Post: Change Custom Class Names
05-10-2015, 02:52 AM #1
HiddenHour
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Is it possible to set custom class names in BO2? Ive tried to use

self setPlayerData( "customClasses", 1, "name", "^5Name Test" );

but I just freeze mid-load of the map. Is there something else that I must include, am I using the function wrong, or is it just not possible?
(adsbygoogle = window.adsbygoogle || []).push({});
05-10-2015, 12:06 PM #2
djota
Haxor!
You cant put Custom Class Names in GSC. Only RTM

The following user thanked djota for this useful post:

HiddenHour
05-10-2015, 10:27 PM #3
DrHackHD
Bounty hunter
HERE:

ColoredClass()
{
self iPrintlnBold("^5By DrHackHD");
level.classmap["^F^1Class 1"] = "CLASS_CUSTOM1";
level.classmap["^F^3Class 2"] = "CLASS_CUSTOM2";
level.classmap["^F^2Class 3"] = "CLASS_CUSTOM3";
level.classmap["^F^5Class 4"] = "CLASS_CUSTOM4";
level.classmap["^F^6Class 5"] = "CLASS_CUSTOM5";
level.classmap["^F^9Class 6"] = "CLASS_CUSTOM6";
level.classmap["^F^3Class 7"] = "CLASS_CUSTOM7";
level.classmap["^F^4Class 8"] = "CLASS_CUSTOM8";
level.classmap["^F^2Class 9"] = "CLASS_CUSTOM9";
level.classmap["^F^5Class 10"] = "CLASS_CUSTOM10";
}
10-10-2016, 02:16 PM #4
does it actually work
10-14-2016, 07:34 AM #5
Kronos
Former Staff
Originally posted by ReekoOnDEX View Post
does it actually work


try and see, for future reference please dont bump old threads Smile

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