init_dog()
{
assert( IsAi( self ) );
self.targetname = "attack_dog";
self.animTree = "dog.atr";
self.type = "dog";
self.accuracy = 0.2;
self.health = DOG_HEALTH;
self.maxhealth = DOG_HEALTH; // this currently does not hook to code maxhealth
self.aiweapon = "dog_bite_mp";
self.secondaryweapon = "";
self.sidearm = "";
self.grenadeAmmo = 0;
self.goalradius = 128;
self.noDodgeMove = true;
self.ignoreSuppression = true;
self.suppressionThreshold = 1;
self.disableArrivals = false;
self.pathEnemyFightDist = 512;
self.soundMod = "dog";
self.meleeAttackDist = 90;
self thread dog_health_regen();
self thread selfDefenseChallenge();
}
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