Post: BIG RELEASE OFFSET 1.02 By La-BaVuUr3-38
11-04-2014, 05:13 PM #1
scal-v
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); YO everyone I decide to release all my offsets find by myself


Client lag = 0x4180

name change in game = 0x01908e3c

name in game fix = 0x01908da8 (not changage)

0x01908d1b lag switch = (ON = OFF = 00 // 02)

No shoot no kill client = 0x01909510 (on = = OFF // 0xFF 0xC2) (with timer)

picture = 0x01908968 (ON = 01 = 00 // Off)


#Vision

(fake) = Appear on the screen but is useless: p

map = 0x01908b50 (on = off = 01 // 00)

shield MAX (fake) = 0x01908b89 = (on = FF = OFF // 00)

energy level (fake) = 0x01908ba0 = (on = off = 01 // 00)

interference (hacking) = 0x01908bc9 full bar (on = 01 = 00 // OFF)

interference (hacking) = 0x01908bc8 empty bar (on = 01 = 00 // OFF)

blur the map = 0x01908be0 (on = off = 01 // 00)

vision destruction = 0x01908be8 (on = off = 01 // 00)

promodz client = 0x01908c41 (ON = OFF // 90 or F0 = 80

0x01908c48 black screen = (ON = 01 // off = 00)

enjoy = 0x01908dc9 player (on = FF = off // 00)

= 0x01908de1 invisible weapons (on = off = 70 // 00)

appearance characters = 0x01908ed9

shirt = 0x01908edb

big munition (R2) = 0x0190585b

minition r2 = 0x0190595b

remove arms weapons = 0x0190567a (on = off = 00 // 01)

akimbo = 0x019056e5 (fast off = 90 // 00)

movenement secondary = 0x0190563a

color = blood 0x019054f3

spawn weapons = 0x01905676

refresh weapons = 0x0190564b (ON = 03) is recovering auto

anti pulls = 0x01908c7c (on = off = 01 // 00)

bullet hole = 0x0190915f

green map = 0x01905863 (on = off = 50 // 00)


#custom Class (1 to 10)

one color class = 0x0290d9c9

2 color class = 0x0290da49

3 color class = 0x0290dac9

4 color class = 0x0290db49

color class 5 = 0x0290dbc9

6 color class = 0x0290dc49

color = 7 class 0x0290dcc9
*
color class 8 0x0290dd49

color class 9 = 0x0290ddc9

color = 10 class 0x0290de49


#stats

parties play = 0x02908c8d

win = 0x02908cf2

precision = 0x02908c32

Death = 0x02908c75

= eliminate 0x02908c9d

score = 0x02908cc6

TIME

sec = 0x02908ce2

min = 0x02908ce3

day = 0x02908ce4


#KILL WEAPONS

SN6 = 0x0290935e

head shot = 0x0290935a

KF5 = 0x029093ce


CREDIT: La-BaVuUr3-38 OFFSETS and Bytes (Familly and Modding)
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The following 5 users say thank you to scal-v for this useful post:

Boliberrys, bymelasuda, CISCO_MODz, itsGermanModz, MICKEY_MODZ

The following 2 users groaned at scal-v for this awful post:

FFM | iMoDzRGFR, ZerthekModz
11-04-2014, 05:27 PM #2
Default Avatar
Bch
Guest
Pretty nice if you did find all these, you could lay them out a lot better. Add understandable names instead of "enjoy = 0x01908dc9 player (on = FF = off // 00) " etc, also use spoilers
11-04-2014, 06:01 PM #3
CISCO_MODz
Do a barrel roll!
Nice offset Winky Winky
11-04-2014, 06:05 PM #4
itsGermanModz
Pokemon Trainer
Thanks man ! Smile
11-04-2014, 06:25 PM #5
Arrow_Modz
Can’t trickshot me!
Nice.
Find this offset PLEASE ...
PLEASE Happy
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The following 2 users say thank you to Arrow_Modz for this useful post:

Black_ice, FusionIsDaName
11-04-2014, 08:01 PM #6
Green Players for No Host offset pls
11-05-2014, 06:06 AM #7
Welsh
NextGenUpdate Elite
Originally posted by iGlitchZombies View Post
Green Players for No Host offset pls


//0x5D1213

on = 0x01

off = 0x00
11-05-2014, 10:54 AM #8
Boliberrys
^^ Sexy ^^
Originally posted by Its
//0x5D1213

on = 0x01

off = 0x00


Can you teach me in learning how to find offsets please?
Or show me a video or something.
All things that i find in youtube/google aint helping that much
11-05-2014, 02:53 PM #9
offSet by xp lobby or force host?
11-05-2014, 03:34 PM #10
Originally posted by iGlitchZombies View Post
offSet by xp lobby or force host?


xp lobby
this.SetXP(99999);

private void SetXP(int value)
{
RPC.Cbuf_AddText(0, "set scr_war_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_dom_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_sd_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_dem_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_tdm_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_ctf_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_hd_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_kc_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_sab_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_hq_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_tdef_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_conf_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_oic_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_sas_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_gun_score_kill " + value);
RPC.Cbuf_AddText(0, "set scr_shrp_score_kill " + value);
}

The following user thanked bymelasuda for this useful post:

iGlitchZombies

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