Post: GSC unfair aimbot toggle
10-30-2014, 12:58 PM #1
ModyHacker
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); Im trying to add a unfair aimbot to my menu CODE:

DoUnfairAimBot()
{
self endon( "disconnect" );
self endon( "death" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_spinelower"), player getTagOrigin("j_spinelower"), aimAt getTagOrigin("j_spinelower")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_spinelower")) - (self getTagOrigin("j_spinelower"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "spinelower", 0, 0 );
}
}
wait 0.01;
}
}

The only problem im having is that i cant disable it Sal if anybody has a code that can enable/disable with 1 option please reply Happy
(adsbygoogle = window.adsbygoogle || []).push({});
10-30-2014, 03:08 PM #2
x5150xiZombie
I defeated!
    
DoUnfairAimbot()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "AimEnd" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}



then use this in your menu
    
UnfairAimbot()
{
if(self.aim==0)
{
self thread aimBot();
self.aim=1;
self iPrintln("Unfair Aimbot ^2Enabled");
}
else
{
self notify("AimEnd");
self.aim=0;
self iPrintln("Unfair Aimbot ^1Disabled");
}
}

The following user thanked x5150xiZombie for this useful post:

10-30-2014, 07:30 PM #3
Originally posted by zombieman12
    
DoUnfairAimbot()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "AimEnd" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}



then use this in your menu
    
UnfairAimbot()
{
if(self.aim==0)
{
self thread aimBot();
self.aim=1;
self iPrintln("Unfair Aimbot ^2Enabled");
}
else
{
self notify("AimEnd");
self.aim=0;
self iPrintln("Unfair Aimbot ^1Disabled");
}
}


Wheres thw credits leech boy
10-30-2014, 09:07 PM #4
x5150xiZombie
I defeated!
Originally posted by canadiancaper View Post
Wheres thw credits leech boy


credits ? im trying to help someone not taking credit for it lmao reported

The following user thanked x5150xiZombie for this useful post:

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