Post: Help With Overflow Fix On ZeiiKeN Base
08-08-2015, 10:35 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I'm using ZeiiKeN Menu Base and i need help fixing overflow.... Ive tried several methods but it never works for me. Yes I do have first spawn too.

    //credits to YouViolateMe
recreateText()
{
self endon("disconnect");
self endon("death");

Texte = self.Menu.System["MenuTexte"][Menu][Index];
Function = self.Menu.System["MenuFunction"][Menu][Index];
Input = self.Menu.System["MenuInput"][Menu][Index];

self thread MenuOption(Texte, Function, Input);
}

//Credits to dtx12, jwm614, and xTurntUpLobbies
overflowfix()
{
level endon("game_ended");

level.test = createServerFontString("default",1.5);
level.test setText("xTUL");
level.test.alpha = 0;

for(;Winky Winky
{
level waittill("textset");
if(level.result >= 230)
{
level.test ClearAllTextAfterHudElem();
level.result = 0;

foreach(player in level.players)
{
if(player.MenuOpen == true)
{
player recreateText();
}
}
}
wait 0.01;
}
}



    
onplayerspawned( )
{
self endon( "disconnect" );
level endon( "game_ended" );
isFirstSpawn = true;
for(;Winky Winky
{
self waittill( "spawned_player" );
if(self isHost() || self getName() == "Kewizzle")
{
self thread FlashingScroller();
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^1Host";
self thread BuildMenu();
self thread WhiteTheme();
self thread doFlashingTxtTheme();
self thread CustomSavedShaders();
self thread CheckTEAM();
}
else if ( self.CoHost == true )
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^5Co-Host";
self thread BuildMenu();
}
else if ( self.Admin == true)
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.MyAccess = "^1Admin";

self thread BuildMenu();
}
else if ( self.VIP == true)
{
self.Verified = true;
self.VIP = true;
self.MyAccess = "^3VIP";

self thread BuildMenu();
}
else if ( self.Verified == true)
{
self.Verified = true;
self.MyAccess = "^1Verified";

self thread BuildMenu();
}
else if ( self.Verified == false)
{

self.MyAccess = "";
}
if(isFirstSpawn == true)
{
thread overflowfix();
isFirstSpawn = false;
}
}
}
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08-09-2015, 01:46 AM #2
jwm614
NextGenUpdate Elite
Originally posted by kewizzle View Post
I'm using ZeiiKeN Menu Base and i need help fixing overflow.... Ive tried several methods but it never works for me. Yes I do have first spawn too.

    //credits to YouViolateMe
recreateText()
{
self endon("disconnect");
self endon("death");

Texte = self.Menu.System["MenuTexte"][Menu][Index];
Function = self.Menu.System["MenuFunction"][Menu][Index];
Input = self.Menu.System["MenuInput"][Menu][Index];

self thread MenuOption(Texte, Function, Input);
}

//Credits to dtx12, jwm614, and xTurntUpLobbies
overflowfix()
{
level endon("game_ended");

level.test = createServerFontString("default",1.5);
level.test setText("xTUL");
level.test.alpha = 0;

for(;Winky Winky
{
level waittill("textset");
if(level.result >= 230)
{
level.test ClearAllTextAfterHudElem();
level.result = 0;

foreach(player in level.players)
{
if(player.MenuOpen == true)
{
player recreateText();
}
}
}
wait 0.01;
}
}



    
onplayerspawned( )
{
self endon( "disconnect" );
level endon( "game_ended" );
isFirstSpawn = true;
for(;Winky Winky
{
self waittill( "spawned_player" );
if(self isHost() || self getName() == "Kewizzle")
{
self thread FlashingScroller();
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^1Host";
self thread BuildMenu();
self thread WhiteTheme();
self thread doFlashingTxtTheme();
self thread CustomSavedShaders();
self thread CheckTEAM();
}
else if ( self.CoHost == true )
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.MyAccess = "^5Co-Host";
self thread BuildMenu();
}
else if ( self.Admin == true)
{
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.MyAccess = "^1Admin";

self thread BuildMenu();
}
else if ( self.VIP == true)
{
self.Verified = true;
self.VIP = true;
self.MyAccess = "^3VIP";

self thread BuildMenu();
}
else if ( self.Verified == true)
{
self.Verified = true;
self.MyAccess = "^1Verified";

self thread BuildMenu();
}
else if ( self.Verified == false)
{

self.MyAccess = "";
}
if(isFirstSpawn == true)
{
thread overflowfix();
isFirstSpawn = false;
}
}
}


if ur not using the rank change result to less then 60
08-09-2015, 02:18 AM #3
Originally posted by jwm614 View Post
if ur not using the rank change result to less then 60


didnt work
08-09-2015, 08:37 PM #4
-bump-
10-08-2016, 03:51 AM #5
gtownsbadass
Bounty hunter
did anyone fix this because this is all I need before releasing my menu is the overflow fix

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