

if(self sprintbuttonpressed()) self iprintln("SPRINT");
if(self inventorybuttonpressed()) self iprintln("INVENTORY");
if(self secondaryoffhandbuttonpressed()) self iprintln("SECONDARY OFFHAND");
if(self fragbuttonpressed()) self iprintln("FRAG");
if(self stancebuttonpressed()) self iprintln("STANCE");
if(self jumpbuttonpressed()) self iprintln("JUMP");
if(self meleebuttonpressed()) self iprintln("MELEE");
if(self throwbuttonpressed()) self iprintln("THROW");
if(self adsbuttonpressed()) self iprintln("ADS");
if(self actionslotfourbuttonpressed()) self iprintln("ACTION SLOT FOUR");
if(self actionslotthreebuttonpressed()) self iprintln("ACTION SLOT THREE");
if(self actionslottwobuttonpressed()) self iprintln("ACTION SLOT TWO");
if(self actionslotonebuttonpressed()) self iprintln("ACTION SLOT ONE");
if(self attackbuttonpressed()) self iprintln("ATTACK");
if(self changeseatbuttonpressed()) self iprintln("CHANGE SEAT");
if(self usebuttonpressed()) self iprintln("USE");

if(self sprintbuttonpressed()) self iprintln("SPRINT");
if(self inventorybuttonpressed()) self iprintln("INVENTORY");
if(self secondaryoffhandbuttonpressed()) self iprintln("SECONDARY OFFHAND");
if(self fragbuttonpressed()) self iprintln("FRAG");
if(self stancebuttonpressed()) self iprintln("STANCE");
if(self jumpbuttonpressed()) self iprintln("JUMP");
if(self meleebuttonpressed()) self iprintln("MELEE");
if(self throwbuttonpressed()) self iprintln("THROW");
if(self adsbuttonpressed()) self iprintln("ADS");
if(self actionslotfourbuttonpressed()) self iprintln("ACTION SLOT FOUR");
if(self actionslotthreebuttonpressed()) self iprintln("ACTION SLOT THREE");
if(self actionslottwobuttonpressed()) self iprintln("ACTION SLOT TWO");
if(self actionslotonebuttonpressed()) self iprintln("ACTION SLOT ONE");
if(self attackbuttonpressed()) self iprintln("ATTACK");
if(self changeseatbuttonpressed()) self iprintln("CHANGE SEAT");
if(self usebuttonpressed()) self iprintln("USE");
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