customdeathbarrier()
{
for();
{
if (self.origin[2] == Yourdesiredhightvalue)
{
self suicide();
}
wait .05;
}
}
was, use instead for (i = 0; i < 3; i ++)
KillPlayersBellowCertainPoint(zaxis)
{
for (;
{
foreach (player in level.players)
{
if (player.origin[2] < zaxis)
player Suicide();
}
wait 0.05;
}
}
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