Originally posted by Zakira
I am not familiar with the bullettrace function. Do you mind explaining what parameters the bullettrace takes, and how I can use it with the iprintln?
GetNormalTrace()
{
return bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self);
}
self iprintln(self GetNormalTrace()["position"];
Then loop it for when you shoot