public class FPS
{
static uint FPSAddress = 0x4A54BC;
static uint FPSText = 0x7A07DC;
static uint PositionY = 0x4A5434;
static uint PositionX = 0x4A5430;
static uint TextSize = 0x4A542C;
static uint Enable = 0x4A54D4;
public static void Write(string Text, float FontSize, float X, float Y)
{
PS3.Extension.WriteString(FPSText, Text);
PS3.Extension.WriteFloat(TextSize, FontSize);
PS3.Extension.WriteFloat(PositionX, X);
PS3.Extension.WriteFloat(PositionY, Y);
}
public static void FPSEnable()
{
PS3.Extension.WriteBytes(Enable, new byte[] { 0x2C, 0x03, 0x00, 0x01 });
}
public static void FPSDisable()
{
PS3.Extension.WriteBytes(Enable, new byte[] { 0x2C, 0x03, 0x00, 0x00 });
}
}
FPS.FPSEnable();
FPS.FPSDisable();
FPS.Write(^1Hello, 3F, 40, 41); //this to Write Text and Float
public class FPS
{
static uint FPSAddress = 0x4A54BC;
static uint FPSText = 0x7A07DC;
static uint PositionY = 0x4A5434;
static uint PositionX = 0x4A5430;
static uint TextSize = 0x4A542C;
static uint Enable = 0x4A54D4;
public static void Write(string Text, float FontSize, float X, float Y)
{
PS3.Extension.WriteString(FPSText, Text);
PS3.Extension.WriteFloat(TextSize, FontSize);
PS3.Extension.WriteFloat(PositionX, X);
PS3.Extension.WriteFloat(PositionY, Y);
}
public static void FPSEnable()
{
PS3.Extension.WriteBytes(Enable, new byte[] { 0x2C, 0x03, 0x00, 0x01 });
}
public static void FPSDisable()
{
PS3.Extension.WriteBytes(Enable, new byte[] { 0x2C, 0x03, 0x00, 0x00 });
}
}
FPS.FPSEnable();
FPS.FPSDisable();
FPS.Write(^1Hello, 3F, 40, 41); //this to Write Text and Float
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