Post: help with a matrix aiming code
05-29-2015, 03:30 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); can someone please add an off button to this ? thanks in advanced



Matrixx()
{
self endon("disconnect");
self endon("death");
self endon ("MrToxicBooty");
self iPrintLn("Press [{+speed_throw}] To Enable");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
self thread pushdowntscale();self setblur(0.7,0.3);
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
else
{
self useServerVisionSet(false);
setDvar("timescale",1);self setblur(0,0.5);
}
wait 0.01;
}
}
pushdowntscale()
{for( mtb = 1; mtb > 0.3; mtb-=0.5 ){setDvar("timescale",mtb);wait 0.001;}}
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05-29-2015, 03:55 AM #2
iRnZ
NextGenUpdate Elite
Originally posted by xDemonicModding View Post
can someone please add an off button to this ? thanks in advanced



Matrixx()
{
self endon("disconnect");
self endon("death");
self endon ("MrToxicBooty");
self iPrintLn("Press [{+speed_throw}] To Enable");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
self thread pushdowntscale();self setblur(0.7,0.3);
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
else
{
self useServerVisionSet(false);
setDvar("timescale",1);self setblur(0,0.5);
}
wait 0.01;
}
}
pushdowntscale()
{for( mtb = 1; mtb > 0.3; mtb-=0.5 ){setDvar("timescale",mtb);wait 0.001;}}


ToggleMatrixx()
{
if(level.Matrixxxx == 0)
{
level.Matrixxxx = 1;
self iPrintln("^7Matrixx: [^2ON^7]");
self thread Matrixx();
}
else
{
level.Matrixxxx = 0;
self iPrintln("^7Matrixx: [^1OFF^7]");
self endon("disconnect");
self notify("MrToxicBooty");
}
}
05-29-2015, 04:31 AM #3
HiddenHour
I defeated!
Originally posted by xDemonicModding View Post
can someone please add an off button to this ? thanks in advanced



Matrixx()
{
self endon("disconnect");
self endon("death");
self endon ("MrToxicBooty");
self iPrintLn("Press [{+speed_throw}] To Enable");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
self thread pushdowntscale();self setblur(0.7,0.3);
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
else
{
self useServerVisionSet(false);
setDvar("timescale",1);self setblur(0,0.5);
}
wait 0.01;
}
}
pushdowntscale()
{for( mtb = 1; mtb > 0.3; mtb-=0.5 ){setDvar("timescale",mtb);wait 0.001;}}

Please use the code tag in the future. This one has the toggle right in the function.
    matrixToggle()
{
self endon("disconnect");
self endon("death");
self endon ("MrToxicBooty");

if(self.matrixToggle == false)
{
self.matrixToggle = true;
self iPrintLn("Matrix Mode: ^2ON");
self iPrintLn("Press [{+speed_throw}] To Enable");

for(;Winky Winky
{
if(self AdsButtonPressed())
{
self thread pushdowntscale();self setblur(0.7,0.3);
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
else
{
self useServerVisionSet(false);
setDvar("timescale",1);self setblur(0,0.5);
}
wait 0.01;
}
}
else
{
self.matrixToggle = false;
self iPrintLn("Matrix Mode: ^1OFF");

self notify("MrToxicBooty");
}
}

pushdowntscale()
{for( mtb = 1; mtb > 0.3; mtb-=0.5 ){setDvar("timescale",mtb);wait 0.001;}}
05-29-2015, 04:39 AM #4
thank you for code. and sorry im kinda new to all this stuff with ngu
05-29-2015, 04:55 AM #5
HiddenHour
I defeated!
Originally posted by xDemonicModding View Post
thank you for code. and sorry im kinda new to all this stuff with ngu


No problem.

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