Binds1()
{
if ( level.player GetStance() == "crouch" && self actionslotfourbuttonpressed())
{
for(;
{
self thread RealBinds();
}
}
}
RealBinds()
{
if(self.dsc==false)
{
self iprintln("^2ON");
self.dsc=true;
}
else
{
self.dsc=false;
self iprintln("^1OFF");
}
}
Binds1()
{
if ( level.player GetStance() == "crouch" && self actionslotfourbuttonpressed())
{
for(;
{
self thread RealBinds();
}
}
}
RealBinds()
{
if(self.dsc==false)
{
self iprintln("^2ON");
self.dsc=true;
}
else
{
self.dsc=false;
self iprintln("^1OFF");
}
}
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