Post: GSC help
10-26-2014, 06:02 PM #1
x5150xiZombie
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); In Shark's menu base when you spawn in you get a message at the top saying what your status is such as host, cohost admin and so on. but it does this for unverified players too how can i make it so unverified players dont see this message?
10-26-2014, 06:55 PM #2
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by zombieman12
In Shark's menu base when you spawn in you get a message at the top saying what your status is such as host, cohost admin and so on. but it does this for unverified players too how can i make it so unverified players dont see this message?


Add a check to see if they are verified and if they are then allow the message to display. I don't use Sharks base, so I can't really show you, but its pretty simple to do.
10-26-2014, 07:09 PM #3
x5150xiZombie
I defeated!
Originally posted by SyGnUs View Post
Add a check to see if they are verified and if they are then allow the message to display. I don't use Sharks base, so I can't really show you, but its pretty simple to do.


onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );

self.MenuInit = false;

for(;Winky Winky
{
self waittill( "spawned_player" );
self welcomeMessage();
if( self.status == "Host" || self.status == "CoHost" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread MenuInit();
self thread closeMenuOnDeath();
self iprintln("You're using ^1zombieman12's ^2Private ^6Mod Menu ^7Enjoy");
}
}
}
}

idk whats wrong with it
10-26-2014, 10:53 PM #4
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by zombieman12
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );

self.MenuInit = false;

for(;Winky Winky
{
self waittill( "spawned_player" );
self welcomeMessage();
if( self.status == "Host" || self.status == "CoHost" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread MenuInit();
self thread closeMenuOnDeath();
self iprintln("You're using ^1zombieman12's ^2Private ^6Mod Menu ^7Enjoy");
}
}
}
}

idk whats wrong with it


Its just displaying the welcome message as soon as the player spawns, you have to make it so it checks, whether or not the player is verified and if he is not don't display the message.

The following user thanked SyGnUs for this useful post:

x5150xiZombie
10-27-2014, 12:04 AM #5
x5150xiZombie
I defeated!
Originally posted by SyGnUs View Post
Its just displaying the welcome message as soon as the player spawns, you have to make it so it checks, whether or not the player is verified and if he is not don't display the message.

thx man got it to work Happy

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