Post: Are these the same
04-25-2016, 04:35 AM #1
DF_AUS
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); Are these error messgaes the same,and what is the difference between the 2,they both seem to be in relation to spawning to many entities.

    
Error
**Too many entities 612 > 600 to cache snapshot data.***


    
Error
G_SpawnStaticEntity: no free ...
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04-25-2016, 07:56 AM #2
Nate͍
Do a barrel roll!
They are different. One is saying it ran out of temporary memory, and the other is saying that it didn't find a spot to put it in. They are very similar but different.
04-25-2016, 09:26 AM #3
DF_AUS
NextGenUpdate Elite
Originally posted by personnumber1 View Post
They are different. One is saying it ran out of temporary memory, and the other is saying that it didn't find a spot to put it in. They are very similar but different.


Thanks,i was messing with some big forge codes and at times would throw either 1 of those messages,the G_Spawn i am familiar with,but the other i was unaware of,thanks for the reply,Is it normal if i stay in a lobby for 30 minutes or so with 18 people to receive that first error? there was a heap of FX's and forging being done. Smile
05-03-2016, 01:32 AM #4
Originally posted by AUS View Post
Thanks,i was messing with some big forge codes and at times would throw either 1 of those messages,the G_Spawn i am familiar with,but the other i was unaware of,thanks for the reply,Is it normal if i stay in a lobby for 30 minutes or so with 18 people to receive that first error? there was a heap of FX's and forging being done. Smile


That's why it's best to keep fx to a minimum, especially in a big lobby. Sure there are overflow fixes and people try to make their GSC run as efficiently as possible, but at some point, errors do happen, and a good way to prevent is to restart the game after an intensive session. Closing now.

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