startNoClip()
{
self endon("disconnect");
self enableInvulnerability();
self iPrintLn("No Clip ^2Enabled");
self iPrintLn("Hold [{+frag}] To Move");
self iPrintLn("Press [{+melee}] To Exit");
noClipObj = spawn("script_origin", self.origin);
noClipObj.angles = self.angles;
self playerlinkto(noClipObj);
for(;
{
if(self fragButtonPressed())
{
normalized = anglesToForward(self getPlayerAngles());
scaled = vectorScale(normalized, 25);
originpos = self.origin + scaled;
noClipObj.origin = originpos;
}
if(self meleeButtonPressed())
break;
wait .05;
}
noClipObj delete();
self iPrintLn("No Clip ^1Disabled");
}
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