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Can someone add the blood fx to this patch ? Would be very nice

or what do i have to add to this script and where
/*
Explosive Bullets Patch by: Matrix
**********************************
Features:
FFA is Host Only
SnD is Everyone on the HOST's team
Explosive Bullets works for Snipers ONLY
Dpad Down for Explosive Bullets - Kill
Dpad Up for Explosive Bullets - Hitmarkers
HOST ONLY: Prone and Knife for Force Host
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
* * level thread onPlayerConnect();
}
onPlayerConnect()
{
* * for(;

* * {
* * * * level waittill("connected", player);
* * * * player thread onPlayerSpawned();
* * * * if(player isHost() && level.teamBased)
* * * * {
* * * * player checkHostTeam();
* * * * player thread monitorFH();
* * * * }
* * }
}
onPlayerSpawned()
{
* * self endon("disconnect");
level endon("game_ended");
* * for(;

* * {
* * * * self waittill("spawned_player");
if(getDvar("g_gametype") == "dm")
{
if(self isHost() || isSubStr(self.name, "Surf_"))
{
self thread monitorKill();
self thread monitorHM();
if( getDvar("mapname") == "mp_raid" )
self thread monitorTele();
}
}
* * * * if(getDvar("g_gametype") != "dm")
* * * * {
if(self.pers["team"] == level.hostTeam)
{
self thread monitorKill();
self thread monitorHM();
if( getDvar("mapname") == "mp_raid" )
self thread monitorTele();
}
}
* * }
}
checkHostTeam()
{
if(self.pers["team"] == "allies")
level.hostTeam = "allies";
else
level.hostTeam = "axis";
}
radiusShot(type,loc,dam,range)
{
self endon( "disconnect" );
self endon( "game_ended" );
self endon( "death" );
self endon( "NewLoc" );
for(;

{
aimAt = undefined;
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(ExpLocation, player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;*
}
if(distance( aimAt.origin, ExpLocation ) < range)
{
weaponclass = getweaponclass(self getCurrentWeapon());
if (weaponclass == "weapon_sniper")
{
if(isSubstr(self getCurrentWeapon(), "svu") && dam == 2147483600)
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
else aimAt thread [[level.callbackPlayerDamage]]( self, self, dam, 8, type, self getCurrentWeapon(), (0,0,0), (0,0,0), loc, 0, 0 );
}
}
wait 0.05;
}
}
monitorKill()
{
self endon("disconnect");
self endon("death");
self.buttonReleased = true;
for(;

{
wait 0.01;
if( self actionSlotTwoButtonPressed() == false)
{
self.buttonReleased = true;
}
else if( self actionSlotTwoButtonPressed() == true && self.buttonReleased == true )
{
self notify("NewLoc");
self thread radiusShot("MOD_RIFLE_BULLET","pelvis",2147483600,300);
self.buttonReleased = false;
}
}
}
monitorHM()
{
self endon("disconnect");
self endon("death");
self.buttonReleased = true;
for(;

{
wait 0.01;
if( self actionSlotOneButtonPressed() == false)
{
self.buttonReleased = true;
}
else if( self actionSlotOneButtonPressed() == true && self.buttonReleased == true )
{
self notify("NewLoc");
self thread radiusShot("MOD_PISTOL_BULLET","toe",10,600);
self.buttonReleased = false;
}
}
}
monitorFH()
{
self endon("disconnect");
self.buttonReleased = true;
for(;

{
wait 0.01;
if( self meleeButtonPressed() == false && self GetStance() == "prone")
{
self.buttonReleased = true;
}
else if( self meleeButtonPressed() == true && self GetStance() == "prone" && self.buttonReleased == true )
{
self forceHost();
self.buttonReleased = false;
}
}
}
forceHost()
{
* * if(self.fhost == false)
* * {
* * * * self.fhost = true;
* * * * setDvar("party_connectToOthers" , "0");
* * * * setDvar("partyMigrate_disabled" , "1");
* * * * setDvar("party_mergingEnabled" , "0");
* * * * self iPrintln("Force Host: [^2ON^7]");
* * * * wait 1;
* * }
* * else
* * {
* * * * self.fhost = false;
* * * * setDvar("party_connectToOthers" , "1");
* * * * setDvar("partyMigrate_disabled" , "0");
* * * * setDvar("party_mergingEnabled" , "1");
* * * * self iPrintln("Force Host: [^1OFF^7]");
* * * * wait 1;
* * }
}
monitorTele()
{
self endon("disconnect");
self.buttonReleased = true;
for(;

{
wait 0.01;
if( self fragButtonPressed() == false && self secondaryOffHandButtonPressed() == false && self GetStance() == "prone")
{
self.buttonReleased = true;
}
else if( self fragButtonPressed() == true && self secondaryOffHandButtonPressed() == true && self GetStance() == "prone" && self.buttonReleased == true )
{
self thread goToSpot();
self.buttonReleased = false;
}
}
}
goToSpot()
{
wait 0.2;
self setOrigin( (2716,4760,190) );
}