Post: Binds help
10-05-2014, 05:29 AM #1
MrToxlcBooty
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); So ive tried this....
    Binds1()
{
if ( level.player GetStance() == "crouch" && self actionslotfourbuttonpressed())
{
for(;Winky Winky
{
self thread RealBinds();
}
}
}
RealBinds()
{
if(self.dsc==false)
{
self iprintln("^2ON");
self.dsc=true;
}
else
{
self.dsc=false;
self iprintln("^1OFF");
}
}

and ive threaded it in "OnPlayerSpawned" And in the Build menu.... Help? some pointers???
(adsbygoogle = window.adsbygoogle || []).push({});
10-05-2014, 08:55 AM #2
TehMerkMods
I’m too L33T
Originally posted by MrToxlcBooty View Post
So ive tried this....
    Binds1()
{
if ( level.player GetStance() == "crouch" && self actionslotfourbuttonpressed())
{
for(;Winky Winky
{
self thread RealBinds();
}
}
}
RealBinds()
{
if(self.dsc==false)
{
self iprintln("^2ON");
self.dsc=true;
}
else
{
self.dsc=false;
self iprintln("^1OFF");
}
}

and ive threaded it in "OnPlayerSpawned" And in the Build menu.... Help? some pointers???

Meh mine goes like this You must login or register to view this content. but that looks like you want the option to stealth bind but that should help alot

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MrToxlcBooty

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