Post: I need help with a code!
10-17-2016, 04:55 PM #1
PawnModz
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); I get a syntax error with this advanced noclip code at the "wait" line:


noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = 0;
for(;Winky Winky
{
if( self secondaryoffhandbuttonpressed() && self.flynoclip == 0 )
{
self.originobj = spawn( "script_origin", self.origin, 1 );
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = 1;
}
if( self.flynoclip == 1 && self secondaryoffhandbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 46 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self jumpbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 330 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self stancebuttonpressed() )
{
self unlink();
self.originobj delete();
self.flynoclip = 0;
wait 0,001;
}
}

}


Can anybody tell me what's wrong with this code? Is it because of the "wait"?
(adsbygoogle = window.adsbygoogle || []).push({});
10-17-2016, 06:56 PM #2

    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = 0;
for(;Winky Winky
{
if( self secondaryoffhandbuttonpressed() && self.flynoclip == 0 )
{
self.originobj = spawn( "script_origin", self.origin, 1 );
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = 1;
}
if( self.flynoclip == 1 && self secondaryoffhandbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 46 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self jumpbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 330 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self stancebuttonpressed() )
{
self unlink();
self.originobj delete();
self.flynoclip = 0;
wait 0,001;
}
}

}


1) Structure your shit, so that you can spot shit like this
2) You can't wait wait 0.001, you can only wait 0.05 (exactly one server frame)
3) A comma ( , ) separates arguments and a dot ( . ) let's you add properties to entities or write floats (floating numbers)

So basically you wrote , instead of .
    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = false;
for(;Winky Winky
{
if(self secondaryoffhandbuttonpressed() && !self.flynoclip)
{
self.originobj = spawn("script_origin", self.origin, 1);
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = true;
}
if(self.flynoclip && self secondaryoffhandbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 46);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self jumpbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 330);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self stancebuttonpressed())
{
self unlink();
self.originobj delete();
self.flynoclip = false;
wait 0.05;
}
}

}


If you get connection interrupted, you need to wait longer/add another wait
10-17-2016, 07:49 PM #3
PawnModz
Bounty hunter
Originally posted by GodAspire View Post

    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = 0;
for(;Winky Winky
{
if( self secondaryoffhandbuttonpressed() && self.flynoclip == 0 )
{
self.originobj = spawn( "script_origin", self.origin, 1 );
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = 1;
}
if( self.flynoclip == 1 && self secondaryoffhandbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 46 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self jumpbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 330 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self stancebuttonpressed() )
{
self unlink();
self.originobj delete();
self.flynoclip = 0;
wait 0,001;
}
}

}


1) Structure your shit, so that you can spot shit like this
2) You can't wait wait 0.001, you can only wait 0.05 (exactly one server frame)
3) A comma ( , ) separates arguments and a dot ( . ) let's you add properties to entities or write floats (floating numbers)

So basically you wrote , instead of .
    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = false;
for(;Winky Winky
{
if(self secondaryoffhandbuttonpressed() && !self.flynoclip)
{
self.originobj = spawn("script_origin", self.origin, 1);
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = true;
}
if(self.flynoclip && self secondaryoffhandbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 46);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self jumpbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 330);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self stancebuttonpressed())
{
self unlink();
self.originobj delete();
self.flynoclip = false;
wait 0.05;
}
}

}


If you get connection interrupted, you need to wait longer/add another wait


Alright, thank you!
10-17-2016, 10:48 PM #4
Np Happy
10-25-2016, 10:45 AM #5
Patrick
League Champion
Originally posted by GodAspire View Post

    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = 0;
for(;Winky Winky
{
if( self secondaryoffhandbuttonpressed() && self.flynoclip == 0 )
{
self.originobj = spawn( "script_origin", self.origin, 1 );
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = 1;
}
if( self.flynoclip == 1 && self secondaryoffhandbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 46 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self jumpbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 330 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self stancebuttonpressed() )
{
self unlink();
self.originobj delete();
self.flynoclip = 0;
wait 0,001;
}
}

}


1) Structure your shit, so that you can spot shit like this
2) You can't wait wait 0.001, you can only wait 0.05 (exactly one server frame)
3) A comma ( , ) separates arguments and a dot ( . ) let's you add properties to entities or write floats (floating numbers)

So basically you wrote , instead of .
    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = false;
for(;Winky Winky
{
if(self secondaryoffhandbuttonpressed() && !self.flynoclip)
{
self.originobj = spawn("script_origin", self.origin, 1);
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = true;
}
if(self.flynoclip && self secondaryoffhandbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 46);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self jumpbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 330);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self stancebuttonpressed())
{
self unlink();
self.originobj delete();
self.flynoclip = false;
wait 0.05;
}
}

}


If you get connection interrupted, you need to wait longer/add another wait


Lmao what a fucking goon.
10-25-2016, 11:06 AM #6
anthonything
Space Ninja
Originally posted by GodAspire View Post

    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = 0;
for(;Winky Winky
{
if( self secondaryoffhandbuttonpressed() && self.flynoclip == 0 )
{
self.originobj = spawn( "script_origin", self.origin, 1 );
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = 1;
}
if( self.flynoclip == 1 && self secondaryoffhandbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 46 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self jumpbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 330 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self stancebuttonpressed() )
{
self unlink();
self.originobj delete();
self.flynoclip = 0;
wait 0,001;
}
}

}


1) Structure your shit, so that you can spot shit like this
2) You can't wait wait 0.001, you can only wait 0.05 (exactly one server frame)
3) A comma ( , ) separates arguments and a dot ( . ) let's you add properties to entities or write floats (floating numbers)

So basically you wrote , instead of .
    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = false;
for(;Winky Winky
{
if(self secondaryoffhandbuttonpressed() && !self.flynoclip)
{
self.originobj = spawn("script_origin", self.origin, 1);
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = true;
}
if(self.flynoclip && self secondaryoffhandbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 46);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self jumpbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 330);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self stancebuttonpressed())
{
self unlink();
self.originobj delete();
self.flynoclip = false;
wait 0.05;
}
}

}


If you get connection interrupted, you need to wait longer/add another wait


You were completely wrong (except for the , to a dot). Where do you get your bullshit from lmfao?
10-25-2016, 11:11 AM #7
Patrick
League Champion
Originally posted by GodAspire View Post

    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = 0;
for(;Winky Winky
{
if( self secondaryoffhandbuttonpressed() && self.flynoclip == 0 )
{
self.originobj = spawn( "script_origin", self.origin, 1 );
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = 1;
}
if( self.flynoclip == 1 && self secondaryoffhandbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 46 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self jumpbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 330 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self stancebuttonpressed() )
{
self unlink();
self.originobj delete();
self.flynoclip = 0;
wait 0,001;
}
}

}


1) Structure your shit, so that you can spot shit like this
2) You can't wait wait 0.001, you can only wait 0.05 (exactly one server frame)
3) A comma ( , ) separates arguments and a dot ( . ) let's you add properties to entities or write floats (floating numbers)

So basically you wrote , instead of .
    
noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = false;
for(;Winky Winky
{
if(self secondaryoffhandbuttonpressed() && !self.flynoclip)
{
self.originobj = spawn("script_origin", self.origin, 1);
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = true;
}
if(self.flynoclip && self secondaryoffhandbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 46);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self jumpbuttonpressed())
{
normalized = anglestoforward(self getplayerangles());
scaled = vector_scale(normalized, 330);
originpos += scaled;
self.originobj.origin = originpos;
}
if(self.flynoclip && self stancebuttonpressed())
{
self unlink();
self.originobj delete();
self.flynoclip = false;
wait 0.05;
}
}

}


If you get connection interrupted, you need to wait longer/add another wait


1. Don't be so rude, he obviously asking for help so there is no need to give him that attitude.
2. You can write '0.001' it is just pointless since its too fast, half of frame does the job.
3. '0.05 (exactly one server frame)' it is actually half of frame.

Plus the reason he is freezing is because he has 'vector_Scale' when he doesn't have the function for it so just use the ingame function 'vectorScale' i don't know why you changed it.
11-04-2016, 12:18 PM #8
Kronos
Former Staff
Originally posted by PawnModz View Post
I get a syntax error with this advanced noclip code at the "wait" line:


noclip_adv_player()
{
self endon( "disconnect" );
self endon( "stop_Noclip" );
self.flynoclip = 0;
for(;Winky Winky
{
if( self secondaryoffhandbuttonpressed() && self.flynoclip == 0 )
{
self.originobj = spawn( "script_origin", self.origin, 1 );
self.originobj.angles = self.angles;
self playerlinkto( self.originobj, undefined );
self.flynoclip = 1;
}
if( self.flynoclip == 1 && self secondaryoffhandbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 46 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self jumpbuttonpressed() )
{
normalized = anglestoforward( self getplayerangles() );
scaled = vector_scale( normalized, 330 );
originpos += scaled;
self.originobj.origin = originpos;
}
if( self.flynoclip == 1 && self stancebuttonpressed() )
{
self unlink();
self.originobj delete();
self.flynoclip = 0;
wait 0,001;
}
}

}


Can anybody tell me what's wrong with this code? Is it because of the "wait"?


status on your issue?
11-04-2016, 01:48 PM #9
Patrick
League Champion
Originally posted by Kronos View Post
status on your issue?


The issue has been solved, well i have gave him the solution and haven't heard back from him so i assume he has fixed it.
11-04-2016, 10:57 PM #10
Kronos
Former Staff
Originally posted by Hypocrite View Post
The issue has been solved, well i have gave him the solution and haven't heard back from him so i assume he has fixed it.


okay thank you

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