Post: Gsc codes request !!!!
04-06-2016, 10:15 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi , im looking for some things, that i cant find on google/ngu or any other websites, i was wondering if you could help me

Im looking for gsc source codes for a couple different things, below :


1) Spawn high slide w/ riot shield
2) Spawn real carepackage stall
3) Crosshair aimbot
4) Spawn platform
5) Save and load position
6) Funny hitmarkers
7) Bind flip to DPAD Cool Man (aka Tustin) Change flip speed


thats it, ill give credit to people who help with the codes, thanks Smile
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04-07-2016, 12:37 AM #2
Patrick
League Champion
why don't you just ask for loz source for his azza v2 since you asked for everything from his menu, i'm sure he will give you it without a doubt...
04-07-2016, 01:16 AM #3
where can i contact him ?
05-13-2016, 12:08 AM #4
i hope that he'll release his azza source soon..
05-13-2016, 02:45 AM #5
Patrick
League Champion
Originally posted by ganginthis View Post
Snip

These are from when i was making my s&d menu v4 and i found my source on my laptop so here you go, they should all work if not well unlucky since i dont care about trickshotting shit.

Cp stall:
    carePackageStall()
{
origin = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 200, 0, self)["position"];
self.carePackStall = spawn( "script_model" , origin );
self thread maps\mp\killstreaks\_supplydrop::dropcrate(origin, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, self.carePackStall);
self.underCarePack = spawn("script_model", origin + ( 0 , 0 , -15 ));
self.underCarePack setModel("t6_wpn_supply_drop_ally");
}


Crosshair Aimbot:
    isRealistic(nerd)
{
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
//Crosshair Aimbot
ToggleCrosshairAB111()
{
if(!isDefined(self.CrossHaimbot))
{
self thread doDaAim();
self.CrossHaimbot = true;
self updateMenuText("Crosshair Aimbot ^2ON^7/OFF");
self iPrintln("CrossHair aimbot Aimbot: ^2ON");
}
else
{
self notify("EndAutoAim");
self.CrossHaimbot = undefined;
self updateMenuText("Crosshair Aimbot ON/^1OFF");
self iPrintln("CrossHair aimbot Aimbot: ^1OFF");
}
}
doDaAim()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players)
{
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"])
{
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "as50_"))
{
x = randomint(10);
if(x==1)
{
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
}
else
{
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0)
{
self notify("last_killed");
}
}
}


Save & load:
    saveandload()
{
if (self.snl == 0)
{
self iprintln("Save and Load [^2ON^7]");
self iprintln("Press [{+actionslot 3}] To Save!");
self iprintln("Press [{+actionslot 4}] To Load!");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("Save and Load [^1OFF^7]");
self.snl = 0;
self notify("SaveandLoad");
}
}

dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;Winky Winky
{
if (self actionslotthreebuttonpressed() && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("Position ^2Saved");
wait 2;
}
if (self actionslotfourbuttonpressed() && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("Position ^2Loaded");
wait 2;
}
wait 0.05;
}
}


slide:
    SpawnSlide()
{
self.CurrentSlideCrate = spawn("script_model", self.origin);
self.CurrentSlideCrate setmodel("t6_wpn_supply_drop_ally");
self.CurrentSlideCrate rotateTo((0, 90, 70), .1);
self iPrintln("A Slide Has Been Created");
if(self getcurrentweapon()=="riotshield_mp" && self meleeButtonPressed())
{
for(i = 0; i < level.B; i++)
{
if(distance(self.origin,level.BL[i]) < 85)
{
self setVelocity(self getVelocity()+(0, 0, 350));
}
wait 0.02;
}
}
}

The following user thanked Patrick for this useful post:

ganginthis
05-13-2016, 03:18 AM #6
Originally posted by ganginthis View Post
Hi , im looking for some things, that i cant find on google/ngu or any other websites, i was wondering if you could help me

Im looking for gsc source codes for a couple different things, below :


1) Spawn high slide w/ riot shield
2) Spawn real carepackage stall
3) Crosshair aimbot
4) Spawn platform
5) Save and load position
6) Funny hitmarkers
7) Bind flip to DPAD Cool Man (aka Tustin) Change flip speed


thats it, ill give credit to people who help with the codes, thanks Smile


Question answered by Extinct. If his answer is not satisfactory, then wait for Loz to release source.

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