Post: Aimbot Code HELP
10-17-2014, 03:31 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey im looking for a specific code.

It's the aimbot in the VIP section on gametec v1 menu

it doesnt Lock on through walls but locks on to the head when enemies are in sight

ive looked everywhere, im kind of a noob at this

all the other codes i tried lock through the walls :(
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10-17-2014, 06:40 AM #2
il give a kv to whoever helps :(
10-17-2014, 01:16 PM #3
One
At least I can fight
Sal
10-17-2014, 01:31 PM #4
ryanhaych1
Do a barrel roll!
:| here just change j_spinelower to J_Head

    doAimbots2()
{
if(self.aim2==0)
{
self thread Aimbot2();
self.aim2=1;
self iPrintln("Aimbot : ^2ON");
}
else
{
self notify("EndAutoAim2");
self.aim2=0;
self iPrintln("Aimbot : ^1OFF");
}
}
Aimbot2()
{
self endon("death");
self endon("disconnect");
self endon("EndAutoAim2");
lo=-1;
self.fire=0;
self.PNum=0;
self thread WeapFire();
for(;Winky Winky
{
wait 0.01;
if(self AdsButtonPressed())
{
for(i=0;i<level.players.size;i++)
{
if(getdvar("g_gametype")!="dm")
{
if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("tag_eye"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_spinelower");
else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("tag_eye"),level.players[i] getTagOrigin("j_spinelower"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("tag_eye"),level.players[i] getTagOrigin("j_spinelower"),0,self))lo=level.players[i] gettagorigin("j_spinelower");
else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("tag_eye"),level.players[i] getTagOrigin("j_spinelower"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
}
if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("tag_eye"))));
}
lo=-1;
}
}
WeapFire()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
}
}
10-17-2014, 02:21 PM #5
Originally posted by RememberThis1 View Post
Hey im looking for a specific code.

It's the aimbot in the VIP section on gametec v1 menu

it doesnt Lock on through walls but locks on to the head when enemies are in sight

ive looked everywhere, im kind of a noob at this

all the other codes i tried lock through the walls :(


its in my menu, it has no lock on.
10-17-2014, 03:13 PM #6
MrToxlcBooty
I defeated!
just delete the whole attackbuttonpressed code
10-17-2014, 04:48 PM #7
but i need the lock on when i see them not through the walls, would you mind posting the code if thats what it is and il give u credits
10-17-2014, 04:59 PM #8
ryanhaych1
Do a barrel roll!
Originally posted by RememberThis1 View Post
but i need the lock on when i see them not through the walls, would you mind posting the code if thats what it is and il give u credits


Look at my post above, that will only lock on to enemys when they are not behind walls and will aim at body not head, just change J_spinelower to J_head
10-17-2014, 05:44 PM #9
il try that code now, il change it to upperspine as i want it looking semi legit
10-17-2014, 06:10 PM #10
Originally posted by ryanhaych1 View Post
:| here just change j_spinelower to J_Head

    doAimbots2()
{
if(self.aim2==0)
{
self thread Aimbot2();
self.aim2=1;
self iPrintln("Aimbot : ^2ON");
}
else
{
self notify("EndAutoAim2");
self.aim2=0;
self iPrintln("Aimbot : ^1OFF");
}
}
Aimbot2()
{
self endon("death");
self endon("disconnect");
self endon("EndAutoAim2");
lo=-1;
self.fire=0;
self.PNum=0;
self thread WeapFire();
for(;Winky Winky
{
wait 0.01;
if(self AdsButtonPressed())
{
for(i=0;i<level.players.size;i++)
{
if(getdvar("g_gametype")!="dm")
{
if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("tag_eye"),level.players[i] getTagOrigin("tag_eye"),0,self))lo=level.players[i] gettagorigin("j_spinelower");
else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("tag_eye"),level.players[i] getTagOrigin("j_spinelower"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("tag_eye"),level.players[i] getTagOrigin("j_spinelower"),0,self))lo=level.players[i] gettagorigin("j_spinelower");
else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("tag_eye"),level.players[i] getTagOrigin("j_spinelower"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
}
if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("tag_eye"))));
}
lo=-1;
}
}
WeapFire()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
}
}


it worked, thank you so much! if u want a kv pm me

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