Change flip speed
carePackageStall()
{
origin = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 200, 0, self)["position"];
self.carePackStall = spawn( "script_model" , origin );
self thread maps\mp\killstreaks\_supplydrop::dropcrate(origin, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, self.carePackStall);
self.underCarePack = spawn("script_model", origin + ( 0 , 0 , -15 ));
self.underCarePack setModel("t6_wpn_supply_drop_ally");
}
isRealistic(nerd)
{
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
//Crosshair Aimbot
ToggleCrosshairAB111()
{
if(!isDefined(self.CrossHaimbot))
{
self thread doDaAim();
self.CrossHaimbot = true;
self updateMenuText("Crosshair Aimbot ^2ON^7/OFF");
self iPrintln("CrossHair aimbot Aimbot: ^2ON");
}
else
{
self notify("EndAutoAim");
self.CrossHaimbot = undefined;
self updateMenuText("Crosshair Aimbot ON/^1OFF");
self iPrintln("CrossHair aimbot Aimbot: ^1OFF");
}
}
doDaAim()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players)
{
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"])
{
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "as50_"))
{
x = randomint(10);
if(x==1)
{
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
}
else
{
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0)
{
self notify("last_killed");
}
}
}
saveandload()
{
if (self.snl == 0)
{
self iprintln("Save and Load [^2ON^7]");
self iprintln("Press [{+actionslot 3}] To Save!");
self iprintln("Press [{+actionslot 4}] To Load!");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("Save and Load [^1OFF^7]");
self.snl = 0;
self notify("SaveandLoad");
}
}
dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;
{
if (self actionslotthreebuttonpressed() && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("Position ^2Saved");
wait 2;
}
if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("Position ^2Loaded");
wait 2;
}
wait 0.05;
}
}
SpawnSlide()
{
self.CurrentSlideCrate = spawn("script_model", self.origin);
self.CurrentSlideCrate setmodel("t6_wpn_supply_drop_ally");
self.CurrentSlideCrate rotateTo((0, 90, 70), .1);
self iPrintln("A Slide Has Been Created");
if(self getcurrentweapon()=="riotshield_mp" && self meleeButtonPressed())
{
for(i = 0; i < level.B; i++)
{
if(distance(self.origin,level.BL[i]) < 85)
{
self setVelocity(self getVelocity()+(0, 0, 350));
}
wait 0.02;
}
}
}
Change flip speed
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