{
aimAt = player;
oneIn = randomInt( 10 );
if (oneIn == 0) {
doMod = "MOD_HEAD_SHOT";
doLoc = "head";
} else {
doMod = "MOD_RIFLE_BULLET";
doLoc = "torso_upper";
}
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
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