Post: Shader Colour Appears Before Pressing Any Buttons?
10-26-2014, 11:15 PM #1
ZnZx
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Hey, I'm hoping someone could help me fix my little problem Smile iv been working on this menu for a while now (building it from scratch etc) and now im faced with a problem.

The problem is when i start the match and select my class the menu shader has already appeared on screen (without me having to press the menu open button). The menus text, title and border lines etc doesnt appear just the shader colour.

When i do press the open menu button the shader then disappears then re-appears but with all the menu options and borders etc. Could anyone help me to remove the blank shader on start up please ? Smile

It's probably a newbie question but iv been working on it for a while and my head is messed :lol:

Thanks for your time. :*


EDIT: Finally fixed it :fa:, For anyone else who might be having this problem, check your menu customisation. its normally your 'sort' setting being set to 0 while your alpha is set to 1. (that was my problem anyway) Smile
Last edited by ZnZx ; 10-27-2014 at 01:38 AM.
10-26-2014, 11:30 PM #2
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by ZnZx View Post
Hey, I'm hoping someone could help me fix my little problem Smile iv been working on this menu for a while now (building it from scratch etc) and now im faced with a problem.

The problem is when i start the match and select my class the menu shader has already appeared on screen (without me having to press the menu open button). The menus text, title and border lines etc doesnt appear just the shader colour.

When i do press the open menu button the shader then disappears then re-appears but with all the menu options and borders etc. Could anyone help me to remove the blank shader on start up please ? Smile

It's probably a newbie question but iv been working on it for a while and my head is messed :lol:

Thanks for your time. :*


Are you sure you set it up correctly? I mean is the button monitoring correct so that the menu opens closes when the correct button is pressed? You may have just done it so that whenever you spawn or connect the shaders are created. Its kind of hard to pin point without seeing it, bit look into how/when your shaders are created.

The following user thanked SyGnUs for this useful post:

ZnZx
10-27-2014, 12:11 AM #3
ZnZx
Bounty hunter
Originally posted by SyGnUs View Post
Are you sure you set it up correctly? I mean is the button monitoring correct so that the menu opens closes when the correct button is pressed? You may have just done it so that whenever you spawn or connect the shaders are created. Its kind of hard to pin point without seeing it, bit look into how/when your shaders are created.


I would upload a picture but my phone is being stupid ^^ Its basically an orange box(shader) in the centre of the screen. Theres no text inside and its a solid orange colour the actual menu is like a see through-ish orange colour if you know what i mean :P

and its also L2 to open the menu, i dont need to press this while selecting a class Smile Iv just checked my button monitoring and it all seems fine ? Smile
10-27-2014, 12:15 AM #4
Jacob-And-Britt
I’m too L33T
What I would do is check your onplayerspawned and seenf your calling it from there. You might also have threads in your onplayerspawned that might contain the shader.

The following user thanked Jacob-And-Britt for this useful post:

ZnZx
10-27-2014, 01:01 AM #5
ZnZx
Bounty hunter
Originally posted by Britt View Post
What I would do is check your onplayerspawned and seenf your calling it from there. You might also have threads in your onplayerspawned that might contain the shader.


i only have "self thread BuildMenu();" which is located on onPlayerSpawned and the access levels Smile

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