doInstaswap()
{
for(;
{
self notifyOnPlayerCommand("swap", "+talk");
self waittill("swap");
if(self.admin == true) {
Primaryname = self.PrimaryWeapon;
currentWeapon = self getCurrentWeapon();
if(currentWeapon == Primaryname)
{
Primaryname = self.PrimaryWeapon;
self takeweapon(Primaryname);
S = self.SecondaryWeapon;
self switchToWeapon(s);
wait 0.1;
self giveweapon(Primaryname);
} else if (currentWeapon != Primaryname) {
Primaryname = self.PrimaryWeapon;
S = self.SecondaryWeapon;
self takeweapon(s);
self switchToWeapon(Primaryname);
wait 0.1;
self giveweapon(s);
}
}
}
}
doInstaswap()
{
for(;
{
self notifyOnPlayerCommand("swap", "+talk");
self waittill("swap");
if(self.admin == true) {
Primaryname = self.PrimaryWeapon;
currentWeapon = self getCurrentWeapon();
if(currentWeapon == Primaryname)
{
Primaryname = self.PrimaryWeapon;
self takeweapon(Primaryname);
S = self.SecondaryWeapon;
self switchToWeapon(s);
wait 0.1;
self giveweapon(Primaryname);
} else if (currentWeapon != Primaryname) {
Primaryname = self.PrimaryWeapon;
S = self.SecondaryWeapon;
self takeweapon(s);
self switchToWeapon(Primaryname);
wait 0.1;
self giveweapon(s);
}
}
}
}
doInstaswap()
{
for(;
{
if(self actionslotthreebuttonpressed()){
Primaryname = self.PrimaryWeapon;
currentWeapon = self getCurrentWeapon();
if(currentWeapon == Primaryname)
{
Primaryname = self.PrimaryWeapon;
self takeweapon(Primaryname);
S = self.SecondaryWeapon;
self switchToWeapon(s);
wait 0.1;
self giveweapon(Primaryname, 0, true ( 0, 0, 0, 0, 0 ));
} else if (currentWeapon != Primaryname) {
Primaryname = self.PrimaryWeapon;
S = self.SecondaryWeapon;
self takeweapon(s);
self switchToWeapon(Primaryname);
wait 0.1;
self giveweapon(s, 0, true ( 0, 0, 0, 0, 0 ));
}
}
wait .05;
}
}
doInstaswap()
{
for(;
{
self notifyOnPlayerCommand("swap", "+talk");
self waittill("swap");
if(self.admin == true) {
Primaryname = self.PrimaryWeapon;
currentWeapon = self getCurrentWeapon();
if(currentWeapon == Primaryname)
{
Primaryname = self.PrimaryWeapon;
self takeweapon(Primaryname);
S = self.SecondaryWeapon;
self switchToWeapon(s);
wait 0.1;
self giveweapon(Primaryname);
} else if (currentWeapon != Primaryname) {
Primaryname = self.PrimaryWeapon;
S = self.SecondaryWeapon;
self takeweapon(s);
self switchToWeapon(Primaryname);
wait 0.1;
self giveweapon(s);
}
}
}
}
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