Post: Need Help Getting Addresses
08-10-2016, 04:03 PM #1
K51
Haxor!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello Everyone i am needing help Getting The Following Addresses

Scr Addresses
    

Scr_AddInt
Scr_AddFloat
Scr_AddString
Scr_AddEntity
Scr_AddVector
Scr_GetEntity
Scr_GetSelf
Scr_SetNumParams
Scr_ClearOutParams



Sl Addresses
    

SL_ConvertToString



VM Addresses
    

VM_Notify
VM_Execute
VM_Resume



G Addresses
    

G_DamageClient


If Anyone Could Help me Get these For Black Ops II I Would Really Appreciate it!

Thanks,
DevOps
08-23-2016, 04:02 AM #2
Shark
Retired.
Originally posted by Thomas View Post
Hello Everyone i am needing help Getting The Following Addresses

Scr Addresses
    

Scr_AddInt
Scr_AddFloat
Scr_AddString
Scr_AddEntity
Scr_AddVector
Scr_GetEntity
Scr_GetSelf
Scr_SetNumParams
Scr_ClearOutParams



Sl Addresses
    

SL_ConvertToString



VM Addresses
    

VM_Notify
VM_Execute
VM_Resume



G Addresses
    

G_DamageClient


If Anyone Could Help me Get these For Black Ops II I Would Really Appreciate it!

Thanks,
DevOps


    
0x26AA90 # void __cdecl Scr_AddEntity(enum scriptInstance_t, struct gentity_s *)
0x4A5458 # void __cdecl Scr_AddString(enum scriptInstance_t char const*)
0x4A55A8 # void __cdecl Scr_AddVector(enum scriptInstance_t, float const*)
0x4A4FE8 # void __cdecl Scr_AddInt(enum scriptInstance_t, int)
0x4A5084 # void __cdecl Scr_AddFloat(enum scriptInstance_t, float)
0x26AFD0 # struct gentity_s * __cdecl Scr_GetEntity(unsigned int)
0x4A4F34 # unsigned int __cdecl Scr_GetNumParam(void) //Needs to be reversed (SetNumParam)
0x49B2EC # void __cdecl Scr_ClearOutParams(enum scriptInstance_t)
0x49067C # unsigned int __cdecl Scr_GetSelf(enum scriptInstance_t, unsigned int) //Not too sure about this one

0x48E2DC # char const * __cdecl SL_ConvertToString(unsigned int)

0x49BF60 VM_Notify //You'll have to find the rest of the VM Addresses on your own, I cbf :p

0x1FD960 # void __cdecl G_DamageClient(struct gentity_t *, struct gentity_t *, struct gentity_t *, union vec3_t const *, union vec3_t const *, int, int, int, union Weapon, enum hitLocation_t, int, unsigned short)


There ya go boss

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