Scr_AddInt
Scr_AddFloat
Scr_AddString
Scr_AddEntity
Scr_AddVector
Scr_GetEntity
Scr_GetSelf
Scr_SetNumParams
Scr_ClearOutParams
SL_ConvertToString
VM_Notify
VM_Execute
VM_Resume
G_DamageClient
Scr_AddInt
Scr_AddFloat
Scr_AddString
Scr_AddEntity
Scr_AddVector
Scr_GetEntity
Scr_GetSelf
Scr_SetNumParams
Scr_ClearOutParams
SL_ConvertToString
VM_Notify
VM_Execute
VM_Resume
G_DamageClient
0x26AA90 # void __cdecl Scr_AddEntity(enum scriptInstance_t, struct gentity_s *)
0x4A5458 # void __cdecl Scr_AddString(enum scriptInstance_t char const*)
0x4A55A8 # void __cdecl Scr_AddVector(enum scriptInstance_t, float const*)
0x4A4FE8 # void __cdecl Scr_AddInt(enum scriptInstance_t, int)
0x4A5084 # void __cdecl Scr_AddFloat(enum scriptInstance_t, float)
0x26AFD0 # struct gentity_s * __cdecl Scr_GetEntity(unsigned int)
0x4A4F34 # unsigned int __cdecl Scr_GetNumParam(void) //Needs to be reversed (SetNumParam)
0x49B2EC # void __cdecl Scr_ClearOutParams(enum scriptInstance_t)
0x49067C # unsigned int __cdecl Scr_GetSelf(enum scriptInstance_t, unsigned int) //Not too sure about this one
0x48E2DC # char const * __cdecl SL_ConvertToString(unsigned int)
0x49BF60 VM_Notify //You'll have to find the rest of the VM Addresses on your own, I cbf :p
0x1FD960 # void __cdecl G_DamageClient(struct gentity_t *, struct gentity_t *, struct gentity_t *, union vec3_t const *, union vec3_t const *, int, int, int, union Weapon, enum hitLocation_t, int, unsigned short)
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