with tools, for free! and are 100x better now that the tool Rawdog and 1austin112 lol...


Well good for them, like i stated to browniiez, who cares if we sell a tool we work hard on? If it has stuff people want and it works great, why not? We spent alot of time working on this tool for not just AW but other cods as well, If we want to sell it and make some money on the side of our real jobs(you know in real life outside of our computers with other living beings) then who the hell is anyone to say we cant or complain about it? If the people you said above decide to release new stuff and for free well more power to them its very nice of them, as for us we think ours is good enough to sell(not saying its better then anyones stuff) but as for being 100x better? no i doubt that, we have the biggests tools right now then anyone so there forth it cant be 100x better.
01-14-2015, 12:28 AM #300
br0wniiez
Yung Chico
Originally posted by 1austin112 View Post
I mean honestly, it would be, some people hate me and raw for selling but they dont realize we take time out everyday to spend hours coding and finding new things for the tools, it has nothing to do with them anyways so why hate? Because we want to earn some money for our troubles...shit who cares. You've always been good to the com. and others, atleast you arent a dick like alot of people



Well good for them, like i stated to browniiez, who cares if we sell a tool we work hard on? If it has stuff people want and it works great, why not? We spent alot of time working on this tool for not just AW but other cods as well, If we want to sell it and make some money on the side of our real jobs(you know in real life outside of our computers with other living beings) then who the hell is anyone to say we cant or complain about it? If the people you said above decide to release new stuff and for free well more power to them its very nice of them, as for us we think ours is good enough to sell(not saying its better then anyones stuff) but as for being 100x better? no i doubt that, we have the biggests tools right now then anyone so there forth it cant be 100x better.


Please don't say you or Raw find 'new' things for tools, I got the exact notepad on my computer that I sent to someone and then everybody filled up these "Offset" threads with a straight copy from a notepad lol... But I respect you guys selling the tool only because these little kids on here download tools and sell services and don't think to give anything back to the creator of the tool... That's the only reason I agree with tools being sold... But keep up the 'good' work, just friendly advice don't sit too high on a perch or come across arrogant cause the stuff in you guys tool isn't hard to find & release. When the right leech come across
01-14-2015, 12:30 AM #301
RatchetBooty
Former Staff
Originally posted by br0wniiez View Post
Correct Jump Height Address : 0x2637374
Lobby Speed : 0x2F599E
SetClientViewAngles : 0x2F9088
Clone Player : 0x303824


Jump Height Address is 0x0263732C. Close but yours isn't right. Oh and I know it's a one byte difference but the starting of g_speed is 0x002F599C. You can find jump height easily by using the string in ida. high_jump_height
01-14-2015, 12:31 AM #302
br0wniiez
Yung Chico
Originally posted by RatchetBooty View Post
Jump Height Address is 0x0263732C. Close but yours isn't right. Oh and I know it's a one byte difference but the starting of g_speed is 0x002F599C. You can find jump height easily by using the string in ida. high_jump_height


Edit: I just tested that address, I think you should go back and double check. That doesn't work, mine works correctly.

And I posted the Walk Speed?
01-14-2015, 12:52 AM #303
1austin112
League Champion
Originally posted by br0wniiez View Post
Please don't say you or Raw find 'new' things for tools, I got the exact notepad on my computer that I sent to someone and then everybody filled up these "Offset" threads with a straight copy from a notepad lol... But I respect you guys selling the tool only because these little kids on here download tools and sell services and don't think to give anything back to the creator of the tool... That's the only reason I agree with tools being sold... But keep up the 'good' work, just friendly advice don't sit too high on a perch or come across arrogant cause the stuff in you guys tool isn't hard to find & release. When the right leech come across


Yeah i agree, some stuff i did find my self, but again others have found it for other cods, i just refound it for AW, yeah its not super hard to find at all just takes a nice amount of time to do so, anyone with an ounce of knowing how to use debugger could find 90% of these things, i dont try to brag or "sit on a perch" because i know right now i have something good going for me and it wont last long at all, maybe a few more weeks if that, but facts are alot of people got lazy now and would rather buy a tool with everything done in it then go take some time and find it themselfs
01-14-2015, 07:24 AM #304
IMTn
Platinum Seller
Thanks dude nice job Outie
01-14-2015, 01:15 PM #305
FFM | iMoDzRGFR
Are you high?
Force host don't work x)
01-14-2015, 10:14 PM #306
Swaqq
Professional Thanker
Originally posted by FFM
Force host don't work x)


it works 100% You need to put it on a timer
01-14-2015, 11:45 PM #307
Prom1ses
Bounty hunter
Originally posted by 1austin112 View Post
Yeah i agree, some stuff i did find my self, but again others have found it for other cods, i just refound it for AW, yeah its not super hard to find at all just takes a nice amount of time to do so, anyone with an ounce of knowing how to use debugger could find 90% of these things, i dont try to brag or "sit on a perch" because i know right now i have something good going for me and it wont last long at all, maybe a few more weeks if that, but facts are alot of people got lazy now and would rather buy a tool with everything done in it then go take some time and find it themselfs


To be fair... Once the offsets are already found, there is no reason to use a debugger/dex to find them again. You can just search for the byte patterns from the previous offset on the new ELF. You can even make a script dynamically find all byte patterns that can complete in less than 10 seconds.

If its requiring you "a nice amount of time"/hours of work to find them, you're doing it wrong.

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