Post: Freeze Errors
04-02-2016, 04:58 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hello I have been having freezing in my menu, i have tried adding an overflow fix which stops it freezing as soon as the game loads also all the submenus are defined so i am clueless as to what to do, any help?
    
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_teams;
#include maps/mp/gametypes/_hud;


init()
{
level .clientid = 0;
level thread onplayerconnect();
level.result = 0;
level thread removeSkyBarrier();
level thread deathbarrier();
precacheModel("german_shepherd");
precacheShader("progress_bar_fg_small");
precacheShader("rank_prestige14");
}

removeSkyBarrier()
{
entArray=getEntArray();
for(index=0;index < entArray.size;index++)
{
if(isSubStr(entArray[index].classname,"trigger_hurt") && entArray[index].origin[2] > 180)
entArray[index].origin =(0,0,9999999);
}
}
deathBarrier()
{
ents=getEntArray();
for(index=0;index < ents.size;index++)
{
if(isSubStr(ents[index].classname,"trigger_hurt"))
ents[index].origin =(0,0,9999999);
}
}
onplayerconnect()
{
for(;Winky Winky
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";

player thread onplayerspawned();
}
}

onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self freezecontrols(false);
self.MenuInit = false;
isFirstSpawn = true;
for(;Winky Winky
{
self waittill( "spawned_player" );
if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
if(isFirstSpawn)
{
initOverFlowFix();

isFirstSpawn = false;
}
self.MenuInit = true;
self thread welcomeMessage();
self thread MenuInit();
self iprintln("^5Welcome To Neon V1");
self iPrintln("Press [{+speed_throw}] And [{+melee}] To Open");
self freezecontrols(false);
self thread closeMenuOnDeath();
self.menu.backgroundinfo = self drawShader(level.icontest, -25, -100, 250, 1000, (0, 1, 0), 1, 0);
self.menu.backgroundinfo.alpha = 0;
self.swagtext = self createFontString( "hudbig", 2.Cool Man (aka Tustin);
self.swagtext setPoint( "right", "right", 17, -165 );
self.swagtext setText("");
self.swagtext.alpha = 0;
self.swagtext.foreground = true;
self.swagtext.archived = false;
}
}
}
}
createText(font, fontscale, align, relative, x, y, sort, text)
{
textElem = CreateFontString( font, fontscale );
textElem setPoint( align, relative, x, y );
textElem.sort = sort;
textElem.hideWhenInMenu = true;

// YOU MUST HAVE THESE
textElem.type = "text";
addTextTableEntry(textElem, getStringId(text));
textElem setSafeText(self, text);

return textElem;
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}

drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}

verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}

verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "Co-Host")
return "^5Co-Host";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "";
}

changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel && !player isHost())
{
player.status = verlevel;

self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, -100, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

if(player.status == "Unverified")
player thread destroyMenu(player);

player suicide();
self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player isHost())
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}

changeVerification(player, verlevel)
{
player.status = verlevel;
}

getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}

Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}

booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}

booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
welcomeMessage(text, text1, icon, glow)
{
hmb=spawnstruct();
hmb.titleText= "^2Welcome To Neon V1";
hmb.notifyText= "Your Status Is: " + verificationToColor(self.status);
hmb.iconName= "rank_prestige14";
hmb.glowColor= (1, 0.41, 0.71);
hmb.hideWhenInMenu=true;
hmb.archived=false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
}

CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "^1Main Mods Menu", ::submenu, "Usual Mods", "^1Main Mods Menu");
self add_option("Main Menu", "^2Fun Mods Menu", ::submenu, "Sub Menu 2", "^2Fun Mods Menu");
self add_option("Main Menu", "^3Aimbot Menu", ::submenu, "Sub Menu 3", "^3Aimbot Menu");
self add_option("Main Menu", "^4Message Menu", ::submenu, "Sub Menu 4", "^4Messages Menu");
self add_option("Main Menu", "Sub Menu 5", ::submenu, "Sub Menu 5", "Sub Menu 5");
self add_option("Main Menu", "Sub Menu 6", ::submenu, "Sub Menu 6", "Sub Menu 6");
self add_option("Main Menu", "Sub Menu 7", ::submenu, "Sub Menu 7", "Sub Menu 7");
self add_option("Main Menu", "Sub Menu 8", ::submenu, "Sub Menu 8", "Sub Menu 8");
self add_option("Main Menu", "Sub Menu 9", ::submenu, "Sub Menu 9", "Sub Menu 9");
self add_option("Main Menu", "Sub Menu 10", ::submenu, "Sub Menu 10", "Sub Menu 10");
self add_option("Main Menu", "Sub Menu 11", ::submenu, "Sub Menu 11", "Sub Menu 11");
self add_option("Main Menu", "Sub Menu 12", ::submenu, "Sub Menu 12", "Sub Menu 12");
self add_option("Main Menu", "Sub Menu 13", ::submenu, "Sub Menu 13", "Sub Menu 13");
self add_option("Main Menu", "Sub Menu 14", ::submenu, "Sub Menu 14", "Sub Menu 14");
self add_option("Main Menu", "Sub Menu 15", ::submenu, "Sub Menu 15", "Sub Menu 15");
self add_option("Main Menu", "Players Menu", ::submenu, "PlayersMenu", "Players Menu");

self add_menu("Usual Mods", "Main Menu", "Host");
self add_option("Usual Mods", "^1God Mode", ::Toggle_God);
self add_option("Usual Mods", "^2Infinite Ammo", Toggle_unlimitedammo);
self add_option("Usual Mods", "Option10");
self add_option("Usual Mods", "Option11");
self add_option("Usual Mods", "Option12");
self add_option("Usual Mods", "Option13");
self add_option("Usual Mods", "Option14");
self add_option("Usual Mods", "Option15");

self add_menu("Sub Menu 2", "Main Menu", "Admin");
self add_option("Sub Menu 2", "Option1");
self add_option("Sub Menu 2", "Option2");
self add_option("Sub Menu 2", "Force Host", :Happyoforcehost);
self add_option("Sub Menu 2", "Save And Load", ::saveandload);

self add_menu("Sub Menu 3", "Main Menu", "Admin");
self add_option("Sub Menu 3", "Trickshot Aimbot", ::toggleaim);
self add_option("Sub Menu 3", "Option2");
self add_option("Sub Menu 3", "Option3");
self add_option("Sub Menu 3", "Option4");

self add_menu("Sub Menu 4", "Main Menu", "Admin");
self add_option("Sub menu 4", "Creator", ::typewriter, ""+self.name+": ^5Menu By Comical Mods");
self add_option("Sub Menu 4", "Option2");
self add_option("Sub Menu 4", "Option3");
self add_option("Sub Menu 4", "Option4");
self add_option("Sub Menu 4", "Option5");
self add_option("Sub Menu 4", "Option6");

self add_menu("Sub Menu 5", "Main Menu", "Admin");
self add_option("Sub Menu 5", "Advanced Forge", ::adforge);
self add_option("Sub Menu 5", "Option2");
self add_option("Sub Menu 5", "Option3");
self add_option("Sub Menu 5", "Option4");
self add_option("Sub Menu 5", "Option5");
self add_option("Sub Menu 5", "Option6");

self add_menu("Sub Menu 6", "Main Menu", "Admin");
self add_option("Sub Menu 6", "Option1");
self add_option("Sub Menu 6", "Option2");
self add_option("Sub Menu 6", "Option3");
self add_option("Sub Menu 6", "Option4");
self add_option("Sub Menu 6", "Option5");

self add_menu("Sub Menu 7", "Main Menu", "Admin");
self add_option("Sub Menu 7", "Option1");
self add_option("Sub Menu 7", "Option2");
self add_option("Sub Menu 7", "Option3");
self add_option("Sub Menu 7", "Option4");
self add_option("Sub Menu 7", "Option5");
self add_option("Sub Menu 7", "Option6");

self add_menu("Sub Menu 8", "Main Menu", "Admin");
self add_option("Sub Menu 8", "Option1");
self add_option("Sub Menu 8", "Option2");
self add_option("Sub Menu 8", "Option3");
self add_option("Sub Menu 8", "Option4");
self add_option("Sub Menu 8", "Option5");

self add_menu("Sub Menu 9", "Main Menu", "Admin");
self add_option("Sub Menu 9", "Option1");
self add_option("Sub Menu 9", "Option2");
self add_option("Sub Menu 9", "Option3");
self add_option("Sub Menu 9", "Option4");
self add_option("Sub Menu 9", "Option5");

self add_menu("Sub Menu 10", "Main Menu", "Admin");
self add_option("Sub Menu 10", "Option1");
self add_option("Sub Menu 10", "Option2");
self add_option("Sub Menu 10", "Option3");
self add_option("Sub Menu 10", "Option4");
self add_option("Sub Menu 10", "Option5");

self add_menu("Sub Menu 11", "Main Menu", "Admin");
self add_option("Sub Menu 11", "Option1");
self add_option("Sub Menu 11", "Option2");
self add_option("Sub Menu 11", "Option3");
self add_option("Sub Menu 11", "Option4");
self add_option("Sub Menu 11", "Option5");

self add_menu("Sub Menu 12", "Main Menu", "Admin");
self add_option("Sub Menu 12", "Option1");
self add_option("Sub Menu 12", "Option2");
self add_option("Sub Menu 12", "Option3");
self add_option("Sub Menu 12", "Option4");
self add_option("Sub Menu 12", "Option5");

self add_menu("Sub Menu 13", "Main Menu", "Admin");
self add_option("Sub Menu 13", "Option1");
self add_option("Sub Menu 13", "Option2");
self add_option("Sub Menu 13", "Option3");
self add_option("Sub Menu 13", "Option4");
self add_option("Sub Menu 13", "Option5");

self add_menu("Sub Menu 14", "Main Menu", "Admin");
self add_option("Sub Menu 14", "Option1");
self add_option("Sub Menu 14", "Option2");
self add_option("Sub Menu 14", "Option3");
self add_option("Sub Menu 14", "Option4");
self add_option("Sub Menu 14", "Option5");

self add_menu("Sub Menu 15", "Main Menu", "Admin");
self add_option("Sub Menu 15", "Option1");
self add_option("Sub Menu 15", "Option2");
self add_option("Sub Menu 15", "Option3");
self add_option("Sub Menu 15", "Option4");
self add_option("Sub Menu 15", "Option5");

self add_menu("PlayersMenu", "Main Menu", "Co-Host");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); }
}

updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players[i];
playerName = getPlayerName(player);

playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}

self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);

self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}
add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}

updateScrollbar()
{
self.menu.scroller MoveOverTime(0.10);
self.menu.scroller.y = 68 + (self.menu.curs[self.menu.currentmenu] * 20.36);
}

openMenu()
{
self freezeControls(false);

self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 1;

self.menu.background MoveOverTime(0.Cool Man (aka Tustin);
self.menu.background.y = -50;
self.menu.background.alpha = 0.5;

self.menu.Sideline1 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline1.x = 125;
self.menu.Sideline1.alpha = 0.6;

self.menu.Sideline2 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline2.x = -125;
self.menu.Sideline2.alpha = 0.6;
wait 0.5;

self StoreText("Main Menu", "Main Menu");

self.menu.background1 FadeOverTime(0.03);
self.menu.background1.alpha = 0.08;

self.swagtext FadeOverTime(0.3);
self.swagtext.alpha = 0.90;

self updateScrollbar();
self.menu.open = true;
}

closeMenu()
{
self.menu.options FadeOverTime(0.3);
self.menu.options.alpha = 0;

self.tez FadeOverTime(0.3);
self.tez.alpha = 0;

self.menu.background MoveOverTime(0.Cool Man (aka Tustin);
self.menu.background.y = -1000;

self.menu.Sideline1 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline1.x = 1000;

self.menu.Sideline2 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline2.x = -1000;

self.menu.background1 FadeOverTime(0.3);
self.menu.background1.alpha = 0;

self.swagtext FadeOverTime(0.30);
self.swagtext.alpha = 0;

self.menu.title FadeOverTime(0.30);
self.menu.title.alpha = 0;

self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 0;

self.menu.scroller MoveOverTime(0.30);
self.menu.scroller.y = -510;
self.menu.open = false;
}

destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;

player.menu.options destroy();
player.menu.background1 destroy();
player.menu.scroller destroy();
player.menu.scroller1 destroy();
player.infos destroy();
player.menu.Sideline1 destroy();
player.menu.Sideline2 destroy();
player.menu.title destroy();
player notify("destroyMenu");
}

closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;Winky Winky
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("Main Menu", "Main Menu");
closeMenu();
self.menu.closeondeath = false;
}
}
StoreShaders()
{
self.menu.background = self drawShader("white", 1, -1000, 250, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 1, -500, 250, 20, (1, 0.4, 1), 1, 1);
self.menu.Sideline1 = self drawShader("white", -1000, -50, 4, 1000, (1, 0.4, 1), 0, 0);
self.menu.Sideline2 = self drawShader("white", 1000, -50, 4, 1000, (1, 0.4, 1), 0, 0);
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
string = "";
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, -10, 1000, (1, 0.4, 1), 0, (0, 0.58, 1), 1, 5);
self.menu.title MoveOverTime(0.Cool Man (aka Tustin);
self.menu.title.Y = 30;
self.menu.title.alpha = 1;
self notify ("stopScale");
self thread scaleLol();
self.tez destroy();
self.tez = self createFontString( "default", 2.5);
self.tez setPoint( "CENTER", "TOP", -7, 1000 );
self.tez setText("^5 Neon V1");
self.tez MoveOverTime(0.Cool Man (aka Tustin);
self.tez.y = 10;
self.tez.alpha = 1;
self.tez.foreground = true;
self.tez.archived = false;
self.tez.glowAlpha = 1;
self.tez.glowColor = (0,0,1);

for(i = 0; i < self.menu.menuopt[menu].size; i++)
{ string += self.menu.menuopt[menu][i] + "\n"; }
self.menu.options destroy();
self.menu.options = drawText(string, "objective", 1.7, -10, 1000, (1, 1, 1), 0, (0, 0.58, 1), 0, 6);
self.menu.options MoveOverTime(0.Cool Man (aka Tustin);
self.menu.options.y = 68;
self.menu.options.alpha = 1;
}

MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");

self.menu = spawnstruct();
self.toggles = spawnstruct();

self.menu.open = false;

self StoreShaders();
self CreateMenu();

for(;Winky Winky
{
if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self actionslotfourbuttonpressed() && self getstance() == "crouch")
{
self thread Toggle_God();
}
if(self actionslotthreebuttonpressed() && self getstance() == "crouch")
{
self thread DoforceHost();
}
if(self actionslottwobuttonpressed() && self getstance() == "crouch")
{
self thread toggleaim();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self PlaySoundToPlayer("uin_alert_lockon_start", self);
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));

self updateScrollbar();
}
if(self jumpButtonPressed())
{
self PlaySoundToPlayer("uin_alert_lockon_start", self);
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}

submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
self.menu.options destroy();

if (input == "Main Menu")
self thread StoreText(input, "Main Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);

self.CurMenu = input;

self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];

if (!self.menu.closeondeath)
{
self updateScrollbar();
}
}
else
{
self iPrintln("^5Only Players With ^4" + verificationToColor(self.menu.status[input]) + " ^5Can Access This Menu!");
}
}

scale()
{
self endon("stop_doHeart");
for(;Winky Winky
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.0;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
}
}

scaleLol()
{
self endon("stopScale");
for(;Winky Winky
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 3;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
}
}
setBackgroundColor(color)
{
self.menu.background FadeOverTime(0.2);
self.menu.background.color = color;
}
setLineColor(color)
{
self.menu.scroller FadeOverTime(0.2);
self.menu.scroller.color = color;
}

rainshaders()
{
if(self.rshade == false)
{
self.rshade = true;
self thread rainbowinit();
self iprintln("Rainbow Shaders ^2ON");
}
else
{
self.rshade = false;
self notify("stoprain");
self.menu.scroller FadeOverTime(0.3);
self.meun.scroller.color = (1, 0.4, 1);
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 0, 0);
self.menu.SideLine1 FadeOverTime(0.3);
self.menu.SideLine1.color = (1, 0.4, 1);
self.menu.SideLine2 FadeOverTime(0.3);
self.menu.SideLine2.color = (1, 0.4, 1);
self iprintln("Rainbow Shaders ^1OFF");
}
}

rainbowinit()
{
self endon("stoprain");
self endon("disconnect");
for(;Winky Winky
{
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (0, 1, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 1, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0.5, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 1, 0);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 0.5, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 1, 1);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (0, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 1, 0);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0.41, 0.71);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 1);
}
wait 1;
}


Toggle_God()
{
if(self.god == 0)
{
self iprintln("Godmode ^2ON");
self.maxhealth = 99999999;
self.health = self.maxhealth;
while(self.health < self.maxhealth)
{
self.health = self.maxhealth;
}
self EnableInvulnerability();
self.god = 1;
}
else
{
self iprintln("Godmode ^1OFF");
self.maxhealth = 100;
self DisableInvulnerability();
self.god = 0;
}
}

Toggle_red()
{
if(self.red == 0)
{
self.red = 1;
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 0, 0);
self iprintln("Scrollbar ^2ON");
}
else
{
self.red = 0;
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 0.4, 1);
self iprintln("Scrollbar ^1OFF");
}
}
typewriter(messagelel)
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
}

DoforceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host ^2ON");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host ^1OFF");
}
}
adforge()
{
wait 0.001;
self thread PickupCrate();
self thread MB2();
}

MB2()
{
self endon("death");
self endon("disconnect");
for (;Winky Winky
{
if (self UseButtonPressed())
{
self notify("Sq");
wait.3;
}
if (self AttackButtonPressed())
{
self notify("R1");
wait.3;
}
if (self AdsButtonPressed())
{
self notify("L1");
wait.3;
}
if (self SecondaryOffhandButtonPressed())
{
self notify("L2");
wait.3;
}
if (self FragButtonPressed())
{
self notify("R2");
wait.3;
}
if (self MeleeButtonPressed())
{
self notify("Kn");
wait.3;
}
wait.05;
}
}

PickupCrate()
{
self endon( "death" );
self endon( "doneforge" );
self iPrintln("Press [{+speed_throw}] \nTo Pick Up Objects");
for(;Winky Winky
{
self waittill("L1");
wait 0.1;
if(self.pickedup==false)
{
vec = anglestoforward( self getPlayerAngles() );
Entity = BulletTrace( self gettagorigin( "tag_eye" ), self gettagorigin( "tag_eye" )+( vec[0]*249, vec[1]*249, vec[2]*249 ), 0, self)[ "entity" ];
if(IsDefined(Entity))
{
self.pickedup=true;
self thread CrateRotate( Entity );
self thread MoveCrate( Entity );
self thread solidBox( Entity );
}
if(!IsDefined(Entity))self.pickedup=false;
}
}
}
MoveCrate( Entity )
{
self endon( "Sq" );
self endon( "doneforge" );
self endon("death");
self iPrintln("Press [{+usereload}] \nTo Drop Objects");
for(;Winky Winky
{
vec = anglestoforward( self getPlayerAngles() );
end = ( vec[0]*249, vec[1]*249, vec[2]*249 );
Entity.origin = ( self gettagorigin( "tag_eye" )+end );
wait 0.005;
}
}
CrateRotate( Entity )
{
self endon( "death" );
self endon( "doneforge" );
self endon("Sq");
self iPrintln("Use [{+attack}], [{+frag}] and [{+melee}] \nTo Rotate Objects");
for(;Winky Winky
{
if( self meleebuttonpressed() )
{
Entity RotateYaw( 5, .1 );
}
if( self fragbuttonpressed() )
{
Entity RotateRoll( 5, .1 );
}
if( self attackbuttonpressed() )
{
Entity RotatePitch( -5, .1 );
}
wait .1;
}
}
Solidbox(Entity)
{
self endon("done");
self endon("doneforge");
self endon("death");
for(;Winky Winky
{
self waittill("Sq");
wait 0.3;
angle = self.angle;
blockb = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
blockb.origin = Entity.origin+(0,0,20);
blockb.angles = angle;
blockb setContents( 1 );
wait 0.1;
self.pickedup=false;
self notify("done");
}
}

saveandload()
{
if (self.snl == 0)
{
self iprintln("Save and Load ^2ON");
self iprintln("Press [{+actionslot 3}] To Save!");
self iprintln("Press [{+actionslot 4}] To Load!");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("Save and Load ^1OFF");
self.snl = 0;
self notify("SaveandLoad");
}
}
dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;Winky Winky
{
if (self actionslotthreebuttonpressed() && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("Position ^2Saved");
wait 2;
}
if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("Position ^2Loaded");
wait 2;
}
wait 0.5;
}
}
vec(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

elemcolor(time, color)
{
self fadeovertime(time);
self.color = color;
}
unlimited_ammo()
{
self endon("stop_unlimitedammo");
for(;Winky Winky
{
wait 0.1;

currentWeapon = self getcurrentweapon();
if ( currentWeapon != "none" )
{
self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
self givemaxammo( currentWeapon );
}

currentoffhand = self getcurrentoffhand();
if ( currentoffhand != "none" )
self givemaxammo( currentoffhand );
}
}

Toggle_unlimitedammo()
{
if(self.unlimitedammo==0)
{
self.unlimitedammo=1;
self iPrintln("Infinite Ammo ^2ON");
self thread unlimited_ammo();
}
else
{
self.unlimitedammo=0;
self iPrintln("Infinite Ammo ^1OFF");
self notify("stop_unlimitedammo");
}
}
isRealistic(nerd)
{
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
toggleaim()
{
if(self.aim == 0)
{
self.aim = 1;
self thread doDaAim();
self iprintln("Trickshot Aimbot ^2ON");
}
}
elseif(self.aim == 1)
{
self.aim = 0;
self notify("EndAutoAim");
self iprintln("Trickshot Aimbot ^1OFF");
}

//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"])
{
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis")
{
abc++;
}
}
if(abc==0)
{
self notify("last_killed");
}
}
}
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04-02-2016, 05:26 PM #2
DF_AUS
NextGenUpdate Elite
Originally posted by Comical
hello I have been having freezing in my menu, i have tried adding an overflow fix which stops it freezing as soon as the game loads also all the submenus are defined so i am clueless as to what to do, any help?
    
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_teams;
#include maps/mp/gametypes/_hud;


init()
{
level .clientid = 0;
level thread onplayerconnect();
level.result = 0;
level thread removeSkyBarrier();
level thread deathbarrier();
precacheModel("german_shepherd");
precacheShader("progress_bar_fg_small");
precacheShader("rank_prestige14");
}

removeSkyBarrier()
{
entArray=getEntArray();
for(index=0;index < entArray.size;index++)
{
if(isSubStr(entArray[index].classname,"trigger_hurt") && entArray[index].origin[2] > 180)
entArray[index].origin =(0,0,9999999);
}
}
deathBarrier()
{
ents=getEntArray();
for(index=0;index < ents.size;index++)
{
if(isSubStr(ents[index].classname,"trigger_hurt"))
ents[index].origin =(0,0,9999999);
}
}
onplayerconnect()
{
for(;Winky Winky
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";

player thread onplayerspawned();
}
}

onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self freezecontrols(false);
self.MenuInit = false;
isFirstSpawn = true;
for(;Winky Winky
{
self waittill( "spawned_player" );
if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
if(isFirstSpawn)
{
initOverFlowFix();

isFirstSpawn = false;
}
self.MenuInit = true;
self thread welcomeMessage();
self thread MenuInit();
self iprintln("^5Welcome To Neon V1");
self iPrintln("Press [{+speed_throw}] And [{+melee}] To Open");
self freezecontrols(false);
self thread closeMenuOnDeath();
self.menu.backgroundinfo = self drawShader(level.icontest, -25, -100, 250, 1000, (0, 1, 0), 1, 0);
self.menu.backgroundinfo.alpha = 0;
self.swagtext = self createFontString( "hudbig", 2.Cool Man (aka Tustin);
self.swagtext setPoint( "right", "right", 17, -165 );
self.swagtext setText("");
self.swagtext.alpha = 0;
self.swagtext.foreground = true;
self.swagtext.archived = false;
}
}
}
}
createText(font, fontscale, align, relative, x, y, sort, text)
{
textElem = CreateFontString( font, fontscale );
textElem setPoint( align, relative, x, y );
textElem.sort = sort;
textElem.hideWhenInMenu = true;

// YOU MUST HAVE THESE
textElem.type = "text";
addTextTableEntry(textElem, getStringId(text));
textElem setSafeText(self, text);

return textElem;
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}

drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}

verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}

verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "Co-Host")
return "^5Co-Host";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "";
}

changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel && !player isHost())
{
player.status = verlevel;

self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, -100, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

if(player.status == "Unverified")
player thread destroyMenu(player);

player suicide();
self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player isHost())
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}

changeVerification(player, verlevel)
{
player.status = verlevel;
}

getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}

Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}

booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}

booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
welcomeMessage(text, text1, icon, glow)
{
hmb=spawnstruct();
hmb.titleText= "^2Welcome To Neon V1";
hmb.notifyText= "Your Status Is: " + verificationToColor(self.status);
hmb.iconName= "rank_prestige14";
hmb.glowColor= (1, 0.41, 0.71);
hmb.hideWhenInMenu=true;
hmb.archived=false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
}

CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "^1Main Mods Menu", ::submenu, "Usual Mods", "^1Main Mods Menu");
self add_option("Main Menu", "^2Fun Mods Menu", ::submenu, "Sub Menu 2", "^2Fun Mods Menu");
self add_option("Main Menu", "^3Aimbot Menu", ::submenu, "Sub Menu 3", "^3Aimbot Menu");
self add_option("Main Menu", "^4Message Menu", ::submenu, "Sub Menu 4", "^4Messages Menu");
self add_option("Main Menu", "Sub Menu 5", ::submenu, "Sub Menu 5", "Sub Menu 5");
self add_option("Main Menu", "Sub Menu 6", ::submenu, "Sub Menu 6", "Sub Menu 6");
self add_option("Main Menu", "Sub Menu 7", ::submenu, "Sub Menu 7", "Sub Menu 7");
self add_option("Main Menu", "Sub Menu 8", ::submenu, "Sub Menu 8", "Sub Menu 8");
self add_option("Main Menu", "Sub Menu 9", ::submenu, "Sub Menu 9", "Sub Menu 9");
self add_option("Main Menu", "Sub Menu 10", ::submenu, "Sub Menu 10", "Sub Menu 10");
self add_option("Main Menu", "Sub Menu 11", ::submenu, "Sub Menu 11", "Sub Menu 11");
self add_option("Main Menu", "Sub Menu 12", ::submenu, "Sub Menu 12", "Sub Menu 12");
self add_option("Main Menu", "Sub Menu 13", ::submenu, "Sub Menu 13", "Sub Menu 13");
self add_option("Main Menu", "Sub Menu 14", ::submenu, "Sub Menu 14", "Sub Menu 14");
self add_option("Main Menu", "Sub Menu 15", ::submenu, "Sub Menu 15", "Sub Menu 15");
self add_option("Main Menu", "Players Menu", ::submenu, "PlayersMenu", "Players Menu");

self add_menu("Usual Mods", "Main Menu", "Host");
self add_option("Usual Mods", "^1God Mode", ::Toggle_God);
self add_option("Usual Mods", "^2Infinite Ammo", Toggle_unlimitedammo);
self add_option("Usual Mods", "Option10");
self add_option("Usual Mods", "Option11");
self add_option("Usual Mods", "Option12");
self add_option("Usual Mods", "Option13");
self add_option("Usual Mods", "Option14");
self add_option("Usual Mods", "Option15");

self add_menu("Sub Menu 2", "Main Menu", "Admin");
self add_option("Sub Menu 2", "Option1");
self add_option("Sub Menu 2", "Option2");
self add_option("Sub Menu 2", "Force Host", :Happyoforcehost);
self add_option("Sub Menu 2", "Save And Load", ::saveandload);

self add_menu("Sub Menu 3", "Main Menu", "Admin");
self add_option("Sub Menu 3", "Trickshot Aimbot", ::toggleaim);
self add_option("Sub Menu 3", "Option2");
self add_option("Sub Menu 3", "Option3");
self add_option("Sub Menu 3", "Option4");

self add_menu("Sub Menu 4", "Main Menu", "Admin");
self add_option("Sub menu 4", "Creator", ::typewriter, ""+self.name+": ^5Menu By Comical Mods");
self add_option("Sub Menu 4", "Option2");
self add_option("Sub Menu 4", "Option3");
self add_option("Sub Menu 4", "Option4");
self add_option("Sub Menu 4", "Option5");
self add_option("Sub Menu 4", "Option6");

self add_menu("Sub Menu 5", "Main Menu", "Admin");
self add_option("Sub Menu 5", "Advanced Forge", ::adforge);
self add_option("Sub Menu 5", "Option2");
self add_option("Sub Menu 5", "Option3");
self add_option("Sub Menu 5", "Option4");
self add_option("Sub Menu 5", "Option5");
self add_option("Sub Menu 5", "Option6");

self add_menu("Sub Menu 6", "Main Menu", "Admin");
self add_option("Sub Menu 6", "Option1");
self add_option("Sub Menu 6", "Option2");
self add_option("Sub Menu 6", "Option3");
self add_option("Sub Menu 6", "Option4");
self add_option("Sub Menu 6", "Option5");

self add_menu("Sub Menu 7", "Main Menu", "Admin");
self add_option("Sub Menu 7", "Option1");
self add_option("Sub Menu 7", "Option2");
self add_option("Sub Menu 7", "Option3");
self add_option("Sub Menu 7", "Option4");
self add_option("Sub Menu 7", "Option5");
self add_option("Sub Menu 7", "Option6");

self add_menu("Sub Menu 8", "Main Menu", "Admin");
self add_option("Sub Menu 8", "Option1");
self add_option("Sub Menu 8", "Option2");
self add_option("Sub Menu 8", "Option3");
self add_option("Sub Menu 8", "Option4");
self add_option("Sub Menu 8", "Option5");

self add_menu("Sub Menu 9", "Main Menu", "Admin");
self add_option("Sub Menu 9", "Option1");
self add_option("Sub Menu 9", "Option2");
self add_option("Sub Menu 9", "Option3");
self add_option("Sub Menu 9", "Option4");
self add_option("Sub Menu 9", "Option5");

self add_menu("Sub Menu 10", "Main Menu", "Admin");
self add_option("Sub Menu 10", "Option1");
self add_option("Sub Menu 10", "Option2");
self add_option("Sub Menu 10", "Option3");
self add_option("Sub Menu 10", "Option4");
self add_option("Sub Menu 10", "Option5");

self add_menu("Sub Menu 11", "Main Menu", "Admin");
self add_option("Sub Menu 11", "Option1");
self add_option("Sub Menu 11", "Option2");
self add_option("Sub Menu 11", "Option3");
self add_option("Sub Menu 11", "Option4");
self add_option("Sub Menu 11", "Option5");

self add_menu("Sub Menu 12", "Main Menu", "Admin");
self add_option("Sub Menu 12", "Option1");
self add_option("Sub Menu 12", "Option2");
self add_option("Sub Menu 12", "Option3");
self add_option("Sub Menu 12", "Option4");
self add_option("Sub Menu 12", "Option5");

self add_menu("Sub Menu 13", "Main Menu", "Admin");
self add_option("Sub Menu 13", "Option1");
self add_option("Sub Menu 13", "Option2");
self add_option("Sub Menu 13", "Option3");
self add_option("Sub Menu 13", "Option4");
self add_option("Sub Menu 13", "Option5");

self add_menu("Sub Menu 14", "Main Menu", "Admin");
self add_option("Sub Menu 14", "Option1");
self add_option("Sub Menu 14", "Option2");
self add_option("Sub Menu 14", "Option3");
self add_option("Sub Menu 14", "Option4");
self add_option("Sub Menu 14", "Option5");

self add_menu("Sub Menu 15", "Main Menu", "Admin");
self add_option("Sub Menu 15", "Option1");
self add_option("Sub Menu 15", "Option2");
self add_option("Sub Menu 15", "Option3");
self add_option("Sub Menu 15", "Option4");
self add_option("Sub Menu 15", "Option5");

self add_menu("PlayersMenu", "Main Menu", "Co-Host");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); }
}

updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players[i];
playerName = getPlayerName(player);

playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}

self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);

self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}
add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}

updateScrollbar()
{
self.menu.scroller MoveOverTime(0.10);
self.menu.scroller.y = 68 + (self.menu.curs[self.menu.currentmenu] * 20.36);
}

openMenu()
{
self freezeControls(false);

self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 1;

self.menu.background MoveOverTime(0.Cool Man (aka Tustin);
self.menu.background.y = -50;
self.menu.background.alpha = 0.5;

self.menu.Sideline1 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline1.x = 125;
self.menu.Sideline1.alpha = 0.6;

self.menu.Sideline2 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline2.x = -125;
self.menu.Sideline2.alpha = 0.6;
wait 0.5;

self StoreText("Main Menu", "Main Menu");

self.menu.background1 FadeOverTime(0.03);
self.menu.background1.alpha = 0.08;

self.swagtext FadeOverTime(0.3);
self.swagtext.alpha = 0.90;

self updateScrollbar();
self.menu.open = true;
}

closeMenu()
{
self.menu.options FadeOverTime(0.3);
self.menu.options.alpha = 0;

self.tez FadeOverTime(0.3);
self.tez.alpha = 0;

self.menu.background MoveOverTime(0.Cool Man (aka Tustin);
self.menu.background.y = -1000;

self.menu.Sideline1 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline1.x = 1000;

self.menu.Sideline2 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline2.x = -1000;

self.menu.background1 FadeOverTime(0.3);
self.menu.background1.alpha = 0;

self.swagtext FadeOverTime(0.30);
self.swagtext.alpha = 0;

self.menu.title FadeOverTime(0.30);
self.menu.title.alpha = 0;

self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 0;

self.menu.scroller MoveOverTime(0.30);
self.menu.scroller.y = -510;
self.menu.open = false;
}

destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;

player.menu.options destroy();
player.menu.background1 destroy();
player.menu.scroller destroy();
player.menu.scroller1 destroy();
player.infos destroy();
player.menu.Sideline1 destroy();
player.menu.Sideline2 destroy();
player.menu.title destroy();
player notify("destroyMenu");
}

closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;Winky Winky
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("Main Menu", "Main Menu");
closeMenu();
self.menu.closeondeath = false;
}
}
StoreShaders()
{
self.menu.background = self drawShader("white", 1, -1000, 250, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 1, -500, 250, 20, (1, 0.4, 1), 1, 1);
self.menu.Sideline1 = self drawShader("white", -1000, -50, 4, 1000, (1, 0.4, 1), 0, 0);
self.menu.Sideline2 = self drawShader("white", 1000, -50, 4, 1000, (1, 0.4, 1), 0, 0);
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
string = "";
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, -10, 1000, (1, 0.4, 1), 0, (0, 0.58, 1), 1, 5);
self.menu.title MoveOverTime(0.Cool Man (aka Tustin);
self.menu.title.Y = 30;
self.menu.title.alpha = 1;
self notify ("stopScale");
self thread scaleLol();
self.tez destroy();
self.tez = self createFontString( "default", 2.5);
self.tez setPoint( "CENTER", "TOP", -7, 1000 );
self.tez setText("^5 Neon V1");
self.tez MoveOverTime(0.Cool Man (aka Tustin);
self.tez.y = 10;
self.tez.alpha = 1;
self.tez.foreground = true;
self.tez.archived = false;
self.tez.glowAlpha = 1;
self.tez.glowColor = (0,0,1);

for(i = 0; i < self.menu.menuopt[menu].size; i++)
{ string += self.menu.menuopt[menu][i] + "\n"; }
self.menu.options destroy();
self.menu.options = drawText(string, "objective", 1.7, -10, 1000, (1, 1, 1), 0, (0, 0.58, 1), 0, 6);
self.menu.options MoveOverTime(0.Cool Man (aka Tustin);
self.menu.options.y = 68;
self.menu.options.alpha = 1;
}

MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");

self.menu = spawnstruct();
self.toggles = spawnstruct();

self.menu.open = false;

self StoreShaders();
self CreateMenu();

for(;Winky Winky
{
if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self actionslotfourbuttonpressed() && self getstance() == "crouch")
{
self thread Toggle_God();
}
if(self actionslotthreebuttonpressed() && self getstance() == "crouch")
{
self thread DoforceHost();
}
if(self actionslottwobuttonpressed() && self getstance() == "crouch")
{
self thread toggleaim();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self PlaySoundToPlayer("uin_alert_lockon_start", self);
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));

self updateScrollbar();
}
if(self jumpButtonPressed())
{
self PlaySoundToPlayer("uin_alert_lockon_start", self);
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}

submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
self.menu.options destroy();

if (input == "Main Menu")
self thread StoreText(input, "Main Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);

self.CurMenu = input;

self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];

if (!self.menu.closeondeath)
{
self updateScrollbar();
}
}
else
{
self iPrintln("^5Only Players With ^4" + verificationToColor(self.menu.status[input]) + " ^5Can Access This Menu!");
}
}

scale()
{
self endon("stop_doHeart");
for(;Winky Winky
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.0;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
}
}

scaleLol()
{
self endon("stopScale");
for(;Winky Winky
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 3;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
}
}
setBackgroundColor(color)
{
self.menu.background FadeOverTime(0.2);
self.menu.background.color = color;
}
setLineColor(color)
{
self.menu.scroller FadeOverTime(0.2);
self.menu.scroller.color = color;
}

rainshaders()
{
if(self.rshade == false)
{
self.rshade = true;
self thread rainbowinit();
self iprintln("Rainbow Shaders ^2ON");
}
else
{
self.rshade = false;
self notify("stoprain");
self.menu.scroller FadeOverTime(0.3);
self.meun.scroller.color = (1, 0.4, 1);
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 0, 0);
self.menu.SideLine1 FadeOverTime(0.3);
self.menu.SideLine1.color = (1, 0.4, 1);
self.menu.SideLine2 FadeOverTime(0.3);
self.menu.SideLine2.color = (1, 0.4, 1);
self iprintln("Rainbow Shaders ^1OFF");
}
}

rainbowinit()
{
self endon("stoprain");
self endon("disconnect");
for(;Winky Winky
{
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (0, 1, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 1, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0.5, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 1, 0);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 0.5, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 1, 1);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (0, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 1, 0);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0.41, 0.71);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 1);
}
wait 1;
}


Toggle_God()
{
if(self.god == 0)
{
self iprintln("Godmode ^2ON");
self.maxhealth = 99999999;
self.health = self.maxhealth;
while(self.health < self.maxhealth)
{
self.health = self.maxhealth;
}
self EnableInvulnerability();
self.god = 1;
}
else
{
self iprintln("Godmode ^1OFF");
self.maxhealth = 100;
self DisableInvulnerability();
self.god = 0;
}
}

Toggle_red()
{
if(self.red == 0)
{
self.red = 1;
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 0, 0);
self iprintln("Scrollbar ^2ON");
}
else
{
self.red = 0;
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 0.4, 1);
self iprintln("Scrollbar ^1OFF");
}
}
typewriter(messagelel)
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
}

DoforceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host ^2ON");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host ^1OFF");
}
}
adforge()
{
wait 0.001;
self thread PickupCrate();
self thread MB2();
}

MB2()
{
self endon("death");
self endon("disconnect");
for (;Winky Winky
{
if (self UseButtonPressed())
{
self notify("Sq");
wait.3;
}
if (self AttackButtonPressed())
{
self notify("R1");
wait.3;
}
if (self AdsButtonPressed())
{
self notify("L1");
wait.3;
}
if (self SecondaryOffhandButtonPressed())
{
self notify("L2");
wait.3;
}
if (self FragButtonPressed())
{
self notify("R2");
wait.3;
}
if (self MeleeButtonPressed())
{
self notify("Kn");
wait.3;
}
wait.05;
}
}

PickupCrate()
{
self endon( "death" );
self endon( "doneforge" );
self iPrintln("Press [{+speed_throw}] \nTo Pick Up Objects");
for(;Winky Winky
{
self waittill("L1");
wait 0.1;
if(self.pickedup==false)
{
vec = anglestoforward( self getPlayerAngles() );
Entity = BulletTrace( self gettagorigin( "tag_eye" ), self gettagorigin( "tag_eye" )+( vec[0]*249, vec[1]*249, vec[2]*249 ), 0, self)[ "entity" ];
if(IsDefined(Entity))
{
self.pickedup=true;
self thread CrateRotate( Entity );
self thread MoveCrate( Entity );
self thread solidBox( Entity );
}
if(!IsDefined(Entity))self.pickedup=false;
}
}
}
MoveCrate( Entity )
{
self endon( "Sq" );
self endon( "doneforge" );
self endon("death");
self iPrintln("Press [{+usereload}] \nTo Drop Objects");
for(;Winky Winky
{
vec = anglestoforward( self getPlayerAngles() );
end = ( vec[0]*249, vec[1]*249, vec[2]*249 );
Entity.origin = ( self gettagorigin( "tag_eye" )+end );
wait 0.005;
}
}
CrateRotate( Entity )
{
self endon( "death" );
self endon( "doneforge" );
self endon("Sq");
self iPrintln("Use [{+attack}], [{+frag}] and [{+melee}] \nTo Rotate Objects");
for(;Winky Winky
{
if( self meleebuttonpressed() )
{
Entity RotateYaw( 5, .1 );
}
if( self fragbuttonpressed() )
{
Entity RotateRoll( 5, .1 );
}
if( self attackbuttonpressed() )
{
Entity RotatePitch( -5, .1 );
}
wait .1;
}
}
Solidbox(Entity)
{
self endon("done");
self endon("doneforge");
self endon("death");
for(;Winky Winky
{
self waittill("Sq");
wait 0.3;
angle = self.angle;
blockb = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
blockb.origin = Entity.origin+(0,0,20);
blockb.angles = angle;
blockb setContents( 1 );
wait 0.1;
self.pickedup=false;
self notify("done");
}
}

saveandload()
{
if (self.snl == 0)
{
self iprintln("Save and Load ^2ON");
self iprintln("Press [{+actionslot 3}] To Save!");
self iprintln("Press [{+actionslot 4}] To Load!");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("Save and Load ^1OFF");
self.snl = 0;
self notify("SaveandLoad");
}
}
dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;Winky Winky
{
if (self actionslotthreebuttonpressed() && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("Position ^2Saved");
wait 2;
}
if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("Position ^2Loaded");
wait 2;
}
wait 0.5;
}
}
vec(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

elemcolor(time, color)
{
self fadeovertime(time);
self.color = color;
}
unlimited_ammo()
{
self endon("stop_unlimitedammo");
for(;Winky Winky
{
wait 0.1;

currentWeapon = self getcurrentweapon();
if ( currentWeapon != "none" )
{
self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
self givemaxammo( currentWeapon );
}

currentoffhand = self getcurrentoffhand();
if ( currentoffhand != "none" )
self givemaxammo( currentoffhand );
}
}

Toggle_unlimitedammo()
{
if(self.unlimitedammo==0)
{
self.unlimitedammo=1;
self iPrintln("Infinite Ammo ^2ON");
self thread unlimited_ammo();
}
else
{
self.unlimitedammo=0;
self iPrintln("Infinite Ammo ^1OFF");
self notify("stop_unlimitedammo");
}
}
isRealistic(nerd)
{
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
toggleaim()
{
if(self.aim == 0)
{
self.aim = 1;
self thread doDaAim();
self iprintln("Trickshot Aimbot ^2ON");
}
}
elseif(self.aim == 1)
{
self.aim = 0;
self notify("EndAutoAim");
self iprintln("Trickshot Aimbot ^1OFF");
}

//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"])
{
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis")
{
abc++;
}
}
if(abc==0)
{
self notify("last_killed");
}
}
}


" initOverFlowFix(); " where is it?
04-02-2016, 05:53 PM #3
in a seperate file here:
    
initOverFlowFix()
{
// tables
self.stringTable = [];
self.stringTableEntryCount = 0;
self.textTable = [];
self.textTableEntryCount = 0;

if(isDefined(level.anchorText) == false)
{
level.anchorText = createServerFontString("default",1.5);
level.anchorText setText("anchor");
level.anchorText.alpha = 0;

level.stringCount = 0;
}
}

clearStrings()
{
level.anchorText clearAllTextAfterHudElem();
level.stringCount = 0;

foreach(player in level.players)
{
player iprintln("cleared");
player purgeTextTable();
player purgeStringTable();
player recreateText();
}
}

setSafeText(player, text)
{
stringId = player getStringId(text);

// if the string doesn't exist add it and get its id
if(stringId == -1)
{
player addStringTableEntry(text);
stringId = player getStringId(text);
}

// update the entry for this text element
player editTextTableEntry(self.textTableIndex, stringId);

// Check if we have used up all of our strings -- clear if true
if(level.stringCount > 50)
clearStrings();

self setText(text);
}

recreateText()
{
foreach(entry in self.textTable)
entry.element setSafeText(self, lookUpStringById(entry.stringId));
}

addStringTableEntry(string)
{
// create new entry
entry = spawnStruct();
entry.id = self.stringTableEntryCount;
entry.string = string;

self.stringTable[self.stringTable.size] = entry; // add new entry
self.stringTableEntryCount++;
level.stringCount++;
}

lookUpStringById(id)
{
string = "";

foreach(entry in self.stringTable)
{
if(entry.id == id)
{
string = entry.string;
break;
}
}

return string;
}

getStringId(string)
{
id = -1;

foreach(entry in self.stringTable)
{
if(entry.string == string)
{
id = entry.id;
break;
}
}

return id;
}

getStringTableEntry(id)
{
stringTableEntry = -1;

foreach(entry in self.stringTable)
{
if(entry.id == id)
{
stringTableEntry = entry;
break;
}
}

return stringTableEntry;
}

purgeStringTable()
{
stringTable = [];

// store all used strings
foreach(entry in self.textTable)
stringTable[stringTable.size] = getStringTableEntry(entry.stringId);

self.stringTable = stringTable; // empty array
}

purgeTextTable()
{
textTable = [];

foreach(entry in self.textTable)
{
if(entry.id != -1)
textTable[textTable.size] = entry;
}

self.textTable = textTable;
}

addTextTableEntry(element, stringId)
{
entry = spawnStruct();
entry.id = self.textTableEntryCount;
entry.element = element;
entry.stringId = stringId;

element.textTableIndex = entry.id;

self.textTable[self.textTable.size] = entry;
self.textTableEntryCount++;
}

editTextTableEntry(id, stringId)
{
foreach(entry in self.textTable)
{
if(entry.id == id)
{
entry.stringId = stringId;
break;
}
}
}

deleteTextTableEntry(id)
{
foreach(entry in self.textTable)
{
if(entry.id == id)
{
entry.id = -1;
entry.stringId = -1;
}
}
}

clear(player)
{
if(self.type == "text")
player deleteTextTableEntry(self.textTableIndex);

self destroy();
}
04-02-2016, 06:15 PM #4
DF_AUS
NextGenUpdate Elite
Dont need it,i have used the xTUL overflow fix and is working fine ( run a string test ),here is your menu.


    
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_teams;
#include maps/mp/gametypes/_hud;


init()
{
level .clientid = 0;
level thread onplayerconnect();
level.result = 0;
level thread removeSkyBarrier();
level thread deathbarrier();
precacheModel("german_shepherd");
precacheShader("progress_bar_fg_small");
precacheShader("rank_prestige14");
}

removeSkyBarrier()
{
entArray=getEntArray();
for(index=0;index < entArray.size;index++)
{
if(isSubStr(entArray[index].classname,"trigger_hurt") && entArray[index].origin[2] > 180)
entArray[index].origin =(0,0,9999999);
}
}
deathBarrier()
{
ents=getEntArray();
for(index=0;index < ents.size;index++)
{
if(isSubStr(ents[index].classname,"trigger_hurt"))
ents[index].origin =(0,0,9999999);
}
}
onplayerconnect()
{
for(;Winky Winky
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
player.status = "Unverified";

player thread onplayerspawned();
}
}

onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self freezecontrols(false);
self.MenuInit = false;
isFirstSpawn = true;
for(;Winky Winky
{
self waittill( "spawned_player" );
if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
if(isFirstSpawn)
{
if (self isHost())
{
//self freezecontrols(false);
thread overflowfix();
}
isFirstSpawn = false;
}
self.MenuInit = true;
self thread welcomeMessage();
self thread MenuInit();
self iprintln("^5Welcome To Neon V1");
self iPrintln("Press [{+speed_throw}] And [{+melee}] To Open");
self freezecontrols(false);
self thread closeMenuOnDeath();
self.menu.backgroundinfo = self drawShader(level.icontest, -25, -100, 250, 1000, (0, 1, 0), 1, 0);
self.menu.backgroundinfo.alpha = 0;
self.swagtext = self createFontString( "hudbig", 2.Cool Man (aka Tustin);
self.swagtext setPoint( "right", "right", 17, -165 );
self.swagtext setText("");
self.swagtext.alpha = 0;
self.swagtext.foreground = true;
self.swagtext.archived = false;
}
}
}
}

//credits to "KING" YouViolateMe
recreateText()
{
self endon("disconnect");
self endon("death");

input = self.CurMenu;
title = self.CurTitle;

self thread submenu(input, title);
}

//Credits to dtx12, jwm614, and xTurntUpLobbies
overflowfix()
{
level endon("game_ended");

level.test = createServerFontString("default",1.5);
level.test setText("xTUL"); //dont remove text here
level.test.alpha = 0;

for(;Winky Winky
{
level waittill("textset");//this is needed so for(;Winky Winky doesnt keep looping
if(level.result >= 50)//240 actual strings, do not go higher. (set to 230) or (50 when not using rank.gsc)
{
level.test ClearAllTextAfterHudElem();//prevents overflow
level.result = 0;//resets value to 0
foreach(player in level.players)
{
if(player.menu.open == true)//while menu is open
{
player notify( "failoverflow" );
player recreateText();//recreate the menu text
}
}
}
wait 0.01;
}
}

//String test
OverflowTest()
{
level endon("game_ended");

display=createFontString("default",1.5);
display setPoint("CENTER","CENTER",0,0);
i=0;
for(;Winky Winky
{
display setText("Strings: ^1"+i);
level.result += 1;
level notify("textset");
i++;
wait 0.05;
}
wait 0.05;
}

drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
level.result += 1;
hud setText(text);
level notify("textset");
return hud;
}

drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}

verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}

verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "Co-Host")
return "^5Co-Host";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
else
return "";
}

changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel && !player isHost())
{
player.status = verlevel;

self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, -100, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

if(player.status == "Unverified")
player thread destroyMenu(player);

player suicide();
self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player isHost())
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}

changeVerification(player, verlevel)
{
player.status = verlevel;
}

getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}

Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}

booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}

booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
welcomeMessage(text, text1, icon, glow)
{
hmb=spawnstruct();
hmb.titleText= "^2Welcome To Neon V1";
hmb.notifyText= "Your Status Is: " + verificationToColor(self.status);
hmb.iconName= "rank_prestige14";
hmb.glowColor= (1, 0.41, 0.71);
hmb.hideWhenInMenu=true;
hmb.archived=false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
}

CreateMenu()
{
self add_menu("Main Menu", undefined, "Unverified");
self add_option("Main Menu", "^1Main Mods Menu", ::submenu, "Usual Mods", "^1Main Mods Menu");
self add_option("Main Menu", "^2Fun Mods Menu", ::submenu, "Sub Menu 2", "^2Fun Mods Menu");
self add_option("Main Menu", "^3Aimbot Menu", ::submenu, "Sub Menu 3", "^3Aimbot Menu");
self add_option("Main Menu", "^4Message Menu", ::submenu, "Sub Menu 4", "^4Messages Menu");
self add_option("Main Menu", "Sub Menu 5", ::submenu, "Sub Menu 5", "Sub Menu 5");
self add_option("Main Menu", "Sub Menu 6", ::submenu, "Sub Menu 6", "Sub Menu 6");
self add_option("Main Menu", "Sub Menu 7", ::submenu, "Sub Menu 7", "Sub Menu 7");
self add_option("Main Menu", "Sub Menu 8", ::submenu, "Sub Menu 8", "Sub Menu 8");
self add_option("Main Menu", "Sub Menu 9", ::submenu, "Sub Menu 9", "Sub Menu 9");
self add_option("Main Menu", "Sub Menu 10", ::submenu, "Sub Menu 10", "Sub Menu 10");
self add_option("Main Menu", "Sub Menu 11", ::submenu, "Sub Menu 11", "Sub Menu 11");
self add_option("Main Menu", "Sub Menu 12", ::submenu, "Sub Menu 12", "Sub Menu 12");
self add_option("Main Menu", "Sub Menu 13", ::submenu, "Sub Menu 13", "Sub Menu 13");
self add_option("Main Menu", "Sub Menu 14", ::submenu, "Sub Menu 14", "Sub Menu 14");
self add_option("Main Menu", "Sub Menu 15", ::submenu, "Sub Menu 15", "Sub Menu 15");
self add_option("Main Menu", "Players Menu", ::submenu, "PlayersMenu", "Players Menu");

self add_menu("Usual Mods", "Main Menu", "Host");
self add_option("Usual Mods", "^3Overflow Test", ::OverflowTest);
self add_option("Usual Mods", "^1God Mode", ::Toggle_God);
self add_option("Usual Mods", "^2Infinite Ammo", ::Toggle_unlimitedammo);
self add_option("Usual Mods", "Option10");
self add_option("Usual Mods", "Option11");
self add_option("Usual Mods", "Option12");
self add_option("Usual Mods", "Option13");
self add_option("Usual Mods", "Option14");
self add_option("Usual Mods", "Option15");

self add_menu("Sub Menu 2", "Main Menu", "Admin");
self add_option("Sub Menu 2", "Option1");
self add_option("Sub Menu 2", "Option2");
self add_option("Sub Menu 2", "Force Host", :Happyoforcehost);
self add_option("Sub Menu 2", "Save And Load", ::saveandload);

self add_menu("Sub Menu 3", "Main Menu", "Admin");
self add_option("Sub Menu 3", "Trickshot Aimbot", ::toggleaim);
self add_option("Sub Menu 3", "Option2");
self add_option("Sub Menu 3", "Option3");
self add_option("Sub Menu 3", "Option4");

self add_menu("Sub Menu 4", "Main Menu", "Admin");
self add_option("Sub menu 4", "Creator", ::typewriter, ""+self.name+": ^5Menu By Comical Mods");
self add_option("Sub Menu 4", "Option2");
self add_option("Sub Menu 4", "Option3");
self add_option("Sub Menu 4", "Option4");
self add_option("Sub Menu 4", "Option5");
self add_option("Sub Menu 4", "Option6");

self add_menu("Sub Menu 5", "Main Menu", "Admin");
self add_option("Sub Menu 5", "Option1");
self add_option("Sub Menu 5", "Option2");
self add_option("Sub Menu 5", "Option3");
self add_option("Sub Menu 5", "Option4");
self add_option("Sub Menu 5", "Option5");
self add_option("Sub Menu 5", "Option6");

self add_menu("Sub Menu 6", "Main Menu", "Admin");
self add_option("Sub Menu 6", "Option1");
self add_option("Sub Menu 6", "Option2");
self add_option("Sub Menu 6", "Option3");
self add_option("Sub Menu 6", "Option4");
self add_option("Sub Menu 6", "Option5");

self add_menu("Sub Menu 7", "Main Menu", "Admin");
self add_option("Sub Menu 7", "Option1");
self add_option("Sub Menu 7", "Option2");
self add_option("Sub Menu 7", "Option3");
self add_option("Sub Menu 7", "Option4");
self add_option("Sub Menu 7", "Option5");
self add_option("Sub Menu 7", "Option6");

self add_menu("Sub Menu 8", "Main Menu", "Admin");
self add_option("Sub Menu 8", "Option1");
self add_option("Sub Menu 8", "Option2");
self add_option("Sub Menu 8", "Option3");
self add_option("Sub Menu 8", "Option4");
self add_option("Sub Menu 8", "Option5");

self add_menu("Sub Menu 9", "Main Menu", "Admin");
self add_option("Sub Menu 9", "Option1");
self add_option("Sub Menu 9", "Option2");
self add_option("Sub Menu 9", "Option3");
self add_option("Sub Menu 9", "Option4");
self add_option("Sub Menu 9", "Option5");

self add_menu("Sub Menu 10", "Main Menu", "Admin");
self add_option("Sub Menu 10", "Option1");
self add_option("Sub Menu 10", "Option2");
self add_option("Sub Menu 10", "Option3");
self add_option("Sub Menu 10", "Option4");
self add_option("Sub Menu 10", "Option5");

self add_menu("Sub Menu 11", "Main Menu", "Admin");
self add_option("Sub Menu 11", "Option1");
self add_option("Sub Menu 11", "Option2");
self add_option("Sub Menu 11", "Option3");
self add_option("Sub Menu 11", "Option4");
self add_option("Sub Menu 11", "Option5");

self add_menu("Sub Menu 12", "Main Menu", "Admin");
self add_option("Sub Menu 12", "Option1");
self add_option("Sub Menu 12", "Option2");
self add_option("Sub Menu 12", "Option3");
self add_option("Sub Menu 12", "Option4");
self add_option("Sub Menu 12", "Option5");

self add_menu("Sub Menu 13", "Main Menu", "Admin");
self add_option("Sub Menu 13", "Option1");
self add_option("Sub Menu 13", "Option2");
self add_option("Sub Menu 13", "Option3");
self add_option("Sub Menu 13", "Option4");
self add_option("Sub Menu 13", "Option5");

self add_menu("Sub Menu 14", "Main Menu", "Admin");
self add_option("Sub Menu 14", "Option1");
self add_option("Sub Menu 14", "Option2");
self add_option("Sub Menu 14", "Option3");
self add_option("Sub Menu 14", "Option4");
self add_option("Sub Menu 14", "Option5");

self add_menu("Sub Menu 15", "Main Menu", "Admin");
self add_option("Sub Menu 15", "Option1");
self add_option("Sub Menu 15", "Option2");
self add_option("Sub Menu 15", "Option3");
self add_option("Sub Menu 15", "Option4");
self add_option("Sub Menu 15", "Option5");

self add_menu("PlayersMenu", "Main Menu", "Co-Host");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); }
}

updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players[i];
playerName = getPlayerName(player);

playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}

self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);

self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}
add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}

updateScrollbar()
{
self.menu.scroller MoveOverTime(0.10);
self.menu.scroller.y = 68 + (self.menu.curs[self.menu.currentmenu] * 20.36);
}

openMenu()
{
self freezeControls(false);

self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 1;

self.menu.background MoveOverTime(0.Cool Man (aka Tustin);
self.menu.background.y = -50;
self.menu.background.alpha = 0.5;

self.menu.Sideline1 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline1.x = 125;
self.menu.Sideline1.alpha = 0.6;

self.menu.Sideline2 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline2.x = -125;
self.menu.Sideline2.alpha = 0.6;
wait 0.5;

self StoreText("Main Menu", "Main Menu");

self.menu.background1 FadeOverTime(0.03);
self.menu.background1.alpha = 0.08;

self.swagtext FadeOverTime(0.3);
self.swagtext.alpha = 0.90;

self updateScrollbar();
self.menu.open = true;
}

closeMenu()
{
self.menu.options FadeOverTime(0.3);
self.menu.options.alpha = 0;

self.tez FadeOverTime(0.3);
self.tez.alpha = 0;

self.menu.background MoveOverTime(0.Cool Man (aka Tustin);
self.menu.background.y = -1000;

self.menu.Sideline1 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline1.x = 1000;

self.menu.Sideline2 MoveOverTime(0.Cool Man (aka Tustin);
self.menu.Sideline2.x = -1000;

self.menu.background1 FadeOverTime(0.3);
self.menu.background1.alpha = 0;

self.swagtext FadeOverTime(0.30);
self.swagtext.alpha = 0;

self.menu.title FadeOverTime(0.30);
self.menu.title.alpha = 0;

self.menu.backgroundinfo FadeOverTime(0.3);
self.menu.backgroundinfo.alpha = 0;

self.menu.scroller MoveOverTime(0.30);
self.menu.scroller.y = -510;
self.menu.open = false;
}

destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;

player.menu.options destroy();
player.menu.background1 destroy();
player.menu.scroller destroy();
player.menu.scroller1 destroy();
player.infos destroy();
player.menu.Sideline1 destroy();
player.menu.Sideline2 destroy();
player.menu.title destroy();
player notify("destroyMenu");
}

closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;Winky Winky
{
self waittill("death");
self.menu.closeondeath = true;
self submenu("Main Menu", "Main Menu");
closeMenu();
self.menu.closeondeath = false;
}
}
StoreShaders()
{
self.menu.background = self drawShader("white", 1, -1000, 250, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 1, -500, 250, 20, (1, 0.4, 1), 1, 1);
self.menu.Sideline1 = self drawShader("white", -1000, -50, 4, 1000, (1, 0.4, 1), 0, 0);
self.menu.Sideline2 = self drawShader("white", 1000, -50, 4, 1000, (1, 0.4, 1), 0, 0);
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
string = "";
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, -10, 1000, (1, 0.4, 1), 0, (0, 0.58, 1), 1, 5);
self.menu.title MoveOverTime(0.Cool Man (aka Tustin);
self.menu.title.Y = 30;
self.menu.title.alpha = 1;
self notify ("stopScale");
self thread scaleLol();
self.tez destroy();
self.tez = self createFontString( "default", 2.5);
self.tez setPoint( "CENTER", "TOP", -7, 1000 );
self.tez setText("^5 Neon V1");
self.tez MoveOverTime(0.Cool Man (aka Tustin);
self.tez.y = 10;
self.tez.alpha = 1;
self.tez.foreground = true;
self.tez.archived = false;
self.tez.glowAlpha = 1;
self.tez.glowColor = (0,0,1);

for(i = 0; i < self.menu.menuopt[menu].size; i++)
{ string += self.menu.menuopt[menu][i] + "\n"; }
self.menu.options destroy();
self.menu.options = drawText(string, "objective", 1.7, -10, 1000, (1, 1, 1), 0, (0, 0.58, 1), 0, 6);
self.menu.options MoveOverTime(0.Cool Man (aka Tustin);
self.menu.options.y = 68;
self.menu.options.alpha = 1;
}

MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");

self.menu = spawnstruct();
self.toggles = spawnstruct();

self.menu.open = false;

self StoreShaders();
self CreateMenu();

for(;Winky Winky
{
if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
{
openMenu();
}
if(self actionslotfourbuttonpressed() && self getstance() == "crouch")
{
self thread Toggle_God();
}
if(self actionslotthreebuttonpressed() && self getstance() == "crouch")
{
self thread DoforceHost();
}
if(self actionslottwobuttonpressed() && self getstance() == "crouch")
{
self thread toggleaim();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self PlaySoundToPlayer("uin_alert_lockon_start", self);
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));

self updateScrollbar();
}
if(self jumpButtonPressed())
{
self PlaySoundToPlayer("uin_alert_lockon_start", self);
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}

submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
self.menu.options destroy();

if (input == "Main Menu")
self thread StoreText(input, "Main Menu");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);

self.CurMenu = input;

self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];

if (!self.menu.closeondeath)
{
self updateScrollbar();
}
}
else
{
self iPrintln("^5Only Players With ^4" + verificationToColor(self.menu.status[input]) + " ^5Can Access This Menu!");
}
}

scale()
{
self endon("stop_doHeart");
for(;Winky Winky
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.0;
wait .05;
self.tez.fontscale = 2.1;
wait .05;
self.tez.fontscale = 2.2;
wait .05;
self.tez.fontscale = 2.3;
wait .05;
self.tez.fontscale = 2.4;
wait .05;
}
}

scaleLol()
{
self endon("stopScale");
for(;Winky Winky
{
self.tez.fontscale = 2.5;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 3;
wait .05;
self.tez.fontscale = 2.9;
wait .05;
self.tez.fontscale = 2.8;
wait .05;
self.tez.fontscale = 2.7;
wait .05;
self.tez.fontscale = 2.6;
wait .05;
}
}
setBackgroundColor(color)
{
self.menu.background FadeOverTime(0.2);
self.menu.background.color = color;
}
setLineColor(color)
{
self.menu.scroller FadeOverTime(0.2);
self.menu.scroller.color = color;
}

rainshaders()
{
if(self.rshade == false)
{
self.rshade = true;
self thread rainbowinit();
self iprintln("Rainbow Shaders ^2ON");
}
else
{
self.rshade = false;
self notify("stoprain");
self.menu.scroller FadeOverTime(0.3);
self.meun.scroller.color = (1, 0.4, 1);
self.menu.background FadeOverTime(0.3);
self.menu.background.color = (0, 0, 0);
self.menu.SideLine1 FadeOverTime(0.3);
self.menu.SideLine1.color = (1, 0.4, 1);
self.menu.SideLine2 FadeOverTime(0.3);
self.menu.SideLine2.color = (1, 0.4, 1);
self iprintln("Rainbow Shaders ^1OFF");
}
}

rainbowinit()
{
self endon("stoprain");
self endon("disconnect");
for(;Winky Winky
{
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (0, 1, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 1, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0.5, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (0, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 1, 0);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 0.5, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 1, 1);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 0, 1);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (0, 0, 1);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (0, 1, 0);
wait 1;
self.menu.scroller FadeOverTime(0.5);
self.menu.scroller.color = (1, 0, 0);
self.menu.background FadeOverTime(0.5);
self.menu.background.color = (1, 1, 0);
self.menu.SideLine1 FadeOverTime(0.5);
self.menu.SideLine1.color = (1, 0.41, 0.71);
self.menu.SideLine2 FadeOverTime(0.5);
self.menu.SideLine2.color = (1, 1, 1);
}
wait 1;
}


Toggle_God()
{
if(self.god == 0)
{
self iprintln("Godmode ^2ON");
self.maxhealth = 99999999;
self.health = self.maxhealth;
while(self.health < self.maxhealth)
{
self.health = self.maxhealth;
}
self EnableInvulnerability();
self.god = 1;
}
else
{
self iprintln("Godmode ^1OFF");
self.maxhealth = 100;
self DisableInvulnerability();
self.god = 0;
}
}

Toggle_red()
{
if(self.red == 0)
{
self.red = 1;
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 0, 0);
self iprintln("Scrollbar ^2ON");
}
else
{
self.red = 0;
self.menu.scroller FadeOverTime(0.3);
self.menu.scroller.color = (1, 0.4, 1);
self iprintln("Scrollbar ^1OFF");
}
}
typewriter(messagelel)
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
}

DoforceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host ^2ON");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host ^1OFF");
}
}


saveandload()
{
if (self.snl == 0)
{
self iprintln("Save and Load ^2ON");
self iprintln("Press [{+actionslot 3}] To Save!");
self iprintln("Press [{+actionslot 4}] To Load!");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("Save and Load ^1OFF");
self.snl = 0;
self notify("SaveandLoad");
}
}
dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;Winky Winky
{
if (self actionslotthreebuttonpressed() && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("Position ^2Saved");
wait 2;
}
if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("Position ^2Loaded");
wait 2;
}
wait 0.5;
}
}
vec(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

elemcolor(time, color)
{
self fadeovertime(time);
self.color = color;
}
unlimited_ammo()
{
self endon("stop_unlimitedammo");
for(;Winky Winky
{
wait 0.1;

currentWeapon = self getcurrentweapon();
if ( currentWeapon != "none" )
{
self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
self givemaxammo( currentWeapon );
}

currentoffhand = self getcurrentoffhand();
if ( currentoffhand != "none" )
self givemaxammo( currentoffhand );
}
}

Toggle_unlimitedammo()
{
if(self.unlimitedammo==0)
{
self.unlimitedammo=1;
self iPrintln("Infinite Ammo ^2ON");
self thread unlimited_ammo();
}
else
{
self.unlimitedammo=0;
self iPrintln("Infinite Ammo ^1OFF");
self notify("stop_unlimitedammo");
}
}
isRealistic(nerd)
{
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
toggleaim()
{
if(self.aim == 0)
{
self.aim = 1;
self thread doDaAim();
self iprintln("Trickshot Aimbot ^2ON");
}
}
elseif(self.aim == 1)
{
self.aim = 0;
self notify("EndAutoAim");
self iprintln("Trickshot Aimbot ^1OFF");
}

//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"])
{
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis")
{
abc++;
}
}
if(abc==0)
{
self notify("last_killed");
}
}
}


Many issues in your script,be sure to test each new ( or 2 functions ) you add in your menu before proceeding,so its easier to define where the issue is located ( if any ), also this was another issue:
    
self add_option("Usual Mods", "^2Infinite Ammo", Toggle_unlimitedammo);
04-02-2016, 06:33 PM #5
oh thanks

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