Post: Camo Names for Zombies?
12-08-2014, 03:53 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Yea,

If i give Punched Weapons, they are without Camos, anyone knows how to change camos?
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12-08-2014, 04:00 PM #2
Loz
Vault dweller
Originally posted by xExtisionz
Yea,

If i give Punched Weapons, they are without Camos, anyone knows how to change camos?


if its like multiplayer they are just numbers, i recently figured out how to give weapons with camo for mp, posted the code in lollo thread take a look
04-14-2015, 05:05 AM #3
I know this is a older post. But this is what I use in my Menu to get the camos to work for the map you are on.

    

[B][U][COLOR="#0000FF"]EXAMPLE OF CALLING:[/COLOR][/U][/B] - [COLOR="#FF0000"](This for Grezz 4.1 Menu,)[/COLOR]

self MenuOption("Weapons Menu",5,"Mustang and Sally",::doWeapon3,"m1911_upgraded_zm");



[B][U][COLOR="#0000FF"]Function:[/COLOR][/U][/B] - [COLOR="#FF8C00"](This can be used in any Menu just Thread it to your menu similar to Example)[/COLOR]

doWeapon3(i)
{
self endon("disconnect");
self maps/mp/zombies/_zm_weapons::weapon_give(i);

self iPrintln(self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]+" ^2Given");
}
07-07-2015, 05:39 AM #4
itsSorrow
In my man cave
Originally posted by Loz View Post
if its like multiplayer they are just numbers, i recently figured out how to give weapons with camo for mp, posted the code in lollo thread take a look


do you have the numbers? I can't find them

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