Post: Addresses, Structs, Scrips & Tutorials 1.11
10-31-2014, 11:57 PM #1
Swaqq
Professional Thanker
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Welcome to my Thread.
This has C# Scripts, and Tutorials, and some structures.
//I don't have time to update the addresses, I've made a tutorial provided below.


Here are Some Addresses for 1.11: You must login or register to view this content. and You must login or register to view this content.

Tutorials:

Basic Addresses(FPS/Cbuff_AddText/G_Spawn/G_LocalizedString) //Tut by Me




Porting Addresses from Older Updates:







Structures


Stats: //Swiss + Eddie Mac + br0wniiez
    
StatEntry = 0x2AC7E6C, //Thanks to LeBigKilleur :3
Score = StatEntry + 0xE2,
Name = 0x0298fbe8,
Prestige = StatEntry + 0x9,
Kills = StatEntry + 0xBA,
Deaths = StatEntry + 0x91,
Wins = StatEntry + 0x10E,
Losses = StatEntry + 0xC1,
Xp = StatEntry + 0xA5,
TimePlayed = StatEntry + 0xFE,
Games_played = StatEntry + 0xA9,
UnlockAll = StatEntry + 0x573C,
CustomClass = StatEntry + 0x4DE5,

Headshots = StatEntry + 0x8A2F,
Saviors = StatEntry + 0x8A3F,
LongShots = StatEntry + 0x8A43,
OneShots = StatEntry + 0x8AA7,
FirstBloods = StatEntry + 0x8A97,
Stabs = StatEntry + 0x8AD7,


Confirms = StatEntry + 0x8402,
Denies = StatEntry + 0x8406,
Uplinks = StatEntry + 0x83EA, // also Captures and hardpoint Caps
Returns = StatEntry + 0x83EE,
Plants = StatEntry + 0x83F6,
Defuses = StatEntry + 0x83FA,
SnR_Caps = StatEntry + 0x8402,
SnR_Rescue = StatEntry + 0x8406,
Defends = StatEntry + 0x83F2,




Weapon_Kills = StatEntry + 0x69A, // 0x1AC for next weapon [url=https://pastebin.com/AmKmBnaT]found by brOwniiez **SCORESTREAK EARN/KILLS** EARNED UAV 0x29D661F War - Pastebin.com[/url] for details
Killstreaks_Earned = StatEntry + 0x89BB,


Killstreak_Warbird_Kills = StatEntry + 0x898B,
Killstreak_Paladin_Kills = StatEntry + 0x898F,
Killstreak_Vulcan_Kills = StatEntry + 0x8993,
Killstreak_Goliath_Kills = StatEntry + 0x8997,
Killstreak_MissleStrike_Kills = StatEntry + 0x89A3,
Killstreak_RemoteTurret_Kills = StatEntry + 0x89A7,
Killstreak_BombingRun_Kills = StatEntry + 0x89AB,
Killstreak_AssultDrone_Kills = StatEntry + 0x89AF,


G_Client //Thanks to xCSBKx and RatchetBooty
    
G_Client = 0x1A75C00,
Client Interval: 0x3900
Buttons = Addresses.G_Client + 0x3DBE
Red Boxes: G_Client + 0x5F On: 0x10 Off: 0x00
Heat Vision: G_Client + 0x5F On: 0x1C Off: 0x00
Invisibility: G_Client + 0x5B On: 0xF3 Off: 0x00
Ping: G_Client + 0x58 On: 0x01 Off: 0x00
Primary Akimbo: G_Client + 0x3E5 On: 0x01 Off: 0x00
Secondary Akimbo: G_Client + 0x3AD On: 0x90 Off: 0x00
Laser: G_Client + 0x59 On: 0x01 Off: 0x00
Red Laser: G_Client + 0xD On: 0x00
Yellow Laser Color: G_Client + 0xD On: 0x01
Blue Laser Color: G_Client + 0xD On: 0x04
Scrambler: G_Client + 0x59 On: 0x40 Off: 0x00
mFlag: G_Client + 0x3DAF Normal: 0x00 No Clip: 0x01 UFO Mode: 0x02 Freeze: 0x04
System Hack: G_Client + 0x38C9 On: 0x01 Off: 0x00
Third Person: G_Client + 0x5F On: 0x07 Off: 0x00
Heat Chams: G_Client + 0x5F On: 0x1F Off: 0x00
Player Speed: G_Client + 0x3ADC Normal: 0x3F, 0x88 Fast: 0x3F, 0xFF Slow: 0x3F, 0x00
No Friction (Skate Mod): G_Client + 0x56 On: 0x01 Off: 0x00
In-Game Name: G_Client + 0x3B3C
In-Game Clan Tag: G_Client + 0x3BA0
Advanced UAV: G_Client + 0x3C2F On: 0x01 G_Client + 0x3C3F On: 0x00 Off: 0x01
Infinite Ammo:
G_Client + 0x58F On: 0xFF, 0xFF Off: 0x00, 0x00
G_Client + 0x5A6 On: 0xFF, 0xFF Off: 0x00, 0x00
G_Client + 0x65A On: 0xFF, 0xFF Off: 0x00, 0x00
G_Client + 0x642 On: 0xFF, 0xFF Off: 0x00, 0x00

Exo Cloak: G_Client + 0x58 On: 0x11 Off: 0x00
Kill Client: G_Client + 0x3ADC Kill: 0xFF, 0xFF
Fake Lag: G_Client + 0x3A1B On: 0x00 Off: 0x02
Kick Client: G_Client + 0x5A Kick: 0x3F
Invisible Gun: G_Client + 0x3AE1 On: 0x01 Off: 0x00
Exo Screen: G_Client + 0x3880 On: 0x01 Off: 0x00
Instant Drop: G_Client + 0x54 On: 0x01 Off: 0x00
Injured Breathing: G_Client + 0x3AC9 On: 0x01 Off: 0x00
Exo Stim: G_Client + 0x323 On: 0x01 Off: 0x02
Gun View: G_Client + 0x563 Default: 0x00 Launcher: 0x02
Rabbit Man: G_Client + 0x3ADC On: 0x2F, 0x88 Off: 0x3F 0x88
Fake Blood: G_Client + 0x1F3 On: 0xFF Off: 0x64
Stuck in Mud: G_Client + 0x3ADC On: 0x3D, 0x88 Off: 0x3F, 0x88
UAV: G_Client + 0x3948 On: 0x01 Off: 0x00
Border Screen: G_Client + 0x3850 On: 0x01 Off: 0x00
Missile Vision: G_Client + 0x380B On: 0x01 Off: 0x00
Goliath Vision: G_Client + 0x38E8 On: 0x01 Off: 0x02
In-Game Leaderboard spoof: Prestige: G_Client + 0x30C3 Rank: G_Client + 0x30BF Kills: G_Client + 0x3C1B Deaths: G_Client + 0x3C1D Objective: G_Client + 0x3C21 Defends: G_Client + 0x3C23 Score: G_Client + 0x3C19 Assists: G_Client + 0x3C1F


G_Entity :
    
G_Entity = 0x1985C00,//Thanks to LeBigKilleur
Size = 0x280 //Thanks to xCSBKx
0x158 = Pointer to G_Client // Thanks to Shark
0x1AC = Health





Scripts

Super ForceHost: //Creds to me

    
public void ForceHostON()
{

Cbuf_AddText("ds_serverConnectTimeout 1000");
Cbuf_AddText("ds_serverConnectTimeout 1");
Cbuf_AddText("party_minplayers 1");
Cbuf_AddText("party_maxplayers 16");

}
//Addresses thanks to RachetBooty Smile
party_minplayers: 0x02624F84
party_maxplayers: 0x02624FCC
ds_serverConnectTimeout : 0x0262BBCC
BTW: The length is 4 bytes, add 0x3 to each address and then change it's value.


RPC: //Credit to Choco, and Shark for fixing it

    
public class RPC
{
static uint function_address = Addresses.R_SetFrameFog; // R_SetFrameFog

public static int Init()
{
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}


}



All Clients Button Monitering: //Thanks to Me and iTnDm

    
public class Buttons
{

public static class Buttonz
{
public static Int32
Cross = 67108864,
Crouch = 33557732,
Prone = 16777216,
Start = 128,
L1 = 134217736,
L2 = -2147483648,
L3 = 537001984,
R1 = 65536,
R2 = 1107296256,
R3 = 33817600;


}
}

public static bool ButtonPressed(int client, int Buttons)
{
if (PS3.Extension.ReadInt32(Offsets.Buttons + ((uint)client * 0x4180)) == Buttons)
return true;
else return false;
}



Jetpack: //Thanks again to Black Panther

    
public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(G_Client + ((uint)client * 0x4180));
jH += 100;
PS3.Extension.WriteFloat(G_Client + ((uint)client * 0x4180), jH);
}


//How to use it in a timer or backgroundworker

if(ButtonPressed(0, Buttons.Cross))
{
JetPack(0);
}




Unlock All Trophies: //Thanks to SC58

    

{
string[] Achievements = new string[50];
Achievements[0] = "4 CARMA";
Achievements[1] = "4 CAMPAIGN_COMPLETE";
Achievements[2] = "4 CAMPAIGN_HARDENED";
Achievements[3] = "4 CAMPAIGN_VETERAN";
Achievements[4] = "4 BOOST_DASH_STOMP";
Achievements[5] = "4 GRENADE_DODGE";
Achievements[6] = "4 SONIC_KILL";
Achievements[7] = "4 OVERDRIVE_KILL";
Achievements[8] = "4 SMART_GRENADE_KILL";
Achievements[9] = "4 THREAT_GRENADE_KILL";
Achievements[10] = "4 EMP_DRONE";
Achievements[11] = "4 EMP_AST";
Achievements[12] = "4 INTEL_HALF";
Achievements[13] = "4 INTEL_ALL";
Achievements[14] = "4 COVER_DRONE_KILL";
Achievements[15] = "4 EXO_UPGRADE";
Achievements[16] = "4 EXO_UPGRADE_10";
Achievements[17] = "4 EXO_UPGRADE_20";
Achievements[18] = "4 EXO_UPGRADE_FULL";
Achievements[19] = "4 LEVEL_1";
Achievements[20] = "4 LEVEL_1A";
Achievements[21] = "4 LEVEL_2A";
Achievements[22] = "4 LEVEL_2B";
Achievements[23] = "4 LEVEL_2";
Achievements[24] = "4 LEVEL_3A";
Achievements[25] = "4 LEVEL_3";
Achievements[26] = "4 LEVEL_4A";
Achievements[27] = "4 LEVEL_4";
Achievements[28] = "4 LEVEL_5";
Achievements[29] = "4 LEVEL_5A";
Achievements[30] = "4 LEVEL_6A";
Achievements[31] = "4 LEVEL_6";
Achievements[32] = "4 LEVEL_7";
Achievements[33] = "4 LEVEL_8A";
Achievements[34] = "4 LEVEL_8";
Achievements[35] = "4 LEVEL_9";
Achievements[36] = "4 LEVEL_10A";
Achievements[37] = "4 LEVEL_10";
Achievements[38] = "4 LEVEL_11";
Achievements[39] = "4 LEVEL_12A";
Achievements[40] = "4 LEVEL_12";
Achievements[41] = "4 LEVEL_13A";
Achievements[42] = "4 LEVEL_13";
Achievements[43] = "4 LEVEL_14A";
Achievements[44] = "4 LEVEL_14";
Achievements[45] = "4 COOP_VETERAN";
Achievements[46] = "4 COOP_WARFARE";
Achievements[47] = "4 COOP_UNDEAD_SURVIVOR";
Achievements[48] = "4 COOP_EXO_SURVIVOR";
Achievements[49] = "4 COOP_FLIP_FLOP";

for (int i = 0; i < 50; i++)
{
RPC.Call(Addresses.SV_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Addresses.SV_GameSendServerCommand, -1, 1, Achievements[i]);
}
}



SV_GameSendServerCommand // Credits to me

    
public void SV_GameSendServerCommand(int client, string command)
{
RPC.Call(Addresses.SV_GameSendServerCommand, client, 0, command + "\"");
}



iPrintln Funcs: //Credits to Me

iPrintlnBold(Center Screen)
    
public void iPrintlnBold(int client, string text)
{
SV_GameSendServerCommand(client, "c \"" + text + "\"");
}


iPrintln(Killfeed)
    
public void iPrintln(int client, string text)
{
SV_GameSendServerCommand(client, "e \"" + text + "\"");
}




CBuf_AddText // Ported from BO2(Shark's)

    
public void Cbuf_AddText(string CMD)
{
RPC.Call(Addresses.Cbuf_AddText, 0, Command);
}



Hud Elements: //Thanks to Shark for the struct, BLB for making setShader and setText, Mega for fixing it somehow, and me for MoveOverTime

    
https://pastebin.com/D7yj9N1u



Aimbot: // Thanks to Bee el Bee (1.04)

    
https://pastebin.com/YTnXukEu



Spawning Entities: //Thanks to xReaperV3 (1.04)

    
public static float[] getPlayerOrigin(int clientIndex)
{
return RPC.ReadSingle(G_Client(clientIndex, 0x7Cool Man (aka Tustin), 3);
}

public static float[] getPlayerAngles(int clientIndex)
{
return RPC.ReadSingle(G_Client(clientIndex, 0x1B4), 3);
}

public static uint spawnEntity(string ModelName, float[] Origin, float[] Angles)
{
uint Entity = (uint)RPC.Call(0x3669B0);
RPC.WriteSingle(Entity + 0x138, Origin);
RPC.WriteSingle(Entity + 0x148, Angles);
RPC.Call(0x365738, Entity, ModelName);
RPC.Call(0x35B6C4, Entity);
return Entity;
}



Clone Player: //Thanks to xReaperV3

    
public static void ClonePlayer(int clientIndex)
{
RPC.Call(Addresses.PlayerCMD_ClonePlayer, new object[] { clientIndex });
}



Keyboard: // Thanks to iTnDM (1.04)

    
uint kb_Result = 0x03080E22;
uint kb_cb = 0x988F98;
uint keyboardPrompt = 0x498828;
uint kb_active = 0x0099E42C;



string runKeyboard(string title = "Your title", string presetText = "text here", int maxLength = 20)
{


RPC.Call(keyboardPrompt, new object[] { 0, title, presetText, maxLength, 0, 0, kb_cb });
System.Threading.Thread.Sleep(10);

while (PS3.Extension.ReadInt32(kb_active) == 0) { }
return PS3.Extension.ReadString(kb_Result);
}



Unlock All: //Thanks to RachetBooty

    
byte[] buffer = new byte[0x1770];
for (int i = 0; i < 0x1770; i++)
{
buffer[i] = 0xFE;
}
PS3.SetMemory(Addresses.UnlockAll, buffer);



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02-01-2015, 05:11 PM #362
Originally posted by Swaqq View Post
Well, an address is like a house, and an offset is like the people that live in it. < Dat metaphore doe
ex:
G_Client (Address/House)
in G_Client is stored/lives
All the mods in the offset section.

So...
G_Client would be the house
and G_Client + 0x03(offset) is the person in the house with there location being 0x03


Ok i see thanks for ur answer Enzo
02-01-2015, 05:24 PM #363
Smoky420
< ^ > < ^ >
Great job !
02-01-2015, 05:26 PM #364
Originally posted by Swaqq View Post
Well, an address is like a house, and an offset is like the people that live in it. < Dat metaphore doe
ex:
G_Client (Address/House)
in G_Client is stored/lives
All the mods in the offset section.

So...
G_Client would be the house
and G_Client + 0x03(offset) is the person in the house with there location being 0x03


So what about the UAV and no recoil, what should i change in the ELF ?
02-01-2015, 08:46 PM #365
Swaqq
Professional Thanker
Originally posted by smoky93 View Post
So what about the UAV and no recoil, what should i change in the ELF ?


yea u subtract 10000
02-03-2015, 03:27 PM #366
LBK
Little One
Hi NGU Happy

Here is Dump ADresse 1.08 by me Smile

Litle for moment but added later adresse Smile

    
0x370DB8 == G_spawn
0x39568C == CBufAddText
0x4F5E8 == G_LocalizedString
0x441A1C = Sv_SetClientStats
0x3198B0 == Add_Ammo
0x385C18 == G_SpawnTurret
0x374C5C == G_GivePlayerWaepons
0x3101DC == G_SetFog
0x2B3630 == G_RadiusDamage
0x32594 == TeleportPlayer
0x16E07C == BG_FindWeaponsIndexForName
0x375980 == G_GetWeaponsIndexForname
0x36FB40 == G_AddEvent
0x37161C == G_TempEntity
0x49A6C == G_EFfectIndex
0x43E548 == Sv_SetConfigString
0x4CBDE4 == SV_ClientCOmmand
0x458310 == Sv_LinkENtity
0x458290 == SV_UnlinkEntity(gentity_s *gEnt)
0x436974 == Sv_KickClient
0x436500 == SV_MapRestart(int fast_restart)
0x3227DC == G_LocationnalTrace
0x38CE48 == Trace_GetEntityHitId
0x4CF7B0 == Dvar_GetBool
0x4CF8F8 == Dvar_GetString
0x4CF82C == Dvar_GetInt
0x4CDBE0 == Dvar_FindMalleableVar
0x3658A0 == SP_Scrip_BrushModel
0x31EA80 == G_SpawnString


Other Adresse updated
    
0x60F100 == R_SetFrameFog
0x1810570 == G_HudElems
0x3161B0 == Hud_ElemsAlloc
0x183F580 == LevelTime
0x49948 == G_MaterialIndex
0x312840 == Player_DIe
0x0049CBE8 == Ui_DebugMod
0x326DC8 == G_ExploseMissile
0x32CCF8 == G_FireGrenade
0x32D0B8 == G_FireRocket
0x437D68 == SV_SendDisconnete
0x43D224 == SV_SendGameServeurCOmmand
0x2FD7C0 == SetClientViewAngle
0x3F1EB4 == Scr_GetInt
0x3EC7B8 == Scr_Error(char const *)
0x43D4C4 == Sv_SetBrushModel
0x3803CC == G_VehiclesInit(int restarting)
0x3BA158 = Com_Error
0x378278 == G_SetOrigin
0x36C4F4 == G_CallSpawn
0x375004 = BG_TakePlayerWeapons


For KeyBord :
    
0x4A8420 == KeyBordPrompt


For FPS :
    
Fps Texte : 007AD534
Enable : 0x004AFF74 ( 01 , 00 )


If you want other Adresse PM me Happy

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The following 5 users say thank you to LBK for this useful post:

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02-03-2015, 04:12 PM #367
Swaqq
Professional Thanker
Originally posted by Lebigkilleur View Post
Hi NGU Happy

Here is Dump ADresse 1.08 by me Smile

Litle for moment but added later adresse Smile

    
0x370DB8 == G_spawn
0x39568C == CBufAddText
0x4F5E8 == G_LocalizedString
0x441A1C = Sv_SetClientStats
0x3198B0 == Add_Ammo
0x385C18 == G_SpawnTurret
0x374C5C == G_GivePlayerWaepons
0x3101DC == G_SetFog
0x2B3630 == G_RadiusDamage
0x32594 == TeleportPlayer
0x16E07C == BG_FindWeaponsIndexForName
0x375980 == G_GetWeaponsIndexForname
0x36FB40 == G_AddEvent
0x37161C == G_TempEntity
0x49A6C == G_EFfectIndex
0x43E548 == Sv_SetConfigString
0x4CBDE4 == SV_ClientCOmmand
0x458310 == Sv_LinkENtity
== SV_UnlinkEntity(gentity_s *gEnt)
0x436974 == Sv_KickClient
== SV_MapRestart(int fast_restart)
0x3227DC == G_LocationnalTrace
0x38CE48 == Trace_GetEntityHitId
0x4CF7B0 == Dvar_GetBool
0x4CF8F8 == Dvar_GetString
0x4CF82C == Dvar_GetInt
0x4CDBE0 == Dvar_FindMalleableVar
0x3658A0 == SP_Scrip_BrushModel
0x31EA80 == G_SpawnString


I Added more Adresse later Smile


I'll do the rest once I'm home, I have Idc scripts for everything lol

The following user thanked Swaqq for this useful post:

LBK
02-03-2015, 04:42 PM #368
LBK
Little One
Originally posted by Swaqq View Post
I'll do the rest once I'm home, I have Idc scripts for everything lol

Updated other adresse Smile Look for you updated other adresse Smile
02-03-2015, 04:46 PM #369
One
At least I can fight
Originally posted by Swaqq View Post
Well, an address is like a house, and an offset is like the people that live in it. < Dat metaphore doe
e

That sure is an odd metaphor... lmao

The following user thanked One for this useful post:

Swaqq
02-03-2015, 04:47 PM #370
Prom1ses
Bounty hunter
1.08 Non-Host Mods:

Clan-Tag char* Buffer: 0xD96F46
Heat Vision/Thermal: 0x1F8064
Name char* Buffer: 0x298FBE8
No Gun Sound: 0x213A4B
No Recoil: 0x213C1C
Real Wall Hack: 0x1C9C40
Red Boxes Disable Perk Protection: 0x2168FC
Red Boxes: 0x19C33B
Red Laser: 0x2067C3
Steady Aim: 0x174A07
UAV: 0x193D63
Advanced UAV: ( UAV + 0x8 ) == ( 0x193D63 + 0x8 ) == 0x193D6B

The following 2 users say thank you to Prom1ses for this useful post:

Loz, Swaqq

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