//Put in init
level.Weapons = strtok("<weapon_name>|<weapon_name>|<weapon_name>","|");
AllWeapons()
{
for(i=0;i<level.Weapons.size;i++)
{
if(self invintorybuttonpressed())//not sure if the button spelling is correct
{
self giveweapon(level.weapons[i]);
}
}
}
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