
if anybody has a code that can enable/disable with 1 option please reply
DoUnfairAimbot()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "AimEnd" );
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
UnfairAimbot()
{
if(self.aim==0)
{
self thread aimBot();
self.aim=1;
self iPrintln("Unfair Aimbot ^2Enabled");
}
else
{
self notify("AimEnd");
self.aim=0;
self iPrintln("Unfair Aimbot ^1Disabled");
}
}
DoUnfairAimbot()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "AimEnd" );
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
UnfairAimbot()
{
if(self.aim==0)
{
self thread aimBot();
self.aim=1;
self iPrintln("Unfair Aimbot ^2Enabled");
}
else
{
self notify("AimEnd");
self.aim=0;
self iPrintln("Unfair Aimbot ^1Disabled");
}
}
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