Post: Random points pop-up
04-07-2015, 02:26 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Wondering how people put random pop-up points, like instead of the regular +100 put anything like +1337 or +420, even +666 haha, I know you can use Dvars to do that on cod 4 and mw2, but how do I do then on BO2?
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04-07-2015, 07:29 AM #2
MrToxlcBooty
I defeated!
    BonusDropText( text, intensity, color, glow, glowintensity )
{
self endon( "disconnect" );
wait ( 0.05 );
self.bonusdroptext destroy();
self notify( "bonus_drop_text" );
self endon( "bonus_drop_text" );
self.bonusdroptext = newClientHudElem( self );
self.bonusdroptext.horzAlign = "center";
self.bonusdroptext.vertAlign = "middle";
self.bonusdroptext.alignX = "center";
self.bonusdroptext.alignY = "middle";
self.bonusdroptext.font = "objective";
self.bonusdroptext.fontscale = 2.5;
self.bonusdroptext.color = color;
self.bonusdroptext setText(text);
self.bonusdroptext.alpha = intensity;
self.bonusdroptext.glowColor = glow;
self.bonusdroptext.glowAlpha = glowintensity;
self.bonusdroptext.x = 250;
self.bonusdroptext.y = 20;
self.bonusdroptext moveOverTime( 2.00 );
self.bonusdroptext fadeOverTime( 2.00 );
self.bonusdroptext.x = -250;
self.bonusdroptext.y = 20;
self.bonusdroptext.alpha = 0;
wait 2;
self.bonusdroptext destroy();
}

Example :
    self BonusDropText("Nebula v1",1,(1,1,1),(0.486, 0.047, 0.580),.65);

Monitoring kills is on you m8 :p
04-07-2015, 04:32 PM #3
Originally posted by MrToxlcBooty View Post
    BonusDropText( text, intensity, color, glow, glowintensity )
{
self endon( "disconnect" );
wait ( 0.05 );
self.bonusdroptext destroy();
self notify( "bonus_drop_text" );
self endon( "bonus_drop_text" );
self.bonusdroptext = newClientHudElem( self );
self.bonusdroptext.horzAlign = "center";
self.bonusdroptext.vertAlign = "middle";
self.bonusdroptext.alignX = "center";
self.bonusdroptext.alignY = "middle";
self.bonusdroptext.font = "objective";
self.bonusdroptext.fontscale = 2.5;
self.bonusdroptext.color = color;
self.bonusdroptext setText(text);
self.bonusdroptext.alpha = intensity;
self.bonusdroptext.glowColor = glow;
self.bonusdroptext.glowAlpha = glowintensity;
self.bonusdroptext.x = 250;
self.bonusdroptext.y = 20;
self.bonusdroptext moveOverTime( 2.00 );
self.bonusdroptext fadeOverTime( 2.00 );
self.bonusdroptext.x = -250;
self.bonusdroptext.y = 20;
self.bonusdroptext.alpha = 0;
wait 2;
self.bonusdroptext destroy();
}

Example :
    self BonusDropText("Nebula v1",1,(1,1,1),(0.486, 0.047, 0.580),.65);

Monitoring kills is on you m8 :p


Smile Zombieland MW2 <3
04-08-2015, 12:39 PM #4
MrToxlcBooty
I defeated!
Originally posted by MCabCon View Post
Smile Zombieland MW2 <3


Haha yes :wub:

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