attachtoplayer(player)
{
if(self.linktohim == 0)
{
self iPrintln("Attached To Player");
self playerlinkto(player, "j_head");
self thread ToggleGod();
self.linktohim = 1;
}
else
{
self iPrintln("Detached From Player");
self thread ToggleGod();
self.linktohim = 0;
self unlink();
}
}
attachtoplayer(player)
{
if(self.linktohim == 0)
{
self iPrintln("Attached To Player");
self playerlinkto(player, "j_head");
self thread ToggleGod();
self.linktohim = 1;
}
else
{
self iPrintln("Detached From Player");
self thread ToggleGod();
self.linktohim = 0;
self unlink();
}
}
attachtoplayer(player)
{
if(self.linktohim == 0)
{
self iPrintln("Attached To Player");
self playerlinkto(player, "j_head");
self thread ToggleGod();
self.linktohim = 1;
}
else
{
self iPrintln("Detached From Player");
self thread ToggleGod();
self.linktohim = 0;
self unlink();
}
}
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