Okay so get 2 Buttons, 1 TextBox, and a NumericUpDown.
Put this anywhere in your tool
private void ClassNames(uint offset, string input)
{
PS3.SetMemory(offset, new byte[0x10]);
byte[] b = new byte[] { 4 };
byte[] bytes = Encoding.ASCII.GetBytes(input);
PS3.SetMemory(offset, bytes.Multiply(b));
}
Then for The Set All Put this in The Button
int num2;
for (int i = 0; i < 10; i = num2 + 1)
{
ClassNames(0x2707ac7 + ((uint)(i * 0x10)), this.textBox1.Text);
num2 = i;
}
Put This In Set Class
ClassNames(0x2707ac7 + ((((uint)this.numericUpDown1.Value) - 1) * 0x10), this.textBox1.Text);
That Works For Me