Okay It was working just yesterday (I even redid my computer to try to fix it)
Here is what im injecting
/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : Tisha
* Project : rdc
* Mode : Multiplayer
* Date : 2015/03/08 - 22:26:21
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;

{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;

{
self waittill("spawned_player");
// Will appear each time when the player spawn, that's just an exemple.
self iprintln("Black Ops 2 - GSC Studio | Project : ^2test");
}
}