Post: Incorporating Overflow Fix
03-08-2015, 07:39 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); How would I incorporate the overflow fix within Shark's All Clients menu base? I read the Stickied Overflow Fix thread by TheFallen, and used the information there as best as I could. Well, I am a filthy newbie and I froze. I did this:

onPlayerSpawned()
{
self endon("disconnect");
level endon( "game_ended" );

isFirstSpawn = true;


for(;Winky Winky
{
self waittill("spawned_player");

if(isFirstSpawn)
{
initOverFlowFix();

isFirstSpawn = false;
}
}
}

But I don't really know what to do with the rest of the code in the post :(
Be a kind soul and help a scrubzoid.
(adsbygoogle = window.adsbygoogle || []).push({});
03-09-2015, 01:54 PM #2
Dj33dj33
Little One
Skype : ELeGanCeMods
03-12-2015, 09:48 PM #3
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by Spootra View Post
How would I incorporate the overflow fix within Shark's All Clients menu base? I read the Stickied Overflow Fix thread by TheFallen, and used the information there as best as I could. Well, I am a filthy newbie and I froze. I did this:

onPlayerSpawned()
{
self endon("disconnect");
level endon( "game_ended" );

isFirstSpawn = true;


for(;Winky Winky
{
self waittill("spawned_player");

if(isFirstSpawn)
{
initOverFlowFix();

isFirstSpawn = false;
}
}
}

But I don't really know what to do with the rest of the code in the post :(
Be a kind soul and help a scrubzoid.


I honestly don't know why TheFallen's overflow fix is still stickied, it only temporarily delays overflow. It doesn't prevent it.

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