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How would I incorporate the overflow fix within Shark's All Clients menu base? I read the Stickied Overflow Fix thread by TheFallen, and used the information there as best as I could. Well, I am a filthy newbie and I froze. I did this:
onPlayerSpawned()
{
self endon("disconnect");
level endon( "game_ended" );
isFirstSpawn = true;
for(;

{
self waittill("spawned_player");
if(isFirstSpawn)
{
initOverFlowFix();
isFirstSpawn = false;
}
}
}
But I don't really know what to do with the rest of the code in the post
Be a kind soul and help a scrubzoid.