Post: How to use Non-Host Angles
11-13-2014, 12:34 PM #1
SC58
Former Staff
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Hello Everyone!

Today i'm release something many will love and many will hate. :gooby:




Stuff you need:
    
CL_SetViewAngles(int localClientNum, const float *angles)
clientActive_t
centity_t
clientInfo_t

You don't need to use CL_SetViewAngles unless you want so that being said a RPC is not needed for this unless you want to use that function.


Advanced Warfare:
    
0xCF09E0 - clientActive_t

0x2133C8 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x3D68

ClientOrgins - 0xCB6B74 + 0x14
Next Client - 0x20C


Black Ops II:
    
0xD689D8 - clientActive_t

0x10B978 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x2C94

ClientOrgins - 0xE22F20 + 0x2C
Next Client - 0x374



Go into Debugger once your ingame and go to clientActive_t then after you have enter the Address Follow the pointer to clientActive_t Data Struct then take that address it takes you to and plus "+" it by 0x3D68 or 0x2C94 whatever cod your on BOII or AW and there you can set your angle but i would prob just use the function for it instead.

Same go for using centity_t to get other Client's Orgins you go to centity_t follow the pointer and then take that address and plus "+" it by the 0x2C or 0x14 to get the client's Orgin and use the client size to get the next client.

There is one more thing you will need for this but hey i'm not going to give you it all you need to work for it or waste you money and buy this from someone to use it, I would rather work for it to get it free instead of paying 20$ or more for this shit :p lol
But that is getting the Client's team so you know what to shoot at unless you wanna make some ghetto code for it to work without it but that will be found in clientInfo_t this is simple to find aswell just check out the quake source and the cod4 pdb and you will easily find it Winky Winky

This can be done the same way on every cod aswell, Find it Winky Winky



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11-13-2014, 02:00 PM #11
SC58
Former Staff
Originally posted by Shark View Post
I would rather not have a bunch of scrubs running around with aimbot, this ain't making anything better but SC58 is a good friend so I have nothing against him.


True but this is something that should have been kept private not to sell nor release but it came to that so yeah. :/ lol

It's shame Cod is built off of a engine that was first made in the late 90's too and that is open source to keep using it. Lmao

But you are a good friend shark Smile
11-13-2014, 04:07 PM #12
Originally posted by SC58 View Post
True but this is something that should have been kept private not to sell nor release but it came to that so yeah. :/ lol

It's shame Cod is built off of a engine that was first made in the late 90's too and that is open source to keep using it. Lmao

But you are a good friend shark Smile


I always see posts from you that claim they use the same engine. How would you like to make a engine that is not buggy at all and it can take years of coding? I am pretty sure you wouldn't spend a shit load of time on it, but get an open source that is really functional and a good alternative. I'm pretty sure they added other stuff aswell. It might be the same engine, but it's not a copy and paste.

Alright about this post, I really disagree with this. I have nothing against you, but now you completely ruined COD. I hope Activison sees this and starts doing something about it. This is the exact reason why aerosoul94 never releases anything. He knows COD inside out and I'm sure he has everything to be able to mod the game, but he keeps quiet and doesn't say anything. He inspired me and I'm learning more and more from him.

P.S If it doesn't make sense I'm sorry, typed this with my phone.
11-13-2014, 04:19 PM #13
Tustin
Balls of Steel
Originally posted by EyeX32 View Post
I always see posts from you that claim they use the same engine. How would you like to make a engine that is not buggy at all and it can take years of coding? I am pretty sure you wouldn't spend a shit load of time on it, but get an open source that is really functional and a good alternative. I'm pretty sure they added other stuff aswell. It might be the same engine, but it's not a copy and paste.

Alright about this post, I really disagree with this. I have nothing against you, but now you completely ruined COD. I hope Activison sees this and starts doing something about it. This is the exact reason why aerosoul94 never releases anything. He knows COD inside out and I'm sure he has everything to be able to mod the game, but he keeps quiet and doesn't say anything. He inspired me and I'm learning more and more from him.

P.S If it doesn't make sense I'm sorry, typed this with my phone.

If they don't want to take the time and effort to make a new engine, maybe they shouldn't claim every year that the new CoD is built on a "whole new engine" when it's just the same as last year with just minor fixes and a name change. No matter what they do to change it, the core is still going to shadow the original Quake engine (unless of course they rewrite one from scratch).

The following user thanked Tustin for this useful post:

SC58
11-13-2014, 04:28 PM #14
Originally posted by Tustin View Post
If they don't want to take the time and effort to make a new engine, maybe they shouldn't claim every year that the new CoD is built on a "whole new engine" when it's just the same as last year with just minor fixes and a name change. No matter what they do to change it, the core is still going to shadow the original Quake engine (unless of course they rewrite one from scratch).


They claimed a new engine on the next gen consoles. They never said anything about this gen consoles. Go back into the posts and read about it, you'll see that I'm correct.
11-13-2014, 04:33 PM #15
iBullet1
Treasure hunter
Everyone getting upset about call of duty mods like it's WWIII, it's a game, this isn't your day job or your life or a crisis, dex is a transvetite for selling it and SC58 is a good guy for releasing something that was going to get leaked after being bought anyways.
11-13-2014, 05:34 PM #16
Items
Bounty hunter
thanks :P
11-13-2014, 06:52 PM #17
I like how they removed the other posts.

The following 5 users say thank you to Red-EyeX32 for this useful post:

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11-13-2014, 07:13 PM #18
Kurt
Banned
Originally posted by EyeX32 View Post
I like how they removed the other posts.

Cause this site doesn't like the truth

The following 3 users say thank you to Kurt for this useful post:

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11-13-2014, 07:44 PM #19
xCSBKx
Banned
Originally posted by SC58 View Post
Hello Everyone!

Today i'm release something many will love and many will hate. :gooby:




Stuff you need:
    
CL_SetViewAngles(int localClientNum, const float *angles)
clientActive_t
centity_t
clientInfo_t

You don't need to use CL_SetViewAngles unless you want so that being said a RPC is not needed for this unless you want to use that function.


Advanced Warfare:
    
0xCF09E0 - clientActive_t

0x2133C8 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x3D68

ClientOrgins - 0xCB6B74 + 0x14
Next Client - 0x20C


Black Ops II:
    
0xD689D8 - clientActive_t

0x10B978 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x2C94

ClientOrgins - 0xE22F20 + 0x2C
Next Client - 0x374



Go into Debugger once your ingame and go to clientActive_t then after you have enter the Address Follow the pointer to clientActive_t Data Struct then take that address it takes you to and plus "+" it by 0x3D68 or 0x2C94 whatever cod your on BOII or AW and there you can set your angle but i would prob just use the function for it instead.

Same go for using centity_t to get other Client's Orgins you go to centity_t follow the pointer and then take that address and plus "+" it by the 0x2C or 0x14 to get the client's Orgin and use the client size to get the next client.

There is one more thing you will need for this but hey i'm not going to give you it all you need to work for it or waste you money and buy this from someone to use it, I would rather work for it to get it free instead of paying 20$ or more for this shit :p lol
But that is getting the Client's team so you know what to shoot at unless you wanna make some ghetto code for it to work without it but that will be found in clientInfo_t this is simple to find aswell just check out the quake source and the cod4 pdb and you will easily find it Winky Winky


Questions: SC58 Why you release this?

Because selling mods is stupid, I love getting up off my butt and moving around to make my money not saying coding is bad to make money from but this is a video game and it's stupid, Plus your making people pay way to much money for this so your ripping kiddies off. Lmao

Plus this can be used for other thing beside aimbot if you put your mind to it and find out what all these Data Struct's can do.

Just wanted to give some friendly info to people, It's not like i'm releasing the a source or working code to C&P or use at this time.

This can be done the same way on every cod aswell, Find it Winky Winky



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Have a wonderful day!


People sell this already ^^
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