self.menu.line = self drawShader("white", 336, -1000, 2, 500, flashing(), 255, 3);
self.menu.line2 = self drawShader("white", 135, -1000, 2, 500, flashing(), 255, 2);
self.menu.line3 = self drawShader("white", 235, -100, 200, 2, flashing(), 255, 4);
try that it should work
addLineColour(colour)
{
if(!isDefined(self.menu["line"]))
self.menu["line"] = [];
self.menu["line"][self.menu["line"].size] = METHODHERE; //your method of drawing (mine is different as recoded)
}
nextLineColour()
{
self.lineCol = (!isDefined(self.lineCol) || self.lineCol >= self.menu["line"].size) ? 0 : self.lineCol);
for(i=0;i<self.menu["line"].size;i++)
self.menu["line"][0].alpha = ((i==self.lineCol) ? 1 : 0);
}
flashyColours()
{
self endon("disconnect");
self endon("end_flashy_col");
level endon("end_game");
for(;
{
self nextLineColour();
wait 1;
}
}
toggleSliderColour()
{
if(!isDefined(self.flashy) || !self.flashy)
self thread flashyColours();
else self notify("end_flashy_col");
self.flashy = !self.flashy;
self iPrintln("Flashy " + ((self.flashy) ? "enabled" : "disabled")+ "? lol");
}
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