Post: How to change the position of a menu?
10-04-2014, 04:57 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello, I'm having a little trouble trying to find out how to re-position a mod menu. Preferably Shark's Menu Base? Sal
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10-04-2014, 05:15 AM #2
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by iknownothing View Post
Hello, I'm having a little trouble trying to find out how to re-position a mod menu. Preferably Shark's Menu Base? Sal


His shaders are in - StoreShaders()

so your going to want to their and change the screen coordinates.

This is how it should look -
    
StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}


Mess with the first 4 numbers before (0, 0, 0) <--- Thats the colors. The first 4 numbers go like this ---> x, y, width, height

The following user thanked SyGnUs for this useful post:

iknownothing
10-04-2014, 05:22 AM #3
Originally posted by SyGnUs View Post
His shaders are in - StoreShaders()

so your going to want to their and change the screen coordinates.

This is how it should look -
    
StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}


Mess with the first 4 numbers before (0, 0, 0) <--- Thats the colors. The first 4 numbers go like this ---> x, y, width, height


Thanks!
10-04-2014, 03:18 PM #4
TehMerkMods
I’m too L33T
Originally posted by SyGnUs View Post
His shaders are in - StoreShaders()

so your going to want to their and change the screen coordinates.

This is how it should look -
    
StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}


Mess with the first 4 numbers before (0, 0, 0) <--- Thats the colors. The first 4 numbers go like this ---> x, y, width, height

:P Its easy to move a menu but the fuck ups that come with most menu's piss me off haha i use Zeiikens base and here is what i have and the fuck ups are a basterd You must login or register to view this content.

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