Post: Little bugs with GSX Studio
08-26-2018, 03:52 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey all, i,ve ported my project from gsc studio to gsx and i have a few bugs,
The code self suicide(); does nothing in game^^
And also the exception for fx's, if(!level.script == "mp_la") does not seems to work because when loading aftermath i get overflow error.
Hope some1 can figure out what's the problem^^.
Thanks.
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08-27-2018, 11:35 AM #2
anthonything
Space Ninja
Originally posted by Richi987 View Post
Hey all, i,ve ported my project from gsc studio to gsx and i have a few bugs,
The code self suicide(); does nothing in game^^
And also the exception for fx's, if(!level.script == "mp_la") does not seems to work because when loading aftermath i get overflow error.
Hope some1 can figure out what's the problem^^.
Thanks.


Do you have a function in your menu named suicide? Because if so, that means that you named a function with the same name as a builtin, which means the game doesn't know which one to call.
"!level.script == "mp_la"" makes no sense. Use level.script != "mp_la", because !level.script == "mp_la" is the same as saying !(level.script) == "mp_la"

edit: I just finished implementing a collision detector into the next build of GSX Studio, so when that gets released you will most likely get errors for function collisions.

The following user thanked anthonything for this useful post:

Richi987
08-28-2018, 10:34 AM #3
Okay, I got it Thanks Man.
Also great work for making GSX Studio!

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