


drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
level.result += 1;
hud setText(text);
level notify("textset");
return hud;
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
level.result += 1;
hud setText(text);
level notify("textset");
return hud;
}
Can't believe I missed that in the tutorial
Can't believe I missed that in the tutorial
...weapons menu decided to kick me into an overflow message
...weapons menu decided to kick me into an overflow message


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